Holed up in this 'Black
Chamber, ' the
quarters of the former Lord
of the castle, are
8 brigands and their leader,
a Level 2
fighter. The heavy door has
been repaired
by these outlaws, and it
is usually barred
and bolted as well. They
are not aware of
the secret
door nor the stairway down.
The chamber is floored in
black
flagstones,
and has ebon-colored
wall hangings
(now burnt and tattered)
in addition to the
jumbled wreckage noted. The
brigands
pitch bedrolls in odd corners,
and the
remains of fires
can be noted in the northern
fireplace.
If brigand sentries were at
area
3 when the
party approached (a 50% chance),
they
have retreated here, and
the others are
warned of the party's approach.
At least one
brigand always watches the
escape route
(the ruined wall in the southeast
corner, and
the stepping stones across
the moat).
The brigands' actions vary
by the party's
apparent strength:
Weak:
The brigands hide in the
clutter of wrecked
furniture, gaining surprise
on 1-5 (on 1d6).
Capable:
The brigands lock their door,
and leave if it
is battered. They take only
their petty
loot, leaving the rest safely
hidden.
Overwhelming:
The brigands sneak out as
soon as the party
is detected, taking all of
their loot and
heading for greener pastures.
Leader: AC 4 (chain
& shield); Level 2
Fighter;
hp 17; #AT 1; D 1-6 (spear) or 1-
8 (longsword);
XP 54
Aide: AC 6 (ring
mail & shield); Level 0; hp
7; #AT 1; D1-8 (longsword)
or 2-7 (flail);
XP 17
Others (each Level 0):
Armor | Weapons | AC | hp | XP |
padded & sh. | sword, 3 javelins | 6 | 3 | 7 |
studded leather | halberd | 7 | 6 | 6 |
leather & sh. | spear, hand axe | 7 | 5 | 5 |
leather | crossbow, sword | 8 | 5 | 9 |
leather | crossbow, club | 8 | 4 | 8 |
leather | crossbow, mace | 8 | 4 | 8 |
leather | voulge | 8 | 3 | 3 |
Each brigand has 3-18
sp. <9 + 11 + 11 + 6 + 10 + 7 = $54>
The aide has an additional
3-12 ep and 2-8 gp. <$7
+ 8 ep + 6 gp>
The leader has 5-20 pp, 1-2
citrines (50 gp each), and wears
a gold chain worth 200 gp. <10 pp + 2 citrines>
The brigands have buried
a chest under
the rubble where the wall
collapsed. Three
turns of digging can uncover
the loot. The
chest holds 2,
000 cp, two bolts of fine cloth
worth 60 gp each, a
crystal flagon and four
goblets
(the set worth 80 gp), an inlaid
wooden box with ivory
handles and decorations
(45 gp), and 4 magical
arrows + 1.
>> 8.