Alastor (Executioner
of Asmodeus)
Baalberith (Major
Domo of Asmodeus)
Baalphezon (Prime
Minister of Dispater)
FREQUENCY: Rare
FREQUENCY:
Very rare ([Dungeon Level IX])
FREQUENCY:
Rare ([Astral Plane])
NO. APPEARING: 1
or 1-3
ARMOR CLASS: -3
MOVE: 6"/15"
HIT DICE: 13
% IN LAIR: 65%
TREASURE TYPE: J,
R
NO. OF ATTACKS:
2 ~ 9
DAMAGE/ATTACK: 5-8/7-12
SPECIAL ATTACKS:
Tail (2-8), magic use, psionics
SPECIAL DEFENSES:
+2 or better weapon to hit, regeneration
MAGIC RESISTANCE:
65%
INTELLIGENCE: Exceptional
ALIGNMENT: Lawful
evil
SIZE: L (12' tall)
PSIONICABILITY:
213
Attack/Defense Modes: A, C, E/G, H, I
LEVEL/X.P. VALUE: IX | 7900
+ 18
The
lowest plane of Hell is the home of the dreaded pit fiend, a devil
of
great power. They
possess a terrible strength and the most evil nature. All
pit fiends have
personal names. They are the personal servants of
Asmadeus. Each typically
carries an oncus-like weapon and a jagged-
toothed club, and
all can strike with both in a melee round.
Pit fiends are able
to perform any of the following at will, once per turn or
melee round, as
applicable:
pyrotechnics <(MU)> | produce flame | wall of fire | detect magic | detect invisible |
polymorph self | - | hold person | - | gate |
* 1-3 barbed devils (60%) or another pit fiend (70% chance of success).
Once
per day a pit fiend
can use a symbol of pain -(save versus magic
or suffer -4 on
attack dice rolls to hit and a -2 on dexterity for 2-20 melee
rounds). They shed
fear in a 20' radius (save versus magic is applicable).
All pit fiends have
a strength of 18/00, They regenerate at 2 hit points per
melee round.
Tail: If they
strike with their tail and score a hit the opponent is
held with 2-8 HP
of constriction damage per turn.
Aerial
Combat: 15", class D.
These mightiest of devils
will usually attempt to force their prey to the ground,
where they can leisurely
tear them limb from limb.
Their clubs and tails are
dangerous weapons in the air.
ALASTOR (Executioner
of Asmodeus)
Gary, I was perusing the Monster Manual recently and noticed a couple of odd entries for treasure types I was hoping you could shed some light on.
Secondly, Pit Fiends are
listed as possessing treasure types J and R.
While R is a fairly hefty
treasure type (consisting in gold, platinum, gems and jewelry) it lacks
any possibility of magical items if you play treasure placement BtB.
Also, treasure type J is
an individual treasure type and consists of 3-24 copper pieces!
My question is, was the
J entry a typo, perhaps for type I (directly above it on the treasure type
table and consisting of platinum, gems, jewelry and the possibility of
a magic item)?
Then again, I kind of like the idea of a party encountering a Pit Fiend that isn't in its lair and only getting about 13 coppers for their troubles
Gray Mouser
Those entries are to devil
the PCs, and be demoniacal
Actually, I likely should
have noted that the DM is assumed to supply Dispater
with some nasty offensve magic items to employ against a PC party daring
to attack him.
the same is true for pit
fiends
The latter are also smewhat
likely to be guarding the treasure of another entity.
Cheers,
Gary
Quote:
Originally Posted by Gray
Mouser
Heh, no problem there.
What would a Pit Fiend be
doing on the Prime Material Plane if he hadn't been summoned to guard some
horde, after all?
But does this mean that they really don't have 3-24 cp's each?
Gray Mouser
Actually, the pit fiends
should have more than that pittance
Use I rather than J, or
else make up some special array that suits you.
However, unless in their
lair, these sweethearts don't carry much in the way of treasure, save for
useful attack and defence items.
Cheers,
Gary
Quote:
Originally Posted by Gray
Mouser
Oh, sure.
And I'm sure if a Pit Fiend
were encountered outside their lair that Wand of Fire he possesses will
be used till its last charge is spent before the guy even uses his own
powers, let alone melee with a party
Gray Mouser
Just so!
Cheers,
Gary