Appearance: The Tome
of the Unicorn
is a large book,
two feet broad by
three feet in height, and
over four inches
thick. Its covers and pages
are poli
s h e d p l a t e s o f
e l e c t r u m , e a c h
appearing blank to causal
observation.
If any page is concentrated
upon, however
(precludes other study,
spellcasting,
reading, or similar reasoning
tasks), its contents, written
in Thorass,
will begin to appear on
the "blank" pages in 3-8 (2 + 1D6) rounds, and remain
for at least three rounds
after study
ceases. The book bears no
title or identifying
marks.
History and Description:
Sages and
bards
of the Realms know that The
Tome of the Unicorn is the
long-lost grimoire
of the Mage-King of vanished
Iltkazar (a vanished realm
that lay in
eastern Calimshan some nine
hundred
years ago), the Lord-most-mighty
Shoon. Shoon is said by
some to survive
today as a lich; the Tome
is said to contain
many spells found nowhere
else,
including means of creating
a permanent
gate between the planes
of existence,
and the means to create
golem
armies.
The Tome was said to either
be stolen
by adventurers who slayed
Shoon, or to
have been taken by the lich-mage
when
he retreated to the bowels
of the earth
to flee the retribution
of the elven
nations (see below). It
has been
revealed to have found its
way into
Ruathyn, where it was held
in their
most hidden library until
recently.
Within the ast year, person
or persons
unknown have broken into
the vault
and stolen the book, which
precipitated
the most recent war between
Ruathyn
and Luskan. The book is
still missing at
this time.
Contents: The contents
are 23 spells,
one to a page, in the following
order:
The
remaining six pages function
as a
magic-user's Manual
of Golems (q.v.
DMG), for the making
of stone and iron golems
only: normal
costs and study times apply.
The inside front cover contains
no
spell; a protective spell
turning magic
has been cast upon it. If
the book saves
against any magical or physical
attack,
its damage is reflected
100% onto the
attacker.
T h e
i m p r i s o n m e n t a n d p o w e r
word? kill spells on pages
22 and 23
are part of the book?s curse.
Every time
either of these pages is
perused, there is
a 7% non-cumulative chance
that the
reader will suffer imprisonment
as per
the spell.
The back cover contains an
extradimensional
space: the lair of the demilich
himself. Each time the book is
opened, there is a 9% non-cumulative
chance that the demi-lich's
skull will
emerge (e.g., rise up) and
attack as
detailed in the Monster
Manual II). If
the back cover, inside or
out, is deliberately
concentrated upon, this
chance is
100%. Shoon wil appear as
a skull (not a
wraith or ghost); stolen
spells have
served as energy factors
sufficient to
keep him in this state.
Shoon will not
howl; instead, he will hover,
levitating
in midair, and drain a soul
on the third
round of his appearance,
using his
spells to attack and defend
until then.
Shoon is interested in draining
souls,
not slaying. He will try
to drain a soul
every three rounds until
successful.
Upon draining a soul, Shoon
vanishes
back into the book. He will
emerge
again to steal souls only
if the back cover
is concentrated upon, or
if the book
suffers over 13 points of
damage in any
single round or is destroyed.
It should
be noted that destruction
of the Tome
will free Shoon, not destroy
him.
Enchantments placed by the
evil
undead mage allow him to
Stealspell
(see below) one spell from
the mind of
any one person who touches
the Tome
in any round. If a target
has no spells, or
successfully saves (at -
1) versus spell,
the attempt fails and the
round is wasted
for Shoon. Such spell theft
is not
blocked by unconsciousness,
insanity,
anti-magic shell, mind bar,
or similar
magical or psionic protections.
Transfer
takes one segment. The stolen
spell is
chosen randomly, not by
Shoon.
Like a powerful incantatrix
(which he
may have been in life, for
all others know)
Shoon can use the energy
of such spells
to replace lost hit points
(2-8 hp per spell
level) or cast them, with
the effects they
would have had if cast by
the original
caster, by effort of will
alone, one at a
time and once per round.
Shoon presently
retains the following stolen
spells
(he can "hold" only an equal
number of
spells to those he could
carry upon attaining
lichdom, although these
may be of
any class and level; Shoon
is at least a 26th
level magic user): hold
person x2, dispel
magic (clerical) x3, lightning
bolt (8D6),
cone of cold, Bigby's forceful
hand, and
volley.
The Tome gains its name from
its construction;
the enchantments Shoon
placed on it to preserve
it and maintain
the extra-dimensional space
that protects
himself involved the blood
(and
necessary slaughter) of
no less than
twelve unicorns. This act
alone earned
Shoon the revolt of the
elves in his own
realm, which he crushed
only by slaying
them all. Druids of Faerun
still
speak in derision with the
phrase, "spill
the blood of the unicorn,
would you?",
referring to this evil deed.
For his part,
Shoon is unrepentant; long
ago when
confronted about slaying
the unicorns
the then-lich shrugged his
shoulders
and said hollowly, "I still
exist. They do
not."
Shoon will not speak, but
if communi-
cated with by speak with
the dead, psionics,
or magical ESP or telepathy,
will
prove dryly cynical, cold-blooded,
uncaring, but quite knowledgeable
of
long-ago doings and of magical
lore--
and is lonely; he will converse
calmly
and willingly even as he
attacks those
he's speaking to. Note that
Shoon cannot
study and memorize spells
as he
once used to (although he
could steal a
spell from the mind of one
who had
memorized that spell from
the Tome, if
fortune favored him), and
cannot tutor
others in the arts of magic
save by
imparting brief advice;
he cannot raise
another's powers by a level
through
teaching. (Note to DMs:
this is an
extremely powerful item,
linked to a
powerful monster; much consideration
should be given its potential
effects
before any use of it in
a campaign.)
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