224. ROOM 20' x 20'

4 bugbears, the personal guards of the
cleric Kelno (area 225), are on duty here. Each
wears a scale mail jack, gray kilt and cape,
and has 1-6 pp, 1-6 gp, 1-6 ep, and 1-6 sp.
Each is armed with bardiche and mace, the latter to
be hurled at foes before melee.
<16 pp, 6 gp, 21 ep, 13 sp>

They are
accompanied by 2 gnolls who also wear
gray kilts and capes, but over chain mail
jacks. These creatures are tolerated well due to
(a) Kelno's demand that they be accepted, (b)
their own toughness, and (c) their fast and
accurate use of longbows. Each has 18 arrows
and a longbow, to be used while trying to
avoid close combat. Each carries 3-12 gp, 3-12
ep, and 3-12 sp.
<14 gp, 11 ep, 17 sp>

Bugbears (4): AC 4, MV 9", HD 3 + 1, hp 20,
17, 15, 11, #AT 1, THACO 15, D 3-9 (2d4+1) (bardiche), <+1 to hit & +1 damage for 17 STR: cf. DMG.15>
SA 1 mace each for hurling (D 3-8 (1d6+2), range 0"/1"/2"), <footman's mace>
surprise on 1-3; XP 215, 203, 195, 179


 

Gnolls (2): AC 4, MV 9", HD 2, hp 16, 14,
#AT 1 or 2, THACO 16, D 1-8 (battle axe) or  <weapon +1: cf. DMG. 15>
1-6/1-6 (longbow); XP 68, 64

(Total coins: 16 pp, 20 gp, 32 ep, 30 sp)
(Total 2e coin XP: 117)

(Total monster XP: 924) (980)
 
This plastered, painted chamber was
probably 1 of the many guest rooms of
the Temple. It now holds a cot, 2
sofas, some cushions, a small table, and
a battered cabinet. The carpeting on the
floor is of a gray hue, indicating connection to the Air Temple.

<4 carpets, 9 sq. yards each, 45# each: 73 gp, 103 gp, 78 gp, 87 gp>

Inside the cabinet are some old clothes, 5
wax candles, a quart of honey, and a hand axe.
<purse, trousers, robe (bearing the symbol of the Air Temple), belt, dress>

The small room to the south, quarters
of the gnolls, has nothing in it but 2 piles
of old tapestries and rags (bedding) and 4
spears standing in a far corner.
<4 old tapestries, 6 sq. yards (2 yards x 3 yards) each, 30# each: 78 gp, 58 gp, 58 gp, 55 gp>
<2 ox-tongue spears, 2 ash spears>

RECRUITS:

Level 2.
>>225.>>