Greater god
Blodug-Hofi | - | Gullin-Bursti | - | Skirnir |
ARMOR CLASS: -5
MOVE: 18" (Blodug-Hofi
: 24"/18")
HIT POINTS: 388
NO. OF ATTACKS: 3/2
DAMAGE/ATTACK: 2-20 (+12) or special
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: + 3 or better weapon
to hit
MAGIC RESISTANCE: 75%
SIZE: M (6')
ALIGNMENT: Neutral good
WORSHIPPER'S ALIGNMENT: Neutral good
SYMBOL: Ice-blue
two-handed
sword
PLANE: Gladsheim
CLERIC/DRUID: 13th level in each
FIGHTER: Ranger Lord (R15)
MAGIC-USER/ILLUSIONIST: 20th level magic-user
THIEF/ASSASSIN: Nil
MONK/BARD: 15th level bard
PSIONIC ABILITY: II
S: 24 | I: 24 | W: 23 |
D: 24 | C: 25 | CH: 23 |
Com: | - | - |
Frey is not an Aesir, but a Vanir, the son
of Njord and Skadi.
He is the god of Fairyland and has at his
command all the elves of that land.
He is also a weather deity and controls
all manner of storms and calms.
Frey owns a magical boar and horse (details follow, below).
The god lives and rules in Alfheim (fairyland)
and when not there,
is served by a special mortal called Skirnir.
Frey's +4 two-handed sword does 2-20 points
of damage per hit on all creatures but giants;
it does 10-100 points to fire
giants,
and 5-50 to all others.
Skidbladnir: Frey's ship Skidbladnir,
a gift from the dwarves,
can hold all of the gods and their mounts,
and travels at a rate of 60'.
When not in USE,
it folds to fit the god's pocket as a 1
inch cube.
It sails according to the verbal direction
of Frey.
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
elves | unicorn | X | X | X | orntate helm | leather vest | bright green | n/a | n/a | n/a | n/a |
Blodug-Hofi
(Frey's horse)
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: 3
MOVE: 24"/18"
HIT DICE/POINTS: 50 hp
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-10/1-10/1-6
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Resistant to fire
MAGIC RESISTANCE: 75%
INTELLIGENCE: Very
ALIGNMENT: Neutral
SIZE: L (9' at the shoulder)
PSIONIC ABILITY: Nil
Attack/Defense Modes:
Nil
LEVEL/X.P. VALUE: VIII | 4500
This horse teleports at will,
and glows with the light of day in any
battle.
This light kills all undead types with
the touch of a light beam for those within 200 yards.
Blodu-Hofi has a burnished coat of light
brown and a pale white mane and tail.
It fights along with Frey in battle,
and if its master is down it says near
to defend him,
which it will do unto death.
It fights as an 11 HD monster,
biting for 1-6 points of damage and kicking
with each of its fore-hooves for 1-10 points each.
Its coat is fire resistant,
giving it +4 on saves vs. fire attacks,
and subtracting 1 point per die of damage
taken.
Gullin-Bursti (golden bristles -- Frey's golden boar)
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: -4
MOVE: 18"/32"
HIT DICE/POINTS: 100 hp
% IN LAIR: 80%
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-20/2-20
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: +2 or better weapon to
hit; regeneration
MAGIC RESISTANCE: 75%
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L (10' at the shoulder)
LEVEL/X.P. VALUE: X | 22,300
This creature appears to be a giant rust-colored
boar with head bristles of pure gold.
Frey uses Gullin-Bursti to pull his war
chariot into battle.
The boar was a gift of the dwarven race,
and with a god on it can teleport where
the god wills.
It was much like Thor's goats in that it
could be eaten during the day,
and if its bones were not broken,
it would regenerate at night from the bones
and skin.
It normally regenerates 1 HP per round.
The creature attacks as a 16+ HD monster.
ARMOR CLASS: -3
MOVE: 12"
HIT POINTS: 99
NO. OF ATTACKS: 3/2
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
SIZE: M (6')
ALIGNMENT: Neutral good
CLERIC/DRUID: Nil
FIGHTER: 9th level ranger
MAGIC-USER/ILLUSIONIST: Nil
THIEF/ASSASSIN: Nil
MONK/BARD: 5th level bard
PSIONIC ABILITY: VI
S: 17 | I: 14 | W: 18 |
D: 18 | C: 118 | CH: 18 |
Com: | - | - |
This fighter is loyal to the god Frey and
is always at his side in battle.
A split-second before he is struck by a
blow or affected by a spell that would end his life,
he is automatically teleported to Alfheim,
whether he wants to go or not.
Skirnir wears +4 chainmail and wields a
+3 two-handed sword.
< | Norse Mythos | - | DDG | > |
Frey, god of the mountains (1)
= Mountaineering?
He was the god of peace and fertility.
(2)
c1: command (DDG), light (DDG)
c7: control weather (DDG)
d7: control weather (DDG)