Swords (III.G.)
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Descriptions of Magic Items |
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All magic swords receive their stated bonus both for purposes of hitting
(as a bonus to the "to hit" die) and
for damage (as + 1, +2, +3, etc. addition to hit points of damage
scored).
<edit/change/link: The special features of listed swords are described below.>
Thereafter, considerations of unusual aspects of swords are listed,
i.e. intelligence, abilities, powers, purpose, alignment, languages, and
ego.
Finally, the effects of unusual swords are dealt with. Note that few
swords will have any unusual aspects.
All +5 Holy Avenger swords are LG.
All Swords of Sharpness are of chaotic alignment.
All Vorpal Weapons are lawfully aligned.
<duplicate these in their individual locations. i am
not sure, can non-sentient examples of the above be aligned? if so, it
would be a much weaker aura.>
<also, place an extra copy of the above at table1:
sword intelligence and capabilities>
Most swords (and all daggers) of magical nature shed light
when drawn
from their scabbard <e>(see AD&D,
PH,
THE
ADVENTURE, Light). <(WSG,
Vision & Visibility, Artificial Illumination, Magic
Weapons)>
The sole exceptions are the Flame Tongue, Frost Brand, Holy Avenger,
Life Stealing, and Sharpness swords, and these will be dealt with individually.
<duplicate these in their individual locations>
Whenever a sword has some unknown quality -- such as the wishes in a
Luck Blade or a sword with unusual aspects,
you should prepare a special 3 x 5 index card on it and keep the information
handy whenever the possessor of the weapon is playing.
<maybe make a link to a "STAT BLOCK" page for swords>
Heh,
there shouldn't be much mystery
about a sword being enchanted.
What its particular magical
powers are, though, is another matter entirely.
and there is where spell
determination comes into pay with such brands
Cheers,
Gary
Quote:
Originally posted by sword-dancer
A few other questions from
german threads, not from me.
quote:
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Why it gives Swords + 3
or something ???
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As for the +3, or whatever,
on weapons or anything else, I am nor really sure of the reference here,
the "it" in "Why it..."
I'll take a stab at it anyway
(pun intended): In creating a game there are certain systems used to reflect
ther "magical."
The plusses are a means
to quantify "magic," the extraordinary.
Quote:
Originally Posted by the
black knight
Alternatively, which items
have generated the most fun in your campaigns? Were there any items that
seemed mundane but turned out to be pivotal, camapign changing events?
Ring
of Contrariness
Wand
of Wonder
Any talking magic sword
There were no items that
had more than a restricted, tactical impact on the campaign.