FREQUENCY:
Common
NO. APPEARING: 3-18 <(wolfwere:
VI)>
ARMOR CLASS: 5 <sw, mw:
5> <?>
MOVE: 15"
HIT DICE: 4+3
% IN LAIR: 25% (17 Werewolves:
swamp, TPL30:5th, REF3.62)
TREASURE TYPE: [B]
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: Surprise
on 1-3
SPECIAL DEFENSES: Hit only
by silver or magick
weapons
INTELLIGENCE: Average
ALIGNMENT: Chaotic
evil <theory: 2 steps from N. wolves do not attack humans, and they
are very devoted and loving Moms>
SIZE: M
LEVEL/X.P. VALUE: IV | 205
+ 5
SAVES: 11.12.13.13.14
In their human
form, werewolves are very difficult to detect,
for they can be of nearly
any build and of either sex.
Werewolves are prone to
retain bipedal form in their wolf state,
but wolweres
(wolves which can become men) always take normal
wolf form.
Both sorts are likely to
be found in a pack.
Werewolf packs can be family
groups if they number 5 to 8.
{Family}
packs consist of a male,
and 3 to 6 young of 60% to 90% growth.
The male will fight at +2
to hit and full damage each time
he hits if the female is attacked.
If the cubs are attacked
the will attack at +3 to hit and
do full damage possible each time she hits.
The young fight at -4 to
-1 to hit, according to their maturity, and inflict 2-5 HP
of damage/attack.
DMG:
Werewolves are
CE and therefore
very unpredictable, especially in a melee.
Werewolves tend to run
in packs || family units.
Seldom will they join a
normal party of adventurers, and if they do,
once discovered as a lycanthrope
they will TURN and attack the party,
usually choosing to do so
when the adventurers are in combat with
another monster.
<
The 3 forms a werewolf can
take : a) human || b) bipedal || c) wolf
If a
true werewolf, then they usually stop at b.
If a
wolwere, they will always go to c.
<Like all lycanthropes>
A werewolf's form form does not change it's stats.
>
FREQUENCY: Uncommon ([Dungeon Level IV])
FREQUENCY:
Common ([Cold Civilized Hills], [Cold Civilized Forest]), ([Cold Wilderness
Hills], [Cold Wilderness Forest])
FREQUENCY:
Rare ([Cold Civilized Mountains], [Cold Civilized Swamp], [Cold Civilized
Plains], [Cold Civilized Desert])
FREQUENCY:
Rare ([Cold Wilderness Mountains], [Cold Wilderness Swamp], [Cold Wilderness
Plains], [Cold Wilderness Desert])
FREQUENCY:
Common ([Temperate Civilized Hills], [Temperate Civilized Forest])
FREQUENCY:
Rare ([Temperate Civilized Mountains], [Temperate Civilized Swamp], [Temperate
Civilized Plains], [Temperate Civilized Desert])
FREQUENCY:
Common ([Temperate Wilderness Hills], [Temperate Wilderness Forest])
FREQUENCY:
Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Swamp], [Temperate
Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY:
Common ([Tropical Civilized Hills], [Tropical Civilized Forest])
FREQUENCY:
Rare ([Tropical Civilized Mountains], [Tropical Civilized Swamp], [Tropical
Civilized Plains], [Tropical Civilized Desert])
FREQUENCY:
Common ([Tropical Wilderness Hills], [Tropical Wilderness Forest])
FREQUENCY:
Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Swamp], [Tropical
Wilderness Plains], [Tropical Wilderness Desert])