The Tome of the Unicorn

Appearance: The Tome of the Unicorn
is a large book, two feet broad by
three feet in height, and over four inches
thick. Its covers and pages are poli
s h e d p l a t e s o f e l e c t r u m , e a c h
appearing blank to causal observation.
If any page is concentrated upon, however
(precludes other study, spellcasting,
reading, or similar reasoning
tasks), its contents, written in Thorass,
will begin to appear on the "blank" pages in 3-8 (2 + 1D6) rounds, and remain
for at least three rounds after study
ceases. The book bears no title or identifying
marks.

History and Description: Sages and
bards of the Realms know that The
Tome of the Unicorn is the long-lost grimoire
of the Mage-King of vanished
Iltkazar (a vanished realm that lay in
eastern Calimshan some nine hundred
years ago), the Lord-most-mighty
Shoon. Shoon is said by some to survive
today as a lich; the Tome is said to contain
many spells found nowhere else,
including means of creating a permanent
gate between the planes of existence,
and the means to create golem
armies.

The Tome was said to either be stolen
by adventurers who slayed Shoon, or to
have been taken by the lich-mage when
he retreated to the bowels of the earth
to flee the retribution of the elven
nations (see below). It has been
revealed to have found its way into
Ruathyn, where it was held in their
most hidden library until recently.
Within the ast year, person or persons
unknown have broken into the vault
and stolen the book, which precipitated
the most recent war between Ruathyn
and Luskan. The book is still missing at
this time.

Contents: The contents are 23 spells,
one to a page, in the following order:

  • charm person,
  • darkness 15' radius,
  • ESP,
  • scare,
  • dispel magic,
  • charm monster,
  • fear,
  • fire trap,
  • polymorph other;
  • wizard eye,
  • animate dead,
  • death spell,
  • duo-dimension,
  • phase door,
  • statue,
  • clone,
  • glassteel,
  • permanency
  • power word--blind,
  • trap the soul,
  • gate (variant),
  • imprisonment (note), and
  • p o w e r w o r d -- k i l l (note).

  • The
    remaining six pages function as a
    magic-user's Manual of Golems (q.v.
    DMG), for the making
    of stone and iron golems only: normal
    costs and study times apply.

    The inside front cover contains no
    spell; a protective spell turning magic
    has been cast upon it. If the book saves
    against any magical or physical attack,
    its damage is reflected 100% onto the
    attacker.

    T h e i m p r i s o n m e n t a n d p o w e r
    word? kill spells on pages 22 and 23
    are part of the book?s curse. Every time
    either of these pages is perused, there is
    a 7% non-cumulative chance that the
    reader will suffer imprisonment as per
    the spell.

    The back cover contains an extradimensional
    space: the lair of the demilich himself. Each time the book is
    opened, there is a 9% non-cumulative
    chance that the demi-lich's skull will
    emerge (e.g., rise up) and attack as
    detailed in the Monster Manual II). If
    the back cover, inside or out, is deliberately
    concentrated upon, this chance is
    100%. Shoon wil appear as a skull (not a
    wraith or ghost); stolen spells have
    served as energy factors sufficient to
    keep him in this state. Shoon will not
    howl; instead, he will hover, levitating
    in midair, and drain a soul on the third
    round of his appearance, using his
    spells to attack and defend until then.
    Shoon is interested in draining souls,
    not slaying. He will try to drain a soul
    every three rounds until successful.
    Upon draining a soul, Shoon vanishes
    back into the book. He will emerge
    again to steal souls only if the back cover
    is concentrated upon, or if the book
    suffers over 13 points of damage in any
    single round or is destroyed. It should
    be noted that destruction of the Tome
    will free Shoon, not destroy him.

    Enchantments placed by the evil
    undead mage allow him to Stealspell
    (see below) one spell from the mind of
    any one person who touches the Tome
    in any round. If a target has no spells, or
    successfully saves (at - 1) versus spell,
    the attempt fails and the round is wasted
    for Shoon. Such spell theft is not
    blocked by unconsciousness, insanity,
    anti-magic shell, mind bar, or similar
    magical or psionic protections. Transfer
    takes one segment. The stolen spell is
    chosen randomly, not by Shoon.
    Like a powerful incantatrix (which he
    may have been in life, for all others know)
    Shoon can use the energy of such spells
    to replace lost hit points (2-8 hp per spell
    level) or cast them, with the effects they
    would have had if cast by the original
    caster, by effort of will alone, one at a
    time and once per round. Shoon presently
    retains the following stolen spells
    (he can "hold" only an equal number of
    spells to those he could carry upon attaining
    lichdom, although these may be of
    any class and level; Shoon is at least a 26th
    level magic user): hold person x2, dispel
    magic (clerical) x3, lightning bolt (8D6),
    cone of cold, Bigby's forceful hand, and
    volley.

    The Tome gains its name from its construction;
    the enchantments Shoon
    placed on it to preserve it and maintain
    the extra-dimensional space that protects
    himself involved the blood (and
    necessary slaughter) of no less than
    twelve unicorns. This act alone earned
    Shoon the revolt of the elves in his own
    realm, which he crushed only by slaying
    them all. Druids of Faerun still
    speak in derision with the phrase, "spill
    the blood of the unicorn, would you?",
    referring to this evil deed. For his part,
    Shoon is unrepentant; long ago when
    confronted about slaying the unicorns
    the then-lich shrugged his shoulders
    and said hollowly, "I still exist. They do
    not."

    Shoon will not speak, but if communi-
    cated with by speak with the dead, psionics,
    or magical ESP or telepathy, will
    prove dryly cynical, cold-blooded,
    uncaring, but quite knowledgeable of
    long-ago doings and of magical lore--
    and is lonely; he will converse calmly
    and willingly even as he attacks those
    he's speaking to. Note that Shoon cannot
    study and memorize spells as he
    once used to (although he could steal a
    spell from the mind of one who had
    memorized that spell from the Tome, if
    fortune favored him), and cannot tutor
    others in the arts of magic save by
    imparting brief advice; he cannot raise
    another's powers by a level through
    teaching. (Note to DMs: this is an
    extremely powerful item, linked to a
    powerful monster; much consideration
    should be given its potential effects
    before any use of it in a campaign.)
     
     
    Grimwald's Greymantle Agannazar's Scorcher Ilyykur's Mantle Presper's Moonbow -

     
     
     
    Magic-User Spellbooks - - - Books of the Forgotten Realms

     
     
     
     
     
     



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