ARMOR CLASS:
MOVE:
HIT POINTS:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATTACKS:
SPECIAL DEFENSES:
MAGIC RESISTANCE:
SIZE:
ALIGNMENT:
WORSHIPERS' ALIGNMENT:
SYMBOL:
PLANE:
CLERIC/DRUID:
FIGHTER:
MAGIC-USER/ILLUSIONIST:
THIEF/ASSASSIN:
MONK/BARD:
PSIONIC ABILITY:
Attack/Defense Modes:
S: | I: | W: |
D: | C: | CH: |
Com: | - | - |
Clerics
Raiment
Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
Ehlonna (Lesser Goddess)
AL: NG
WAL: Any good, neutral
SoC: Forests,
Flowers, Meadows
SY: Unicorn horn <Alicorn>
CR: Pale Green
PN: Prime Material
Ehlonna of the Forests, venerated
as a fertility goddess,
is also patroness of animals
and all good folk who dwell in
the woodlands. She is the
deity of hunters, fishermen,
woodcutters, and others
who make their livelihoods from
the forests. Temples to
Ehlonna are located in sylvan settings,
although small shrines are
occasionally found in villages.
Her following is strongest
in the area from the Wild
Coast to the Ulek fiefs,
and from the Kron Hills to the sea.
More females than males
serve Ehlonna. Services to
Ehlonna involve wooden and
horn vessels, various herbs,
and music from pipes and
flutes.
Ehlonna's Avatar
HD: 22
THACO: 12
SpA: MU10
MV: 24"
AC: -2 (-4 with bracers)
hp: 100
#AT: 3/2
Dmg: 1d8 +5 to 11, or 1d6
+ 8, or 1d4 + 9
MR: 35%
SZ: M
S: 18.99 | I: 18 | W: 18 |
D: 18 | C: 18 | CH: 18 |
Com: | - | - |
Ehlonna appears as a human
or elven female. In her
human guise she has either
chestnut or black hair; as an
elf her tresses are golden-pale
or coppery gold. In either
form, her eyes are startling
blue or soft violet, and her skin
is clear and fair. Her garb
varies, ranging from the serviceable
clothing of a forester or
ranger to the delicate gown of
an elven princess.
In human form, Ehlonna can
summon and command
horses, while in elven form
she has power over unicorns.
She can summon either from
as far away as three miles.
Summoned creatures willingly
serve as mounts and will
perform any task given them
to the best of their abilities.
Elves, brownies, gnomes,
and halflings are especially
attuned to Ehlonna- if she
requests a service from any
good or neutral member of
these races it is 90% likely that
her request will be granted,
no matter what is required.
Ehlonna’s most common avatar
is struck only by weapons
of + 1 or better enchantment,
and has the abilities of a
10th level ranger.
Ehlonna’s avatar always wears
iron bracers that bestow
an armor class of zero and
grant a + 2 to all saving throws.
In addition, she carries
a long bow and 40 arrows, a long
sword, and a dagger. The
bow never misses its target, even
when fired at maximum range
(21”). Half the arrows are
arrows of slaying for various
evil woodland animals and
creatures. The remainder
are arrows +3. The long sword is
a defender +6, and the dagger
is +4.
Ehlonna's Clerics
AL: NG or N
RA: Pale green robe
AEx: +5%
WPN: Long bow*, knife, spear,
staff, lasso, club
SPH: Animal, Combat, Elemental
(minor), Creation (minor), Weather, Sun, Plant, Healing
SPL: see below
ADD: stalk
Ehlonna’s clerics
wear pale green robes, and choose one
species of plant
as their special ward. The cleric need not
fanatically protect individual
plants from all harm, but
must see to it that the
species as a whole flourishes, and
that common folk respect
it for any beneficial properties it
might have. Most clerics
carry a supply of seeds with them
as they travel, planting
them where appropriate to insure
the species’ survival.
All clerics of Ehlonna track
as if they were rangers at a
level of ability equal to
their clerical level. Beginning at
5th level they can cast
one animal friendship spell per day;
the spell is cast at the
cleric’s level, and does not count
against the cleric’s spell
maximum.
Additional Spell
Stalk
(Alteration/Abjuration)
Level: 2
Range: Touch
Duration: 5 rounds/level
Components: V, M
Casting Time: 2 segs.
Saving Throw: None
Area of Effect: Creature
touched
This spell makes the target
nearly invisible in natural
surroundings and almost
totally silent, as if he or she were
wearing cloak
and boots of elvenkind.
Furthermore, the
recipient’s scent is almost
completely masked. The
dweomer makes a stationary
recipient undetectable by
non-magical means at any
range over 30 feet. Movement
doesn’t negate the spell;
it only makes non-magical detection
possible. The spell ends
when its duration expires or
whenever the recipient attacks.
MC: Ehlonna’s unicorn horn
symbol and
a piece of dried chameleon
skin.
Deities of the World of Greyhawk | - | - | - | DDG |