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Many kinds of money | How many coins in a coffer? | A PC and His Money.... | The Silver Standard | Alternate Money Systems |
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Many kinds
of money:
One man's trash may be another
man's cash
By David S. Baker
(Dragon 114.32)
It
was a dark and stormy night. Rain
rattled the wooden
shingles of the tavern,
while inside two companions
divided
treasure. They had
just returned from a
raid on an orc lair,
and the attack had
been a pushover.
When the spoils of their
adventures
were separated and
the drinking horns
were emptied, short
goodbyes were exchanged,
and the two companions
parted.
Each of them lugged
equal shares of copper,
silver, electrum, gold,
and platinum
coins. Both of them
reached their far-off
homelands and immediately
spent most of
the treasure re-equipping
themselves for
future battles.
Sound familiar?
For some reason, wherever
you go in
the AD&D®
game universe, you always
run into the same money.
You can pick up
100
gp in the elemental planes and spend
it in the Abyss.
You can rob the king of
Bolerium and use the newly
acquired
funds to pay off debts in
the city-state of
Assisa.
David Godwin?s article in
DRAGON®
issue #80, "How
Many Coins in a Coffer?"
states that a typical coin
weighs 1.6
ounces, has a diameter of
1½ inches, a
thickness of 0.1 inch, and
a volume of
0.177 cubic inches. This
is all fine, except
that many people assume
that ?typical?
means ?always.? Not all
coins are exactly
like this, and one might
even venture to
say that few should be.
The article is good
(and I highly recommend
it), but it assumes
that all, or at least most
of the coins
in the PMP
are made out
of copper, silver, electrum,
gold, and platinum.
To many people, this may
sound reasonable,
but to me it sounds quite
odd. In the
real world, as in any fantasy
world, money
is the stuff of life. Through
the use of
money, temples are built,
wars are fought,
and kings are assassinated.
There is always
something ? a seal, or a
special
design, or even just a signature
? that sets
actual money apart from
just ?plain? gold
(of course, it also helps
to foil counterfeiters).
Money may be alike in many
ways, but not all money
is the same.
From one country or civilization
to
another, money is different.
There are,
though, three basic aspects
of money that,
while helping to distinguish
different
systems, link the systems
into a more
uniform and therefore easier
view of
world economics.
Rate of exchange is the first
property
that makes it possible to
compare coins of
different types to one another.
The easiest
way to use this property
is to set an ?exchange
number,? either a whole
number
or a fraction, which relates
the most often
used coin, or dominant form
of currency,
to the ?gold standard? gold
piece. Using
this method, prices, treasures,
and transactions
may be handled by changing
the
values to gold and then
back again. For
example, if a golden ?oompah?
had an
exchange number of ½,
then to buy a
horse worth 25 gold pieces
you would
have to pay 50 oompahs.
If a character
picked a pocket and discovered
a purse
with 15 gold pieces worth
of oompahs,
you would just multiply
the gold value by
the reciprocal (reverse)
of the moneynumber
fraction, which is 2 (2/1),
and get
your amount in oompahs:
30. This may
sound difficult, but once
you use the system
once or twice, its simplicity
is beautiful.
The second aspect, actual
value, is the
literal worth of a coin
type, with relation
to the gold standard system.
In other
words, this is the answer
to the question,
?What would it be worth
if it weren?t a
coin?? If the aforementioned
oompahs
were actually gold-dipped
lead, then their
actual value would be radically
different
from their relational value.
The third, and most immediately
evident,
property of money is its
physical
characteristics. Dimensions,
color, shape,
and materials all relate
to this category.
When seeing an American
penny and a
comparable Canadian cent,
you can easily
see that they are different.
Physical differences,
even minute ones, are the
most
basic means of telling one
system from
another.
Money can be made out of
almost anything
tangible. The American Indians
who
lived on the western Pacific
coast carved
intricate patterns on seashells
and arranged
them in strings to make
beautiful
designs, while the same
was done by some
woodland Indians with porcupine
quills.
These strings were called
?wampum? and
served as money in and out
of the tribe.
Some plains and woodland
Indians, needing
to trade with the white
man, made
blankets and other crafts
especially for
buying things with. Food,
horses, and
supplies were purchased
using these articles,
until the Indians started
dealing with
American money.
This brings us to the subject
of supply
and demand. On certain islands
in the
South Pacific, cows, pigs,
and other livestock
were used in buying goods.
When
Captain Cook landed in Hawaii,
the islanders
paid him a price of twelve
pigs for a
few nails. To the captain,
the price was
outrageous, almost silly.
Back where he
came from, nails were relatively
cheap.
However, in the islands
there was no ore
of any kind to be found,
so metals were
extremely scarce. The unusual,
hard substance
brought by this strange
white man
was, even though ordinary
to the captain,
precious to the islanders.
This same type
of situation might be commonplace
in a
fantasy world where widespread
knowledge
of civilizations outside
the immediate
community is virtually nonexistent.
When we look at the modern
world, we
can see that individual
countries have
individual money systems.
The dollar, yen,
ruble, and peso are all
from different
countries and all have different
worths,
exchange rates and physical
forms, although
neighboring countries such
as the
United States and Canada
sometimes have
similar money systems in
order to make
money compatible and therefore
make
trade between the two countries
easier.
In
my campaign, the wood elves in the
northern forests have come
up with a
beautiful solution to the
?money problem.?
Small leaves are ceremoniously
gathered
and
sent to the holy mint, where
the
leaves are dipped into molten
silver that
has been blessed by a priest
of the high
circle of clerics. The silver
clings, and as
the metal disintegrates
the leaves, it takes
the form of the leaf it
has just burned. The
money is distributed to
local parishes of
the church, and is used
to buy things for
the clerics, therefore entering
the ?coins?
into
the flow of money traffic. For clarity
in money changing and purchasing
items,
each silver ?laure? is worth
three silver
pieces.
The
halfling city-state called Hjree has a
money system based on small
rings consisting
of a gold and silver alloy
? a syn-
thesized electrum. The rings
are each
worth five silver pieces,
and are strung on
leather thongs. Each thong
contains one
hundred rings, and in this
way they keep
track
of their money.
In the
dwarven kingdoms on the south-
ern tip of my main continent,
pale green
jade pieces are shaped into
round balls
worth two gold pieces each.
These coins
are worth much more than
they would be
as gemstones, simply because,
as in our
own world, they are considered
more
valuable because they are
money.
One money system that is
especially
imaginative is the one used
in the kingdom,
of Horcamar. Hundreds of
years ago, a
migrating pack of dark-skinned
humans
shipwrecked on the treacherous
reefs
ringing the island they
called Horcamar.
They immediately discovered
three of the
five oases on the wide desert
island, and
settled down. Because it
was extremely
hot on the island, it became
necessary to
preserve food so it did
not go bad. After
unsuccessful tries at boiling
salt out of the
sea, it was discovered that
a large salt
deposit
lay very near the main oasis.
Later,
they found that the deposit
was actually a
vein
of salt "ore," and two others
were
found. Salt became the base
of trade for
the new island kingdom.
As maritime trade increased,
money
became an issue. Since there
was very
little metal on the island,
it was decided
that salt would be the medium
used. It
was decreed that a special
salt block
would become the national
coin, and that
it would be used not only
in local trade,
but in trade with other
countries as well.
A royal mint was built, and
hundreds of
cartloads of raw salt were
brought from
the mines. Special care
was taken to refine
the salt until it was snowy
white and pure.
It was then sprinkled lightly
with mineral
water and mixed until it
was doughy. The
salt mixture was then shaped
into blocks
half an inch square and
set to dry. After
the blocks had hardened,
they were encased
in a thin layer of special
wax and
stamped with the seal of
the king of Hor-
camar. The salt blocks were
then consid-
ered official coins and
were distributed
throughout the country.
When the rich ?salt barons?
got tired of
carrying individual blocks
around, they
came up with a great idea:
they proposed
that the government change
the formula
of the wax case slightly
so that the salt
blocks would adhere to each
other. The
government experimented
with it, and it
worked. Eight blocks, stuck
together so
that their seals faced outward,
became the
basic unit of money in Horcamar.
Rich
men had ?purses? ? actually
small, goat-
drawn carts ? to haul their
money
around. Those of the middle
or lower
classes did without purses
because they
had so little money they
could carry the
individual blocks in their
pockets.
However, the rich began to
complain, as
rich people often do, about
the bulkiness
of the salt brick. A millionaire
had to have
a whole storehouse in which
to keep his
or her bricks. For millionaires,
this wasn?t
really that much trouble,
but they still
compained. Also, to make
matters worse,
someone was beginning to
counterfeit the,
brick, therefore decreasing
the value of
the true, government-made
bricks. The
?new and improved? salt
brick was becom-
ing quite a problem.
So the government started
a brand new
system of money called ?brick
papers.? The
original idea of the papers
was to allow
the citizens to deposit
their bricks in one
of the national storehouses
and in return
get a receipt. The receipt
was refundable
at any time and was not
intended to be
used as currency, but after
a few months
it was. The government made
the mistake
of not putting the name
of the depositer
on the slip, therefore allowing
anybody to
redeem it.
At first, the government
tried to stop the
use of the papers as money
by not accept
ing them in government establishments,
but they later realized
what a great idea it
really was. Thus, the first
paper money
was created.
The royal mint began urging
citizens to
deposit all salt funds in
the storehouses,
and issued a brand new salt
note. The
paper ?brick? note was worth
the same as
the eight-block salt brick,
and even bore a
picture of the now outdated
brick, along
with the elaborate seal
of Horcamar which
was stamped onto the note,
therefore
making it legal. Small notes,
called blocks,
were issued in order to
allow smaller
sums. Each block bill was
half the size of a
brick, but worth one-eighth
of one. Larger
notes were issued, and the
system gradually
became as complex as many
of the
ones we have in the real
world today.
Not all money systems will
or should be
as detailed and lengthy
as this, but they
should at least show some
imaginative
thinking on the part of
the Dungeon Master.
(But then, DMs are naturally
creative,
aren?t they?) Each new city
or country that
a party visits ought to
be a new experience.
Problems with buying supplies
and
renting space should usually
be solved by
everybody?s favorite man
? the money
changer.
The Dungeon Masters Guide
(on page
90) says that towns
do not encourage
using
foreign currency. The passage sug-
gests a 5% deduction from
funds changed
for the service and taxes.
This should be a
rock-bottom minimum, the
majority of
changers taking at least
double that. Most
people think of moneychangers
as greedy
shylock-types who charge
outrageous fees
and steal funds from the
unsuspecting but
that need not always be
true. A money
changer may have any type
of personality)
but each must make a living
at what he
does by taking a service
charge out of the
money he changes. This charge
would
relate to how easy it is
to return the
money to its respective
country, and how
much money has been changed.
Of course, moneychangers
will definitely
refuse to change counterfeit
currency.
Though most money is designed
with
difficult patterns, intricate
carvings and
elaborate seals, in order
to prevent copy
currency, ?funny money?
seems to
crop up quite often. Obviously,
the more
difficult a piece of coinage
is to make, the
more difficult it is to
duplicate. One must
take this into account when
designing
money systems.
If the three basic qualities
of money are
considered,
only the bare bones of the
system need be filled out
and the rest will
just come naturally. Below
is a list of the
factors to think about as
you create a
system.
What racial
preferences are involved?
What
materials are available?
What
material(s) are considered valuable by the culture?
What
material(s) are considered sacred or holy by the culture?
What
will be the value of the currency?
What
will the culture call the money?
What
will the money look like? (dimensions, color, shape and size)
What
types of money sytems do neighboring countries use?
What
will be the rate of exchange with neighboring countries?
Of course these are just
guidelines to
either get you started or
to help you be
more creative with your
money systems.
As you can see, in a fantasy
world, even
the creation of money can
demand creativity.
The local moneychangers
should be
rather important figures
in an adventurer's dealings with society,
and a Dungeon Master can
use them to relieve a party of a
bit of excess cash, if the
need arises. So
next time you need a little
flavor for the
friendly neighborhood ogre's
treasure
hole, mix coins and currency
of different
types and let the party
handle the problem
from there. They might even
have to
travel to the coins' respective
"home countries" in order to spend or change them,
and that could be an adventure
in itself!
How
many coins in a coffer?
Don't forget, all that treasure
takes up space
by David F. Godwin
(Dragon
80, page 9)
The values and weights of
the various coins in the AD&D game
system are reasonably well
defined. A coin of any type weighs
approximately a tenth of
a pound, or 1.6 ounces. But many DMs
are continually faced with
the problem of the volume of large numbers
of coins. How many coins
will lit into a coffer? A chest? If a
room is filled with copper
pieces to an average depth of one foot,
how many cp are there in
a 20-by-20-foot room? How big is a gold
ingot weighing (or worth)
200 gp? (In the official modules, ingots
crop up all the time.) Finally,
the ultimate question:
How
many coins can you cram into a portable hole?
To solve these problems,
we need to know the size of the coins.
Nothing is said about the
actual size in the AD&D rule books,
although the PH says
all coins are "relatively" the
same size and weight. (It's
a line point, but does "relatively" mean
equal with respect to one
another, or approximately equal?) Having
all coins of the same size
and weight is very convenient, even necessary
for game purposes, but it
is fundamentally an absurd idea.
Platinum weighs almost 2½
times as much as copper, so how can
coins of equal size weigh
the same? And if they weigh the same, how
can they be the same size?
The RuneQuest game
system manages to survive with a different
encumbrance value for each
of its three coins, but that system
presents problems of its
own. No way does silver weigh twice as
(that of a silver dollar
coin), but that the thickness varies according
to the relative weight of
the metal used.
The problem here is that
having a different thickness for each coin
involves computing the volume
occupied by each different type of
coin and applying it in
each individual case. I have actually done
this myself, as described
further on in this article, but you would still
have some fairly hairy ?
and unnecessary ? calculations to make
in order to apply the figures.
The different-thickness solution summons
the shunned demon of Needless
Complication.
(In the D&D®
game, all coins are supposed to be about the size of
a half dollar, but even
a platinum piece that small would have to be
3/8? thick to weigh a tenth
of a pound.)
Another easy way out would
be to say that the laws of nature as
much as copper! Of course,
it doesn?t say all coins are the same size;
the rules don?t mention
size at all. For all I know, a gold wheel could
be the size of a pinhead
and a copper clack the size of an airplane
tire. In the Tunnels
& Trolls system, all coins weigh the same ? a
tenth of a pound, by some
amazing coincidence ? but nothing
whatever is said about size.
The easiest way out is to
reiterate that it?s only a game and isn?t
supposed to be totally realistic.
What?s realistic about fire-breathing
dragons or alignment languages?
How does that accord with the
laws of biology and physics?
There are quite a few of us out here in
the boondocks who feel perfectly
comfortable with basilisks, fireballs,
illusions, the fact that
a spell called ?continual light? produces continuous
light with nothing intermittent
about it, and even the rule
that clerics can?t use edged
weapons, but who balk at the idea of a
world where platinum, gold,
electrum, silver and copper all weigh
precisely the same for a
given volume. And if we do say that all coin
metals weigh the same, we
are still faced with the volume question.
It would certainly be too
complicated to have a different weight
for each one of five coin
types. Not only would that be playing
?house rules poker? and
give the DM a nervous breakdown, but the
volume problem doesn?t come
up often enough to make that the
easiest solution.
One possible, halfway realistic
solution is to say that all coins
weigh 0.1 (one tenth) lb.
each and have a diameter of about 1½?
(that of a
silver dollar coin), but that the thickness varies according
to the relative weight of
the metal used.
The problem here is that
having a different thickness for each coin
involves computing the volume
occupied by each different type of
coin and applying it in
each individual case. I have actually done
this myself, as described
further on in this article, but you would still
have some fairly hairy ?
and unnecessary ? calculations to make
in order to apply the figures.
The different-thickness solution summons
the shunned demon of Needless
Complication.
(In the D&D® game,
all coins are supposed to be about the size of
a half dollar, but even
a platinum piece that small would have to be
3/8? thick to weigh a tenth
of a pound.)
Another easy way out would
be to say that the laws of nature as
we know them don?t apply
in the world(s) of AD&D? gaming (for
example, magic works) and
all metals weigh the same. If you?re sold
on the dollar coin as a
standard, including thickness (1.5 millimeters),
you can even say that all
coin metals weigh 24% more than
platinum, one of the heaviest
known substances on earth! (A new
Eisenhower
dollar weighs 24.59 grams; a tenth of a pound is 45.36
grams.)
One more possible and not
altogether unreasonable solution is
this: In the world of reality,
we are faced with the totally unreasonable
fact that light always travels
at the same speed regardless of how
fast you?re moving with
respect to the source. The light from a
distant star strikes the
earth with a velocity of about 186,300 miles
per second. If the earth
happens to be moving toward that star at
50,000 miles per second,
the light from that star still has a velocity of
186,300 with respect to
the earth, not 136,300.
So, in a hypothetical AD&D
world, there may be a natural law to
the effect that, although
coins may be of different sizes or thicknesses,
it takes the same
number of coins to fill a given volume
regardless of the type of
coin or the volume of any individual coin.
We already know that the
volume held by a Leomund?s secret chest
varies with the level of
the magic-user, regardless of the size of the
chest. We can simplify matters
considerably by saying that, due to
the weird laws of physics
in an AD&D universe ? which allow
magic to work ? any container
will hold, say, four or five coins per
cubic inch, period, regardless
of the size, shape, thickness, or volume
of any individual coins.
Ah, but the resources of
?logic? and ?science? are not exhausted
yet! Who said that we are
dealing with pure metals? A medieval
technology, even with the
help of dwarves and gnomes, can certainly
not attain 100% purity in
its refining processes. Therefore, we can
easily say that all coin
metals in the AD&D world weigh the same
because of impurities.
Even with modern methods, it?s possible for
refined gold to weigh more
than refined platinum, even though pure
platinum weighs about 10%
more than pure gold. Of course, the
impurities would have to
be different from those naturally occurring
on this earth,
but we can always postulate substances like adamantite,
mithril, or ?gygaxite? to
account for the fact that all refined
metals wind up weighing
the same and to average out the 7-to-3
weight difference between
pure platinum and pure copper. (I wonder
what sort of metal adamantite
would be, since diamond weighs only
3½ grams per cubic
centimeter. Very light and very hard, obviously,
which accounts for its desirability.)
For that matter, there is
no particular reason to insist that what we
call copper (or silver,
or gold, etc.) is the same thing as what the
inhabitants of a fantasy
world call copper, etc. Maybe it's just copper-
colored
gold . . .
Okay, so, by whatever method
you want to use to explain it, all
coins are the same size
(diameter and thickness) and weigh a tenth of
a pound each.
But what size
is this size, and how many coins will fit into a given
volume? The original question.
Since we?re saying that
all coins weigh the same, a good starting
place would be to take the
average of the specific gravities of the five
pure metals. The specific
gravity of a substance is how much it
weighs compared to water.
The specific gravity of water is 1. If
something weighs twice as
much as the same volume of water, its
specific gravity is 2, and
so on. (The specific gravity of diamond is
3.51.) The system is very
handy if you use metrics, because a gram
is defined as the mass of
1 cubic centimeter (cc) of water under
normal conditions. Therefore,
the specific gravity of anything is its
weight in grams per cubic
centimeter. (Mass equals weight for all
practical purposes, under
normal conditions of temperature, pressure,
etc.) The weight in grams
of 1 cc (that is, the specific gravity)
of each of the five coin
metals is: platinum, 21.4; gold, 19.3; electrum
(average of gold and silver),
14.1; silver, 10.5; and copper, 8.9.
So if a copper ingot weighed
8.9 lbs., a platinum ingot of the same
size would weigh 21.4 lbs.
? if you were dealing with pure metals.
The average of all these,
and therefore the working specific gravity
of any coin metal in our
hypothetical world, is about 15. Things
will wind up being simpler
in the end, however, if we heavy things
up a bit and call it 15.66.
A tenth of a pound (about 45.36 grams) of
any coin metal, therefore,
would have a volume of 2.9 cc or 0.177
cubic inch. If the coin
has the same diameter as our dollar coin, then
it is 1½? (3.81 cm)
in diameter. With a volume of 0.177 cubic inch,
a coin would be almost exactly
1/10? thick, and you could stack 10
coins to the inch. (Now
you know why we used 15.66 for specific
gravity instead of 15. The
lower figure would give us a thickness of
2.63 millimeters, or about
7/64?.)
Of course, 15.66 is 176%
of the specific gravity of pure copper,
and the copper metal wouldn?t
be as heavy as this even if it were half
platinum, even though an
alloy of half copper and half osmium (the
heaviest matter on earth
with a specific gravity of 22.5) would be
about right. We might note
here that a copper piece, if made of pure
copper and only as thick
as an Eisenhower dollar, would have to be
more than 4½? in
diameter ? a tad unwieldy, but that?s how much
pure copper it takes to
weigh 0.1 lb.
The specific gravities of
the pure, or nearly pure, metals being
what they are, we could
more plausibly use the idea of impurities to
produce a system where 1
gp or 1 pp would weigh 1 gp, a copper or
silver piece would weigh
½ gp, and an electrum piece would weigh
¾ gp. But again,
this seems like unnecessary complication.
We now have the following
data for a standard, typical coin ?
regardless of metallic composition
? in the AD&D game:
Weight | 0.1 lb. = 1.6 ounces = 45.36 grams |
Diameter | 1½" = 3.81 cm |
Thickness | 0.1" = 0.254 cm = 2.54 mm |
Volume | 0.177 cubic inch = 2.9 cc |
Specific gravity | 15.66 |
Now you cannot say that,
because the volume of a coin is 0.177
cubic inch, a box with a
volume of 177 cubic inches would hold
1,000 coins. It would hold
that much solid coin metal, but not coins.
Round coins take up the
minimum amount of room if they are
neatly stacked. By experiment,
loose coins take up about 110% as
much room as stacked coins.
Now the volume effectively occupied
by a stacked coin has to
be figured as a rectangular solid 1½? x
1½? x 0.1? (0.225
cubic inch) because you can?t put anything ?
certainly not coins ? in
the little empty spaces left because of the
roundness of the coins.
But you don?t, really need to know all that,
just the number of stacks
and the height of each stack.
Since the figure for a loose
coin is 110% of the effective volume of
a stacked coin, the effective
occupied volume of a loose coin is
0.2475 (99/400) cubic inch.
There?s nothing hard and fast about the
110% figure, so let?s make
that 0.25 (1/4) cubic inch, and there will
very conveniently be 4 loose
coins per cubic inch.
Before considering coffers
and so on, let?s dispose of backpacks
and sacks. These things
will physically hold a lot more coins than
you can carry in them. A
backpack, for instance, supposing it to be
just the right size for
a standard spell book (DRAGON® issue
#62),
is 16? x 12? x 6? (1,152
cubic inches), pretty close to the size of a
modern camping backpack.
Therefore, it ought to hold 4,608 loose
coins, right? So what happens
if you put 460+ pounds of gold in a
leather backpack and pick
it up (assuming you have a strength of 19
or better)? The straps come
off and it comes apart at the seams! The
same thing applies to saddlebags,
and even moreso to sacks. So how
many coins can you put in
these containers without damaging them?
The answers are nowhere
to be found in the main AD&D rule
books, although it is at
least implied in the illustrative example
on
page 225, Appendix D, of
the DMG that a large sack will hold 400
gp and a small sack 100
gp. These figures are confirmed by the data
in the AD&D Character
Folder, which also gives 300 gp for a backpack.
Nowhere is anything said
about saddlebags beyond price and
encumbrance, but it?s probably
safe to assume 300 gp on the average,
like a backpack.
Now back to the coffer: If
the dimensions happen to be 5? x 7? x
1½", or 52½
cubic inches, the coffer will hold 3 coin stacks one way
and 4 stacks the other way
(assuming a coin diameter of 1 1/2").
That?s 12 stacks 1 1/2"
high at 15 coins per stack, or 180 coins. But,
since the box is 1½?
deep, you?ve still got room to make short stacks
of coins turned sideways
around the edges ? three stacks 1/2? thick
(5 coins each) and four
stacks 1? thick (10 coins each) ? so that?s
another 55 coins for a total
of 235 coins. There is still an unoccupied
volume of 1 1/2" x 1? x
1/2" in the corner, but you can?t cram even
one more coin in that. This
space will be occupied if the coins are
loose, however, but, at
4 coins per cubic inch, the coffer will only
hold 210 coins if they are
loose instead of stacked.
How many coins will fit
into a chest 18? x 30? x 18?? This one?s a
little easier ? 12 x 20
= 240 stacks 18? high with no room left over.
(If the dimensions are up
to you, make the horizontal measurements
multiples of 1½"
to avoid the ?coffer problem.?) The volume is
9720 cubic inches. Right
away we see that the chest will hold 43,200
stacked coins or 38,880
loose coins. (Each stack has 180 coins; 180 x
240 = 43,200.)
If a 20-by-20-foot room is
filled with copper pieces to an average
depth of one foot, how many
cp are there? (A similar problem
cropped up in a module published
in DRAGON Magazine last <which one?>
year.) If loose, as they
almost certainly will be, there will be
2,764,800 cp, the monetary
equivalent of 13,824 gp, almost enough
to cover the living expenses
of ten 7th-level characters for two whole
months, and it only weighs
a little over 138 tons!
Furthermore, since that?s
a volume of 400 cubic feet, you can?t
even get all those copper
pieces in a portable hole, which has a volume
of only about 283 cubic
feet. (Of course, a 10th-level magicuser
could teleport home with
all of it by making only 1,106 round
trips.)
Which
brings us to the final question: How many coins can you
put in a portable hole?
Such an item is 10 feet deep and 6 feet in
diameter, for a volume of
488,580 cubic inches. We?ll consider only
loose coins in this case;
who?s going to stack them? At 4 coins per
cubic inch, the answer is:
1,954,320 coins.
Ingots are another problem
altogether, and send us back to specific
gravity. Take an ingot that
weighs 200 gp. If it is pure gold, it
will have a volume of about
28 2/3 cubic inches, which might be 2½?
x 2 7/8" x 4?. But that?s
pure gold. If all coin metals weigh alike,
then, under the system developed
here, an ingot weighing 200 gp
(20 lbs.) would have a volume
of about 35 1/3 cubic inches, maybe
2 5/8 x 2 5/8 x 5 1/8. If
the specific gravity of any coin metal is, as we
figured, 15.66, then it
weighs 15.66 grams per cubic centimeter,
which works out to about
0.035 lb./cc or about 0.566 lb. per cubic
inch. Dividing 20 lbs. by
0.566 lb/cu. in. yields the 35 1/3 cubic
inches.
If you want to be exact,
you use this method of dividing by 0.566,
which is the same as multiplying
by 1.767. It would seem to be a
heck of a lot simpler, though,
just to multiply by 1.75 (1 ¾) to get an
approximate volume, which
is all you need anyway. In the case of a
20-lb. ingot, this would
result in a volume of 35 cubic inches,
neglecting only a third
of a cubic inch ? which ain?t much when
you divide it up between
three dimensions.
Just for information, here
are some data I've compiled for the
system of different coin
thicknesses (all diameters are 1 ½?, all
weights 0.1 lb.) for the
pure metals. This system is much too complicated
for game use, but might
be of interest to somebody. The figures
do show how the system of
"all coin metals weigh the same due
to impurities" as outlined
here serves as a workable compromise
among the actual pure metals
involved.
<note: the version in BEST OF DRAGON Vol. V might be slightly different>