302-305. ROOMS, 30' x 20'

One description (below) applies to each
of these areas. Each occupant is a troll,
guarding a key to one of the iron doors in
area 306.

In each case, the troll attacks any intruder
not bearing the colors and identification
symbols of the Greater Temple —black garb
and golden skull, or a grinning horned
skull, or an eye of fire. A visitor with proper
identification may demand passage; if so,
the troll fetches its key, accompanies the visitor to the appropriate door, opens the door,
and locks it after use. Having entered, a visitor may later exit by banging on the door
and getting the attention of the ettin in that
area, who then fetches the appropriate troll.

The keys in these rooms fit the doors in
area 306 as follows:
 
Room has Key to Door (in area 306)
302 a (north wall, west door)
303 b (north wall, east door)
304 c (west wall, north door)
305 d (west wall, south door)

Special Note, area 302:
The secret door in the northwest wall has
a concealed ring on its interior side. From
without, it swings inward when pressure is
applied at the bottom of the panel. The 5'
wide passage connects areas 302 and 315.

Descriptions

A troll lairs here, its sworn duty being to
prevent intruders from passing through area
301. When it hears noise therein, it emerges
and moves to attack all unauthorized visitors. However, it was once fed by clerics of
the Air Temple, and so does not attack those
garbed accordingly—though it requests
food from them ("plenty of nice flesh!") and
does not allow them passage through an
iron door (in area 306).

Troll: AC 4, MV 12 ", HD 6 + 6, hp 48, #AT 3, THACO 13,
D 5-8/5-8/2-12, SD regenerates (3 hp per
round starting 3 rounds after being damaged); XP 909 each (x4)

(Total troll XP: 3636) (54 hp, +3 damage = 3,828)
 
This bare room reeks of troll. The floor is
covered with a filthy litter of <shit>,
bones, trash, and bits of cloth. An iron
hook protrudes from the far wall, from
which a large key depends. A huge iron
eye bolt is sunk in the stone of this same
wall, and from it runs a thick iron chain,
5 feet long, its end broken. The glint of
metal can be seen when the rubbish on
the floor is moved.

Scattered on the floor are 2-20 of each
coin type (pp, gp, ep, sp, cp). SEARCHING
reveals 1-10 misc. coins per turn per person.

302.
(11 pp, 15 gp, 15 ep, 10 sp, 4 cp)
(Total coins: 55)
(Total 2e XP: 79)

303.
(6 pp, 7 gp, 8 ep, 13 sp, 17 cp)
(Total coins: 51)
(Total 2e XP: 42)

304.
(13 pp, 13 gp, 10 ep, 16 sp, 19 cp)
(Total coins: 71)
(Total 2e XP: 85)

305.
(14 pp, 7 gp, 17 ep, 13 sp, 17 cp)
(Total coins: 68)
(Total 2e XP: 87)

302-305. (Totals)
(44 pp, 42 gp, 50 ep, 52 sp, 57 cp)
(Total coins: 245)
(Total 2e XP: 293)

RECRUITS:

Level 3.
>>306.>>