208. SECRET ROOM

2 werewolves lair here. They serve the
Fire Temple, bringing loot and victims to
Alrrem (area 205c). The crystal sheet of area
207 is also visible here if a covering of gray
cloth is pulled aside. It is a lens of transformation, actually placed here for evil purposes by Iuz (see Appendix C).
Upon hearing noise in the adjoining room
(area 207), the werewolves stand before the
lens, being seen by those on the other side as
angelic figures. They see through the crystal
normally. If the party balks at disarming
themselves, the creatures step away from
the device and wait to surprise anyone
entering their secret door, just in case. If the
party cooperates, the monsters rush
through to room 207, gather up the items
left, and quickly TAKE them to their lair.
Then (and only then) do they return to
room 207, in person, to deal with the (hopefully) defenseless party. Those who surrender are taken to area 206 (and then to 205).
Corpses are devoured by the werewolves.
The lens cannot be removed from the wall
by mundane means. If a wish is used, it is
either be loosened (25% chance) or shatters
(75%); if the latter result occurs, Iuz immediately knows what happened and who did it!

Werewolves (2): AC 5, MV 15", HD 4 + 3,
hp 33, 28, #AT 1, THACO 15, D 2-8, SA if waiting in
area 208, surprise on 1-3, SD hit only by
silver or magic weapons; XP 370, 345

(Total monster XP: 715)
 
This bare-walled 20 ' square room is permeated by a feral odor. A pair of nestlike heaps of cloth and pillow lie by the
east wall; bones and litter cover the 

floor. A large cupboard stands against
the north wall. A pair of rust-red cloaks
hang on pegs by the secret door, the only
apparent entrance. A few pieces of dirty
pewterware are on the cupboard shelves,
along with 2 bottles of wine and a
bunch of cooking herbs in a glass bottle.
You notice a jumble of weapons and
other items in the northwest corner.

<watered wine>

The dirty pewterware is actually silver, 15 items worth 10-60 gp each. <1, 6, 1, 4, 3, 5, 6, 4, 3, 4, 4, 1, 2, 3, 6 = 530 gp total>
The bottled herbs are 18 sprigs of wolfsbane.
The cupboard cabinet holds a dagger +1, (75 XP)
a short sword +1/+3 vs. lycanthropes and shapechangers, and (700 XP) ("Werebane")
5 silver daggers, under which is a scroll of protection from lycanthropes (all) flat and (1000 XP)
upside-down, as if shelf-paper.

(Total magic item XP: 1775)

Under a loose floor stone, found only after a careful SEARCH,
is a hole containing 1, 629 sp. The pile in the
corner contains various odds and ends of
adventuring gear (but no food or water), plus
the following:

<Canvas (1 square yard), Lute, Torch (2.5#)>

PACK A (38 gp, 27.7#)
2 - Backpack (cap. 20#)
2 - Large Sack (cap 40#)
6 - Lantern, bullseye
4 - 2 Oil Flasks
0.2 - Tinderbox
12 - 12 Iron spikes
1 - Small hammer
0.5 - 5 gp
 
22 arrows, normal
19 arrows, silver-tipped
1 bow, long
2 bows, short
4 crossbows, light
4 crossbow bolt cases (empty) <3 of 2 score bolt cap., 1 of 1 score bolt cap.>
82 crossbow bolts <light>
5 daggers
1 flail <horseman's flail>
1 hammer
1 holy symbol, normal <Delleb, Oeridian god of reason and intellect>
3 holy symbols, silvered
<Lydia, Suel & Common goddess of Music, knowledge, and daylight>
<Wee Jas, Suel goddess of magick and death>
<Trithereon, Common god of individuality, liberty, and retribution>
1 mace, horseman's
2 mirrors, silvered
1 morning star
3 quivers (empty) <all are 1 doz. arrows cap.>
3 spears <spear, ox tongue, ash spear>
1 sword, long
2 swords, short

RECRUITS:

Level 2.
>>209.>>