The whole floor of this chamber is covered with
a noisome earth, soil that contains much manure and other rotting
things. From this sickening humus spring numerous thin-stalked fungi growths, thicker ones bearing strange caps, spongy-looking growths, and various shelf-fungi and tumerous spherical blobs growing from niches and shelves placed along the walls. These latter growths, as well as a few of those growing from the floor, give off a ghostly phosphorescent illumination. As you set foot in the place, you hear a
know the path, and will come to guide
|
The lamia in this area tends the "garden,"
awaiting Zuggtmoy's return. While
at a distance, she first casts a charm
person spell at
the most powerful-looking character.
Before checking its success, she then uses
suggestion on another character,
saying that
some fungi cause insanity, and he
or she
must aid in restraining any character who
insanely attacks others. The lamia then
advances under the illusion of being an
armor-clad female fighter, while asking
the
(hopefully) charmed victim to turn and
check the other characters for insanity.
The monster then attacks with her
shortsword +1 (gaining a
+1 strength (XP: 400)
bonus to damage) and wisdom-draining
touch, engaging 2 different opponents if
at all possible. She does not attack the victims of her charm and suggestion
spells if
they seem to have succumbed to the
enchantments. She concentrates the touch
attacks on 1 opponent, if possible, and
continually urges the victim to turn and aid
her in attacking the others "who are obviously insane, from the fungi".
If the victim's
Wisdom reaches 2, he or she will comply. If
damaged significantly, the lamia flees into
the maze of fungi, casts a mirror
images
spell (producing three images), and immediately returns to the fray.
Lamia: AC 3, MV 24", HD 9, hp 48,
#AT 2, THACO 13 (short sword), THACO 16 (touch), <-2, -4: applied
for '2-weapon' attacks>
D 3-8 (weapon)/0 + wisdom drain
(touch), SA spells, XP 2276
The monster wears a gold necklace
(worth 1, 000 gp) set with 5 star
rubies (each worth 1, 000 gp). <600, 1000, 5000, 700>
Extremely careful or
magical examination also reveals a pair of
bracers of defense AC
6 hidden on her longhaired legs. (XP: 2000)
The door at the southwest corner leads to
stairs up, which end at area
222a (Dungeon
Level Two).
(Total magic item XP: 2,400)
(Total treasure XP: 8,300)
RECRUITS:
The exit at the southeast corner of the
lamia chamber opens into a 10' wide corridor, jogging south and continuing
east,
which ends in a set of stairs. The
stairs
descend 20 feet and turn northward, continuing down to Dungeon
Level Four, area 401.