No detect spell other than detect magic
works in this room. The latter finds the
whole room radiating a dim magical
essence, with a more powerful dweomer
coming from the crystal sheet (see below).
The floor here is of white marble, the
walls and vaulted ceiling sheathed in pearly alabaster. There is a "right feel" to the place, as a place of safety in a storm of evil. The room is bare and clean. A sheet of cloudy crystal substance seems to be set into the northern portion of the east wall. As you look, it begins to brighten, its radiance actually lighting the room! 2 manlike creatures with wings of snowy feathers and radiant faces, robed in purest white, appear amidst golden tinted, cloud-like billows. A pale blue sky can be seen behind them. They first peer out at you, and then one speaks in dulcet tones, "What are fair and just folk such as you doing in this foul place of pain and base wickedness?" |
At this point, prompt answers from the party
through further utterances from the angelic
duo. Threaten a bolt for any "servant of Evil"
daring to enter this "sanctuary of Good. " After
sufficient questioning, the 2 figures smile
benignly upon the viewers. They relate that
their attention extends to this place because,
when the Temple was overthrown, Iuz
(in His
generosity and renowned kindness) placed
this haven here, so that opponents of the Temple might find refuge
in need and gain help
against their foes.
The brighter of the 2 radiant figures
now speaks again. "Now, good folk, place each and every weapon you possess, all of your holy symbols, magick items, silvered items, and magickal herbs before this crystal — the Window of the Planes of Weal — and then quickly step out of the west door. Count slowly to 77, and do not return in that time, for we shall send a Ray of Just Might through these items. Any flesh in the place would be blasted to oblivion by the ray, and any mortal eye beholding its glory would be forever blinded. But all your items will be made more effective by a factor of + 1, recharged by 7, or otherwise doubled in efficacy — though this power lasts but 7 hours. Hurry! We must
|
If the party hesitates, the crystal
slowly
darkens into cloudy obscurity after 1
round. If the party complies with the
requests, refer to 208 below. The crystal is
a
magical 1-way mirror, protected by a
powerful and permanent force field which
makes it impervious to harm by anything
less than a godling. Nothing can be seen in
or behind it, even passwall and glassee
being useless against its mighty dweomer.