Wand of Conjuration
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Leather Case = 3 Bone or Ivory Case = 6 Box = > |
Bone or Ivory Case Leather Case Box () Item Save (Wand):
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(70 per charge) |
(350 per charge) |
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<READY>
Grasping of this device enables a magic-user
to immediately recognize any CAST || written magic-user conjuration/summoning
spell (unseen servant, monster summoning,
conjure elemental, death spell, invisible stalker, limited wish, symbol,
maze, gate, prismatic sphere, wish).
<link: MP>
<USE>
The wand has the following powers which
require expenditure of 1 charge:
<USE.A>
1 = unseen
servant
<USE.B>
1 to 6
= monster summoning*
* A maximum of 6 charges
may be expended,
1 per level of the
monster summoning, or
6 monster summoning I,
3 monster summoning II,
2 monster summoning III,
or any combination totalling 6.
The
magic-user must be
of a sufficient experience level to cast the appropriate
summoning spell. The
monster summoning takes 5 segments.
<USE.C>
2 = The wand
can also conjure up a curtain of blackness ~ a veil of total
black which absorbs all light.
The curtain of blackness can cover a maximum
area of 600 square feet (60' x 10', 40
x 15', 30' x 20'), but it must stretch
from ceiling to floor, wall to wall. The
curtain costs 2 charges to conjure.
The veil of total lightlessness can be
penetrated only by physical means or
magic.
<USE.D>
<color prismatic!>
1 = The wand
also enables its wielder to construct a prismatic
sphere (or wall), one color
at a time, red to violet, at a 1 charge per color cost.
Each function of the wand takes 5 segments
of time, and only 1 function
per round is possible.
The wand may be recharged.
* Wands perform at the 6th level of experience
with respect to the damage they cause,
range, duration, AREA of effect, etc.
unless otherwise noted.
* At your option 1% of all wands are trapped
to backfire.
Q: A wand of conjuration
can create a
wall of total darkness that
?can be
penetrated only by physical
means
or magic.? What other ways
are
there?
A: You?ve missed the
point. The key word
here is ?penetrate.? A creature
cannot see
beyond the wall unless he
sticks his head
through the wall, steps
through it, or uses
a magical effect such as
clairvoyance or
wizard eye to penetrate
it. Magical effects
that involve direct visual
detection within
the area of darkness, such
as detect invisibility
or continual light, cannot
penetrate
the wall (see the DMG, page
135).
(147.12)