9. NESSUS



 
 
 
 
 
Avernus
Dis
Minauros
Phlegethos
Stygia
Malbolge
Maladomini
Caina
Nessus
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Hell
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Manual of the Planes

Nessus is the final level of the Nine Hells. It contains a series of vast rifts,
each leading lower until the grand palace of Hell's
Overlord, Asmodeus, is reached. The huge citadel dwarfs even
the Khin-Oin of Hades, home of the Oinodaemon. It rests on the
banks of a great lake of ice that shifts continually to catch those
unwary enough to attempt a crossing. The river Lethe feeds this
icy lake. Nessus is a land of extremes: the coldest regions, the
hottest volcanos, the steepest and smoothest cliffs. Waves of fire
sweep the region as triple strength walls of fire, moving 26" per <d? mu?>
round and turning everything in their path to ash. Nessus is a recommended
stop only in the most dire of needs.
 

Frequency of Devils on Nessus (The 9th Hell)
Ruler = Asmodeus Abishai = 0 Arch = VVR Barbed = 0 Bearded = 0 Bone = 0 Erinyes = 0 Horned = VR
Ice = R Nupperibo = C Fiend = C <alt> Spined = U Styx = 0 Achaierai = VR Barghest = R Daemon = VR
Hell Cat = 0 Hell Hound = U Hoardling = 0 Imp = R Lemure = C Mephit = U Nightmare = VR Rakshasa = VR
Stench Kow = U - - - - - - -

Quote:
Originally Posted by Gray Mouser
Indeed, and that was something that I as a novice player really appreciated
As I grew older and actually began reading Dante it always made me a bit nostalgic for the MM descriptions of devils.

Along those lines, was there any reason for switching the ice-cold 9th circle of Dante's Inferno for the frozen (IIRC) 8th plane of the nine hells?

Gray Mouser
 


Mere poetic license, as a frozen last layer did not strike me as appropriate for a S&S model of the hells.

Cheers,
Gary