Lycanthrope:

Werewolf (Wolwere)

FREQUENCY: Common
NO. APPEARING: 3-18 <(wolfwere: VI)>
ARMOR CLASS: 5 <sw, mw: 5> <?>
MOVE: 15"
HIT DICE: 4+3
% IN LAIR: 25% (17 Werewolves: swamp, TPL30:5th, REF3.62)
TREASURE TYPE: [B]
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: Surprise on 1-3
SPECIAL DEFENSES: Hit only by silver or magick weapons
INTELLIGENCE: Average
ALIGNMENT: Chaotic evil <theory: 2 steps from N. wolves do not attack humans, and they are very devoted and loving Moms>
SIZE: M
LEVEL/X.P. VALUE: IV | 205 + 5

SAVES: 11.12.13.13.14

In their human form, werewolves are very difficult to detect,
for they can be of nearly any build and of either sex.
Werewolves are prone to retain bipedal form in their wolf state,
but wolweres (wolves which can become men) always take normal wolf form.
Both sorts are likely to be found in a pack.

Werewolf packs can be family groups if they number 5 to 8.
{Family} packs consist of a male,  and 3 to 6 young of 60% to 90% growth.
The male will fight at +2 to hit and full damage each time he hits if the female is attacked.


 

If the cubs are attacked the will attack at +3 to hit and do full damage possible each time she hits.
The young fight at -4 to -1 to hit, according to their maturity, and inflict 2-5 HP of damage/attack.


 

DMG: Werewolves are CE and therefore very unpredictable, especially in a melee.
Werewolves tend to run in packs || family units.
Seldom will they join a normal party of adventurers, and if they do,
once discovered as a lycanthrope they will TURN and attack the party,
usually choosing to do so when the adventurers are in combat with another monster.

<
The 3 forms a werewolf can take : a) human || b) bipedal || c) wolf
    If a true werewolf, then they usually stop at b.
    If a wolwere, they will always go to c.
<Like all lycanthropes> A werewolf's form form does not change it's stats.
>

FREQUENCY: Common


 

FREQUENCY: Uncommon ([Dungeon Level IV])

FREQUENCY: Common ([Cold Civilized Hills], [Cold Civilized Forest]), ([Cold Wilderness Hills], [Cold Wilderness Forest])
FREQUENCY: Rare ([Cold Civilized Mountains], [Cold Civilized Swamp], [Cold Civilized Plains], [Cold Civilized Desert])
FREQUENCY: Rare ([Cold Wilderness Mountains], [Cold Wilderness Swamp], [Cold Wilderness Plains], [Cold Wilderness Desert])

FREQUENCY: Common ([Temperate Civilized Hills], [Temperate Civilized Forest])
FREQUENCY: Rare ([Temperate Civilized Mountains], [Temperate Civilized Swamp], [Temperate Civilized Plains], [Temperate Civilized Desert])

FREQUENCY: Common ([Temperate Wilderness Hills], [Temperate Wilderness Forest])
FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Swamp], [Temperate Wilderness Plains], [Temperate Wilderness Desert])

FREQUENCY: Common ([Tropical Civilized Hills], [Tropical Civilized Forest])
FREQUENCY: Rare ([Tropical Civilized Mountains], [Tropical Civilized Swamp], [Tropical Civilized Plains], [Tropical Civilized Desert])

FREQUENCY: Common ([Tropical Wilderness Hills], [Tropical Wilderness Forest])
FREQUENCY: Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Swamp], [Tropical Wilderness Plains], [Tropical Wilderness Desert])