Wand of Wonder
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Leather Case = 3 Bone or Ivory Case = 6 Box = > |
Bone or Ivory Case Leather Case Box () Item Save (Wand):
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(60 per charge) |
(100 per charge) |
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The wand of wonder is a strange and unpredictable
device which will generate any number of strange effects, randomly,
each
time it is used.
The usual effects are shown on the table below, but you
may alter those for any or all of these wands in your campaign as you
see
fit, although it is recommended that you follow the pattern shown.
The
functions of the wand are:
01-10 | slow creature pointed at for 1 turn |
11-18 | deludes wielder for 1 round into believing the wand functions as indicated by a second die roll |
19-25 | gust of wind, double force of spell |
26-30 | stinking cloud at 3" range |
31-33 | heavy rain falls for 1 round in 6" radius of wand |
34-36 | summon rhino (1-25), elephant (26-50) or mouse (51-00) |
37-46 | lightning bolt (7" x 0.5") as wand |
47-49 | stream of 600 butterflies pour forth and flutter around for 2 rounds, blinding everyone (including wielder) |
50-53 | enlarge target if in 6" of wand |
54-58 | darkness in a 3" diameter hemisphere at 3" center distance from wand |
59-62 | grass grows in area of 16 " square before wand,
or grass existing there grows to 10 times normal size |
63-65 | vanish any non-living object of up to 1,000 pounds mass and up to 30 cubic feet in size |
66-69 | diminish wand wielder to 1/12' height |
70-79 | fireball as wand |
80-84 | invisibility covers wand wielder |
85-87 | leaves grow from TARGET if in 6" of wand <bay leaves?> |
88-90 | 10-40 gems of 1 g.p. base value shoot forth in a 3" long stream, each causing 1 h.p. of damage to any creature in path -- roll 5d4 for number of hits |
91-97 | shimmering colors dance and play over a 4" x 3" area in
front of wand -- creatures therein blinded for 1-6 rounds |
98-00 | flesh to stone (or esrever if target is stone) if target is within 6" |
The wand uses 1 charge per function. It may not be recharged. Where
applicable,
saving throws should be made.
* Wands perform at the 6th level of experience
with respect to the damage they cause,
range, duration, AREA of effect, etc.
unless otherwise noted.
* At your option 1% of all wands are trapped to backfire.
IlexGarodan wrote:
Gary,
What is your opinion on gag items? Of the roleplaying games you've developed, which ones (if any) were your favourites? I know we've all hurled joke items at least once as referees..
Ilex G.
I absolutely love an occassional
joke magic item.
I hope that Troll
Lord Games will publish my Weyland Smith Catalog as part of the
Gygaxian Fantasy Worlds reference book series.
It is jam-packed with all
manner of joke items, far more than in the booklet version that Hekaforge
Rpoductions released on a limnited basis about five or six years back.
some are actually useful
for characters to employ, and there is a method of obtaining the items
given in the work.
Anyway, I have had an hilarious
time with Boots of Dancing,
and I role-played my fighter
Yrag with the first Ring of Contrariness ever in play, and that was a thigh-slapper
for sure.
A ring of Delusion can be
fun, and a Wand of Wonder is always a hoot.
Gary
P.S. From the above it is
obvious that I do not take myself or RPGing too seriously
Quote:
Originally Posted by the
black knight
Alternatively, which items
have generated the most fun in your campaigns?
Were there any items that
seemed mundane but turned out to be pivotal, camapign changing events?
Ring of Contrariness
Wand of Wonder
Any talking magic sword
There were no items that
had more than a restricted, tactical impact on the campaign.
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