WOLFWERE








FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level VI])

FREQUENCY: Rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Swamp], [Cold Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY: Very rare ([Cold Wilderness Hills])

FREQUENCY: Rare ([Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY: Very rare ([Temperate Wilderness Hills])

FREQUENCY: Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Forest],
FREQUENCY: Rare ([Tropical Wilderness Swamp], [Tropical Wilderness Plains], [Tropical Wilderness Desert])

NO. APPEARING: 1-3
ARMOR CLASS: 3
MOVE: 15"
HIT DICE: 5+1
% IN LAIR: 35%
TREASURE TYPE: [B], 50% of [S], [T]
NO. OF ATTACKS: 1 <(bite: powerful jaws)> or 2 ~ 15
DAMAGE/ATTACK: 2-12 plus possible weapon
SPECIAL ATTACKS: Singing brings on lethargy
SPECIAL DEFENSES: Iron or +1 or better weapon to hit
MAGIC RESISTANCE: 10%
INTELLIGENCE: High to exceptional <13-16>
ALIGNMENT: Chaotic evil
SIZE: M
LEVEL/X.P. VALUE: VI | 550 + 6

SAVES: 11.12.13.13.14

Inhabiting out of the way places, the hated && feared wolfwere is the <encounter/morale adjustment?>
bane of humans and demihumans alike, for it is able to take the form of a
human male ||  <sex symbol .gifs> of considerable charisma. <Come?>

In either its true shape or that of man, the wolfwere slyly hunts, slays, and devours its favored
prey--men, halflings, <> elves, etc. A wolfwere will usually (75%) [run] with
a pack of normal wolves (30%) or worgs (70%). When strong prey is
encountered, the monster will slip away to its lair, don human garb, and <l: DMG.I>
approach the victims in the guise of a pilgrim, minstrel, tinker, or similar
wanderer. Ofttimes the wolfwere will carry a stringed instrument to play <enc: DMG.P>
upon, so its crooing will not arouse suspicion. The powerful jaws of this
creature can deliver terrible bites. Additionally, the wolfwere can half-change,
gain human-like arms and legs, and wield a human weapon. It <l: random weapon table>
can still bite in this form.

The monster can be hit only by cold-wrought iron weapons or those equal to
+1 or better magic. It must be noted that a great enmity exists between
wolfwere and werewolves. The wolfwere are disgusted by wolvesbane <l>
and shun it if possible.

Song: Worst of all, however, is the monster's song.
Listeners are overcome with lethargy, just as if they had been slowed by
a [slow] spell, unless each makes a saving throw vs. spells. The lethargy <l>
lasts for 5-8 rounds and cannot be countered once it takes effect.