Wererat (Ratman)
FREQUENCY: Uncommon (subterranean
tunnel complexes beneath cities)
NO. APPEARING: 4-24 <(xvarts:
I)>
ARMOR CLASS: 6
MOVE: 12"
HIT DICE: 3+1
% IN LAIR: 30%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-8 (sword) <1>
SPECIAL ATTACKS: Surprise
on 1-4
SPECIAL DEFENSES: Hit only by silver
|| magic weapons
INTELLIGENCE: Very
ALIGNMENT: Lawful evil
SIZE: S-M
LEVEL/X.P. VALUE: III | 150 + 4
SAVES: 13.14.15.16.16
Sometimes known as ratmen,
these sly && evil creatures inhabit subterranean tunnel complexes
beneath cities.
Wererats are able to take three forms
--
human,
human-sized ratman,
and
giant
rat.
They are typecially sword-armed. <1>
They use their human form to dupe humans,
luring them to a place where they can be captured to be held for {ransom}
|| possibly eaten.
Wererats prefer to move about in a ratlike
shape, smaller than a man but much larger than a normal rat.
They are capable of summoning and controlling
giant
rats, each wererat doing so with 2-12 of the creatures.
DMG:
Wererats will want to live in the city near humans
(humans being one of their favorite foods).
If a human
is captured and not eaten immediately, it will probably be held for ransom.
A wererat will do all it can to keep the
party it is with from discovering that it is a lycanthrope.
Wererats are the only lycanthropes that
will carry a sword or use any kind of a weapon while in animal form. <hybrid
form?>
When the marching order of a party is
being decided, a wererat will almost always volunteer to be in the rear.
FREQUENCY: Uncommon (subterranean tunnel complexes beneath cities)
FREQUENCY: Uncommon ([Dungeon Level III])
FREQUENCY: Uncommon
([Cold Civilized Swamp]),
FREQUENCY: Very
rare ([Cold Civilized Mountains], [Cold Civilized Hills], [Cold Civilized
Forest], [Cold Civilized Plains], [Cold Civilized Desert])
FREQUENCY: Uncommon ([Temperate Civilized
Swamp])
FREQUENCY: Very rare ([Temperate Civilized
Mountains], [Temperate Civilized Hills], [Temperate Civilized Forest],
[Temperate Civilized Plains], [Temperate Civilized Desert])
FREQUENCY: Uncommon
([Tropical Civilized Swamp])]
FREQUENCY: Very
rare ([Tropical Civilized Mountains], [Tropical Civilized Hills],
[Tropical Civilized Forest], [Tropical Civilized Plains], [Tropical Civilized
Desert])