[Sword || Melee Weapon] of Disruption~~
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The weapon functions identically to the
mace
of disruption described in the DMG.
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Mace of Disruption appears to be a + 1 mace, but it has a neutral
good alignment,
and any evil character touching it will take 5-20 points of damage
due to the powerful enchantments laid upon the weapon.
If a mace of disruption strikes any undead creature or
evil creature from one of the lower planes it functions similarly to
a cleric turning undead (see ATTACK MATRICES).
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The mace causes such creatures to roll on Matrix
III., MATRIX FOR CLERICS AFFECTING
UNDEAD,
as if the wielder were 12th level,
and if the creature struck scores equal to or below
the number shown, it is disrupted and slain.
Thus, skeletons,
zombies,
ghouls,
shadows,
and wights are instantly blasted out
of existence, as are ghosts and even
wraiths;
and mummies have only a
20% chance, spectres 35%, vampires
50%, ghosts 65%, liches 80%, and other affected evil creatures 95% chance
of saving.
Even if these saving throws are effective, the mace of disruption scores
double damage upon opponents of this sort, i.e., 2 x bonus and 2 x dice.