FREQUENCY: Rare (out-of-the-way places)
FREQUENCY: Rare
([Cold Wilderness Mountains])
FREQUENCY: Rare
([Cold Freshwater Surface], [Cold Freshwater Depths])
FREQUENCY: Very
rare ([Cold Saltwater Surface], [Cold Saltwater Depths])
FREQUENCY: Rare
([Temperate Wilderness Mountains])
FREQUENCY: Very
rare ([Temperate Freshwater Surface], [Temperate Freshwater Depths])
FREQUENCY: Very
rare ([Temperate Saltwater Surface], [Temperate Saltwater Depths])
FREQUENCY: Rare
([Tropical Wilderness Mountains])
FREQUENCY: Very
rare ([Tropical Freshwater Surface], [Tropical Freshwater Depths])
FREQUENCY: Very
rare ([Tropical Saltwater Surface], [Tropical Saltwater Depths])
NO. APPEARING: 1-4
ARMOR CLASS: 1
MOVE: 15“
HIT DICE: 15 + 2-7
% IN LAIR: 55%
TREASURETYPE: [E], [Q] (x
10), [S]
NO. OF ATTACKS: 1 ~ 8 (HD
15 + 2-3) | 7 (HD 11+ 4-7)
DAMAGE/AttACK: 7-42
SPECIAL ATTACKS: Magic use
(can also hurl rocks for 3-36 hp)
SPECIAL DEFENCES: Impervious
to electricity
STRENGTH: 24
INTELLIGENCE: Exceptional
ALIGNMENT: Chaotic good
SIZE: L (21’ tall)
LEVEL/X.P. VALUE: IX | 5,850
+ 20
SAVES, 15+1 to 15+4: 4.5.6.4.7
SAVES, 15+5 to 15+7: 3.4.5.4.6
The most powerful and respected
true giant is the storm giant.
These great,
generally reclusive creatures
inhabit only out-of-the-way places.
Their abodes are typically
cloud islands (60%),
mountain peaks (30%) or
underwater (10%), and there the storm giants build
their spacious castles.
It is 30% probable that
the lairs of storm giants will have animals as guards
and/or pets. Storm giants
dwelling on cloud islands or mountain peaks
will have 1 or 2 rocs
(70%) which they will also employ as a riding animal
or 1-4 griffons
(30%). Those storm giants who dwell underwater will have
2-8 sea
lions.
Magic USE: Unlike
other sorts of giants, storm giants do not hurl rocks, for they
have
magickal properties and
spells which they employ instead.
A storm giant is able to
hurl a lightning bolt of 8 (8-sided)
dice effect once per day.
All storm giants are able
to levitate twice per day,
lifting weights up to 30,000
g.p. <3000#> equivalent in addition to their own body weight.
They are able to breathe
normally underwater as desired.
Note that storm giants dwelling
underwater are able to CAST lightning
bolts and MOVE at normal
SPEED. When they desire
to do so, storm giants are able to perform any of
the following spells, one
at a time, once each per day: predict
weather,
call lightning (3 bolts
of 10-15 6-sided dice each), control winds, weather
summoning. When aroused
for combat, it is probable that a storm giant
will summon a storm and
call
lightning, for this weather is most favored by
an angry storm giant in
battle.
Impervious to electricity:
Storm giants are not harmed by electrical energy, even including such
discharges as blue dragon
breath.
Description: The skin
coloration of storm giants ranges from pale light
green to violet, the former
being typical of those specimens which are
marine. Green colored storm
giants have dark green hair and emerald
green eyes, while other
storm giants tend towards deep violet or blue-
black hair coloration with
silvery gray or purple eyes.