218. ABANDONED STOREROOM

This room is the lair of the owlbear's
"keeper" (tormentor), a troll. It goes to area
217 upon hearing noises of intruders, after
1st grabbing its 12' long fauchard-fork. If
intruders are led by anyone wearing the
green robes of the Water Temple (or if the
entire group is so garbed, of course), the
troll shoves the owlbear to the northwest
corner and allows passage — making sure,
afterwards, that they report to room 222,
either accompanying or following them. If
intruders do not identify themselves, or if
any wear robes of the Fire Temple, the troll
looses the owlbear and attacks itself, using
the pole arm at long range (and gaining a
+ 2 Strength bonus to damage, included
below) but shifting to the usual claw-claw-bite routine for closer melee if necessary.
This troll is on fairly good terms with its
counterpart in area 203, as well as with its
fellows in area 219.

Troll: AC 4, MV 12", HD 6 + 6, hp 40, #AT
3, THACO 13 (12 with fauchard-fork), D 5-8/5-8/2-12, SA fauchard-fork
(range 12', D 3-10), SD regenerates (3 hp
per round starting 3 rounds after being
damaged); XP 845 (893)
 
This 20 'x 30' chamber is a mess in every
respect. It reeks of troll, is covered with <Odor detection>
dirt and rubbish, and is littered with bits
of decaying meat and many bones,
strewn haphazardly about the place.
Some shelves remain on the walls, and a
few boxes, crates, barrels, and bales are
intact, still standing along the walls
where they were placed — who knows
how many years ago! There is nothing of
value in the place.

<barrel: 26.25 gallons, 210#>

If the intact containers are searched, one
barrel is found to contain drinkable wine. A
sack of mouldering grain in the northeast
corner also contains a hidden leather sack,
with 48 pp, 84 gp, and 109 ep.

(Total coin XP: 378) <check>

RECRUITS:

Level 2.
>>219.>>