[Sword || Melee Weapon] of Disruption~~

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Enc.: 
IS: 
Aura:
XP: 1750
GP: 17,500 (3,500 ch'ien)
Miscellaneous Weapons
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Magic Items
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DMG

The weapon functions identically to the mace of disruption described in the DMG.
 
 

Mace of Disruption



 
 
 
 
Enc.: 
IS: 
Aura:
XP: 1750
GP: 17,500
-
-
-
-
Miscellaneous Weapons
-
Magic Items
-
DMG

Mace of Disruption appears to be a + 1 mace, but it has a neutral good alignment,
and any evil character touching it will take 5-20 points of damage due to the powerful enchantments laid upon the weapon.

If a mace of disruption strikes any undead creature or
evil creature from one of the lower planes it functions similarly to a cleric turning undead (see ATTACK MATRICES). <trim?>
    The mace causes such creatures to roll on Matrix III., MATRIX FOR CLERICS AFFECTING UNDEAD,
    as if the wielder were 12th level,
    and if the creature struck scores equal to or below the number shown, it is disrupted and slain.
        Thus, skeletons, zombies, ghouls, shadows, and wights are instantly blasted out of existence, as are ghosts and even wraiths;
        and mummies have only a 20% chance, spectres 35%, vampires 50%, ghosts 65%, liches 80%, and other affected evil creatures 95% chance of saving.

Even if these saving throws are effective, the mace of disruption scores double damage upon opponents of this sort, i.e., 2 x bonus and 2 x dice.