219. ROOM OF BONES

This is the quarters of a troll chief named
Oohlgrist, an honored guest of the two
trolls nearby (in areas 203 and 218), who
serve opposing factions of the Temple. Each
seeks to win Oohlgrist's favor, for he can
bring a score or more of great trolls to align
with the one preferred. This room was especially decorated for him, and he is brought
choice victims for dinners. Though evil and
cruel, Oohlgrist is wily and cunning. He has
no intention of risking himself or his followers unnecessarily. He intends to milk the
rivalry to the utmost, then joining neither
side unless certain that those involved can
triumph without any great struggle involving him or his trolls.
 
Something has taken considerable pains
to decorate this disused storeroom. The
walls are covered with a plastering of
excrement and bones, to form both patterns and shelf-like bone ledges. Skulls
leer from these shelves — human,
humanoid, dwarven, and various sorts
of other creatures as well. The floor is a
conglomerate of bones and ordure. A
large armchair and crude table of sorts, <large table>
each fashioned from bones, stand in the
northwest corner. In the southeast corner is a heap of torn cloth, leather scraps,
bits of tapestries, and pieces of rugs.
Suddenly the pile moves, and something
rises — a huge troll!

Troll chief: AC 2, MV 9", HD 6 + 6, hp 50,
#AT 3, THACO 10, D 6-9/6-9/4-14, SA attacks as if
10 HD, SD regenerates (3 hp per round
starting 3 rounds after being damaged),
wears ring of fire resistance; XP 1050 (1098) (XP: 1000)

Oohlgrist wears bone armor (worth a gem
in trade with a troll or ogre) for a -2 AC
bonus (included above). He also wears a
ring of fire resistance on the little finger of
his left hand, a necklace of gold with 4
small rubies given to him by the priests of
the Fire Temple (jewelry value 9,750 gp), <exceptional stone>
and a jeweled belt given him by the priests
of the Water Temple (silver with 4 nice
emeralds, jewelry value 5,250 gp). In a
pouch at his belt is a necklace of adaptation, <large belt pouch> (XP: 1000)
also a gift from the Water Temple followers.
(DM, be sure that you make saving throws
for these items if Oohlgrist is attacked by
magickal means which could damage them. )
A potion of extra healing is concealed in a small leather pouch under the pile of old cloth. (XP: 400)

If confronted by a party demonstrably
capable of killing him (and thus obviously a
fair match for the various Temple factions),
he tries to parley. (Of course he'd rather eat
humans than talk with them, but.... ) Being
a tribal leader, Oohlgrist knows rudimentary Common. His first offer is to spare the
characters' lives if they pay ransom of gems
or many precious coins. Failing that, he simply tells them to "go away, and Great Ugly
Troll Chief spare you"; he has other things
to do, and isn't hungry. If that ploy fails, he
offers his ruby necklace, and then his belt of
emeralds (but never any of his magick items).

Last, he volunteers (so to speak) to aid the
party in overcoming 1 of the Elemental
Temples, and will settle for as little as 1/4 of the loot gained thereby (but 1st
asks for 1/2). Oohlgrist actually fights well
if he perceives no treachery, and if the characters fight as well. If they try to betray him,
or expect him to bear the brunt of the fighting, he immediately switches sides. Oohlgrist will not cooperate for any extended
period of time. If the characters are weakened, he turns on them.

(Total monster XP: 1050)
(Total magic item XP: 2,400)
(Total treasure XP: 15,000)

RECRUITS:

Level 2.
>>220.>>