SHUB-NIGGURATH
(black goat of the woods with a thousand young)

Lesser god

ARMOR CLASS: 4
MOVE: None
HIT POINTS: 400
NO. OF ATTACKS: 1
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: Monster creation
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 95%
SIZE: L (100' in diameter)
ALIGNMENT: Chaotic evil
WORSHIPER'S ALIGN: Chaotic evil
SYMBOL: Black goat
PLANE: PMP
CLERIC/DRUID: Nil
FIGHTER: As 16+ HD monster
MAGIC-USER/ILLUSIONIST: Nil
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: I
 
S: 24  I: 25  W: 20 
D: 19 C: 25  CH: -4 
Com: <25?> - -

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
procreation n/a X - X bare n/a dark grey summer solstice annually human deep caverns

This fountain of uncleanliness is a huge pool of gray matter, 100 feet across, in the caverns beneath Mount Voormithadreth.
<uncleanliness --> modifier on monthly disease check, exposure to filth>

It is constantly bubbling and putting forth mouths, limbs, pseudopods and whole creatures. 1-100 small monsters are created from the pool each round, and they go crawling, flopping, or flying away into the caverns above. Some fall back into the pool, which then grows mouths and devours them. Shub-Niggurath is intelligent and telepathically sensitive. When it senses the approach of enemies (range 1,000') it will begin creating monsters to defend itself, one melee round. These will be random according to the following table (d6): 1. Byakhee; 2. Deep One; 3. Great Race; 4. Mi-Go; 5. Primordial One; 6. Shoggoth.

If any enemy is so foolish as to approach to within 30' of the being, the pool will lash out with a huge powerful tentacle; if it hits, it will pull the unfortunate victim into the pool, where he or she will immediately become part of the  swirling protoplasm. Any creature struck has a percentage chance of not being pulled into the pool equal to his or her strength. Shub-Niggurath strikes only once per turn in this way and can simultaneously create monsters.

Though its body is trapped deep in the caverns, Shub-Niggurath travels the PMP in astral form, using its psionic powers to do  and aid its worshipers.

Created By Clark Ashton Smith
 
Cthulhu Mythos - - - DDG