4. TOWER
 
The upper portion of the tower has collapsed,
and the interior is dark.

Even if an arrow slit is peered through,
infravision will reveal nothing. The occupant
lurks above. A scattering of husks and
a few bones lie on the floor, possibly giving
warning to the wary, but the gleam of coins
therein may tempt investigation.

A great wolf spider is crouched on the
remains of an upper floor some 15 feet overhead.
It leaps (range 3 ") and bites as soon as
anyone steps into the tower. It gains surprise
on a roll of 1-5 (1d6).

Amidst the rubbish are 71 cp and 38 sp,
and an ivory box about the size of a large
book (easily worth 50 gp or more to the
right buyer).

Huge spider (1): AC 6; HD 2 + 2; hp 14; MV
18"; #AT 1; D 1-6 + poison ( + 1 bonus
to saving throw); XP 187

>> 5.