WOLFWERE
FREQUENCY: Rare
FREQUENCY: Rare
([Dungeon Level VI])
FREQUENCY: Rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Swamp],
[Cold Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY: Very rare
([Cold Wilderness Hills])
FREQUENCY: Rare ([Temperate Wilderness Forest],
[Temperate Wilderness Swamp], [Temperate Wilderness Plains], [Temperate
Wilderness Desert])
FREQUENCY: Very rare ([Temperate Wilderness Hills])
FREQUENCY: Rare ([Tropical
Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness
Forest],
FREQUENCY: Rare
([Tropical Wilderness Swamp], [Tropical Wilderness Plains], [Tropical Wilderness
Desert])
NO. APPEARING: 1-3
ARMOR CLASS: 3
MOVE: 15"
HIT DICE: 5+1
% IN LAIR: 35%
TREASURE TYPE: [B], 50% of [S], [T]
NO. OF ATTACKS: 1 <(bite: powerful jaws)>
or 2 ~ 15
DAMAGE/ATTACK: 2-12 plus possible weapon
SPECIAL ATTACKS: Singing brings on lethargy
SPECIAL DEFENSES: Iron
or +1 or better weapon to hit
MAGIC RESISTANCE: 10%
INTELLIGENCE: High to exceptional <13-16>
ALIGNMENT: Chaotic evil
SIZE: M
LEVEL/X.P. VALUE: VI | 550 + 6
SAVES: 11.12.13.13.14
Inhabiting out of the way places, the hated &&
feared wolfwere is the <encounter/morale adjustment?>
bane of humans
and demihumans alike, for it is able to take the form of a
human male ||
<sex symbol .gifs> of considerable charisma.
<Come?>
In either its true shape or that of man, the wolfwere
slyly hunts, slays, and devours its favored
prey--men, halflings,
<> elves, etc. A wolfwere will usually
(75%) [run] with
a pack of normal wolves
(30%) or worgs (70%). When strong prey
is
encountered, the monster
will slip away to its lair, don human garb, and <l: DMG.I>
approach the victims in the guise of a pilgrim,
minstrel, tinker, or similar
wanderer. Ofttimes the wolfwere will carry a
stringed instrument to play <enc: DMG.P>
upon, so its crooing will not arouse suspicion.
The powerful jaws of this
creature can deliver terrible bites. Additionally,
the wolfwere can half-change,
gain human-like arms and legs, and wield a human
weapon. It <l: random weapon table>
can still bite in this form.
The monster can be hit only by cold-wrought
iron weapons or those equal to
+1 or better
magic. It must be noted that a great enmity exists between
wolfwere and werewolves.
The wolfwere are disgusted by wolvesbane <l>
and shun it if possible.
Song: Worst of all, however, is the monster's
song.
Listeners are overcome with lethargy, just as
if they had been slowed by
a [slow] spell, unless each makes a saving throw
vs. spells. The lethargy <l>
lasts for 5-8 rounds and cannot be countered
once it takes effect.