225. GRIM CHAMBER

This is the residence of Kelno, the only
<priest> of the Air Temple—his apprentices
having been slain by rival factions. He is bitter and full of great hatred for both the Fire
and Water Temples. Kelno bargains with
anyone if he sees profit for himself and harm
to these rivals. He has spent all his funds on
hiring and bribing bugbears, for he hopes to
amass a sufficient force to turn the tables on
the other Temples.

Kelno wears chain mail + 1 and (XP: 600)
a cloak of protection +1 (which affects only his saving throws, when worn with magical armor), (XP: 1000)
and wields a mace + 1. <footman's mace> (XP: 350)
Though he carries a dagger of venom with 1 dose of virulent poison (-2 penalty to victim's saving throw), (XP: 350)
he is saving it for either Alrrem
(room 205c) or Belsornig (room 215). His
Strength is 16 ( + 1 damage bonus) and Dexterity 17 (-3 AC bonus). <corrected>
(All bonuses are included in the following statistics. ) If hard
pressed, he uses his darkness 15' radius spell to escape into the concealed passage to <error: darkness 15' radius is a M-U spell> <if hard-pressed, he casts sanctuary>
the east (area 209a), trying to reach corridor
209. If enemies are in pursuit, he flees down
the staircase to the lower dungeon level, for
he knows portions of that AREA fairly well.

Kelno the Prefect: AC 1 (chain mail +1),
MV 12", Level 5 Cleric, hp 32, #AT 1, THACO 17, D
4-9 (d6+3) (mace +1), SA spells, SD cloak + 1;
XP 520
<violent>
<HP: 34?>

1st level: command, cure light wounds, protection from good, purify food & drink, sanctuary
2nd level: hold person, know alignment, resist fire (x2), silence 15' radius
3rd level: cause blindness
<thurible, flint & steel, shit>
<iron holy symbol>
<Mirror, small, silver : costs 20 gp, weighs 0.5#>
<small straight piece of iron>
<A tube of silvery fluid (quicksilver, 10 gp weight, worth 100 gp): T1-4.59>

(Total magic item XP: 1,950)
 
The entire room is gray —carpeting,
plaster, wall hangings, furnishings,
etc. — and spartan. Lamps of grayish
metal on a small table and a wall shelf
dimly light the room; a pair of upholstered chairs are by the table. On the
table are some pewter dishes and a plain
crock <an earthenware pot or jar> half-filled with mead. The shelves
hold some foodstuffs, a few scrolls and
books, and several human and demihuman skulls. A narrow bed is in the
northeast corner, with a small stand
beside it.

<There is a lit a lit brazier in the center of the room.>

<4 carpets, 9 square yards each, 45# each: 71 gp, 95 gp, 88 gp, 84 gp>
<sweetmeats, soup, brandy, good wine, meat (pork), beans>

The scrolls and books are of no value.
The wardrobe holds worthless garments
and a cassock of silver cloth, the latter
worked with crystal beads and jet to form
black squares with shining centers. This is
the ceremonial robe of the high <priest> of the
Air Temple, worth 1, 500 gp.
<trousers, stockings, cap, cape, veil>

A drapery conceals the exit to the east. In
that passage is a flowing fountain, set into
the wall, and the passage beyond is piled
with arms and armor:

11 suits of armor (bugbear size,
worth 50 gp each to bugbears) <there are rules for piecemeal armor in OA, page 48> <bugbears have a listed AC of 5: assume 50# for each 'set'>
4 battle axes
2 fauchard-forks
4 glaive-guisarmes
7 maces (heavy) <footman's maces>
8 morning stars
5 quivers (20 arrows each)
16 spears (heavy) <ash spears>
1 sword, bastard

Near this pile is a locked chest, trapped <medium wooden chest>
with a poison needle. Inside are only 11 gp,
28 ep, and 176 sp.

(Total treasure XP: 1,533)

Level 2.
>>226.>>