FREQUENCY: Rare
FREQUENCY: Very rare ([Dungeon Level I])
FREQUENCY:
Rare ([Cold Civilized Hills]), ([Cold Wilderness Hills])
FREQUENCY:
Very rare ([Cold Civilized Mountains], [Cold Civilized Forest]), ([Cold
Wilderness Mountains], [Cold Wilderness Forest])
FREQUENCY: Rare ([Temperate
Civilized Hills])
FREQUENCY: Very rare ([Temperate
Civilized Mountains], [Temperate Civilized Forest])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains])
FREQUENCY: Rare ([Temperate
Wilderness Hills])
FREQUENCY: Very rare ([Temperate
Wilderness Forest])
FREQUENCY:
Rare ([Tropical Civilized Hills])
FREQUENCY:
Very rare ([Tropical Civilized Mountains], [Tropical Civilized Forest])
FREQUENCY:
Rare ([Tropical Wilderness Hills])
FREQUENCY:
Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest])
NO. APPEARING: 40-400
ARMOR CLASS: 5
MOVE: 6"
HIT DICE: 1
% IN LIAR: 50% (22 Gnomes:
hilly, TPL42:6th, REF4.41)
TREASURE TYPE: Individuals
[M] (x 3); [C], [Q] (x 20) in lair
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon
or 1-6
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Save at
4 levels higher
MAGIC RESISTANCE: As above
STRENGTH: 10
INTELLIGENCE: Very
ALIGNMENT: Neutral to lawful
good
SIZE: S (3'+ tall)
PSlONlC ABILITY: Nil
Attack/Defense
Modes: Nil
DEITY: Garl
Glittergold
SAVES: 11.12.13.13.14 (base) (F1)
Similar to their larger cousins,
dwarves,
the social organization of gnomes is based on clans, and these groups are
likewise neither xclusive nor hostile to each other,
although there does xist
a rivalry wherein each tries to outdo the other groups.
For every 40 gnomes encountered
there will be a fighter of a 2nd, 3rd,
or 4th level (die roll 1-2, 3-4, or 5-6). <Warrior, Swordsman, Hero>
If 160 or more gnomes are
in a group there will be in addition one 5th level and one 3rd level fighter
as chief and lieutenant of the band.
If 200 or more are encountered
they will have a gnomish cleric of 4th, 5th, or 6th level in addition to
the others.
If 320 or more gnomes are
encountered there will be the following additional gnomes in the group:
a Myrmidon (F6), two Swashbucklers
(F5s), a Lama (C7), and four Priests (C3s).
If encountered in their lair
(home) there will be the following additional gnomes:
from 2-8 fighters of 2nd
or 3rd level,
1-4 Adepts (C2s), and females
and young equal to 50% and 25% respectively of the number of adult males.
A gnomish lair is sometimes
based upon earthen burrows, although 75% of the time it will be made in
rocky hill formations.
Gnomes are typically armored
with leather armor which is ringed or well
studded with metal and shield
(armor class 5).
They
have the following typical weaponing:
01-10 | short sword and short bow | 10% |
21-30 | short sword and spear | 20% |
31-45 | club and sling | 15% |
46-85 | club and spear | 40% |
86-00 | club and short sword | 15% |
<Note: slings can be fire sling bullets or sling stones>
All gnomes above normal level
will have chainmail and shield.
Those above 5th level will
have plate armor and shield.
Higher level fighters will
have a 10% chance per level of having magic armor and/or weapons.
Gnomish clerics will likewise
have a 10% chance per level for 1-3 additional items (potion, clerical
scroll, ring, wand/staff/rod, misc. magic) usable by clerics.
Gnomes are 80% likely to have tamed animals to serve as guards in their lair: 5-30 badgers (70%) or 3-12 giant badgers (20%) or 2-8 wolverines (10%).
Due to their great hatred
of kobolds and goblins, all gnomes gain a bonus of +1 on their dice rolls
to hit these opponents.
When gnomes are in melee
with gnolls, bugbears,
ogres, trolls, or giants their opponents must deduct 4 from their dice
rolls to hit the gnomes because of their small size
and their combat skill against
these much bigger creatures.
All gnomes are highly resistant
to magic && poison, so they make saving throws at 4 levels above
their actual level.
Gnomes can see in the dark
(infravision), noting monsters at 60'.
Because
of their mining skills gnomes are excellent
(50% to 80% likely) in detection of passages which slope upwards or downwards,
unsafe walls, floors, and
ceilings, and
approximate depth and direction.
It is rumored that there exist gnome with magical abilities up to 4th, but this has not been proved.
Besides their alignment and
racial tongues, gnomes speak kobold, goblin,
halflingish, dwarvish, and
can speak with burrowing mammals as well.
Description: Most
gnomes are wood brown, a few range to gray brown, of
skin. Their hair is medium
to pure white, and their eyes are gray-blue
to
bright blue. They wear leather
and earth tones of cloth and like jewelry.
The average gnome will live
for 600 years.