Cthulhu Mythos


Cthulhu
Azathoth
Byakhee
Cthuga
Cthuga's Flame Creature
Deep Ones
Great Race
Hastur the Unspeakable
Ithaqua
Mi-Go
Nyarlathotep
Primordial One
Shoggoth
Shub-Niggurath
Yog-Sothoth
The Elder Sign
The Necronomicon
-
Richard Upton Pickman
DDG

The Cthulhu Mythos was first revealed in a group of related stories by the American writer H.P. Lovecraft.

Beginning with "The Call of Cthulhu" in Weird Tales,
Lovecraft began referring in his horror stories to a pantheon of beings known as the Old Ones, who had descended to Earth from the stars in pre-human times. First worshipped by the non-human races of the planet, the Old Ones were later banished or locked away by the elder gods.
The elder gods do not enter into the stories much, and their identity is a mystery.
<note: Bast is the only Elder God detailed in AD&D>
They left the Old Ones weakened, but not destroyed.
When man appeared, he found traces of the older civilizations and remnants of the pre-human races.
Religions grew up around the Old Ones and legends of their imminent return to power -- especially around Cthulhu.
Bits of the old lore were discovered and transcribed into books, extremely dangerous books.

Lovecraft's friends

(who included Clark Ashton Smith,

Frank Belknap Long,

Robert Bloch,

Robert E. Howard and

August Derleth),

wrote stories that "tied in" with the discovery of pre-human relics, the revival of ancient worship, or the consequences of finding a "forbidden book" dealing with the Old Ones and their secrets.
No great effort was made to keep these stories consistent with each other.
After Lovecraft's death in 1937, August Derleth founded Arkham House publishing company to reprint his works.
Derleth also wrote a number of stories dealing with Lovecraftian themes or based on fragments of Lovecraft's writings.
Since then a number of younger authors, outstanding among whom are Lin Carter, Ramsey Campbell and Brian Lumley, have written stories based on the growing  myth.

Most of the creatures presented here were introduced by the earlier authors: Lovecraft, Derleth and Smith.
Derleth introduced the concept of a struggle between the Old Ones and the forces of good.
Lovecraft's original concept was far less [sic] sanguine -- all of his gods were evil && chaotic, and the best mankind could expect from them was indifference.

If you have not read any stories in the Cthulhu tradition, start with Lovecraft himself.
Many of his stories are straight supernatural tales and do not deal with the Old Ones, but "The Call of Cthulhu," "The Whisperer in Darkness,"
"At the Mountains of Madness," "The Dunwich Horror," and "The Shadow Out of Time" give the flavor of his work.
Then read the imitative writings of Derleth and the modern writers.
Fortunately, most of these stories are gathered into collections of Lovecraft's work and published in paperback.

Cults of men, and particularly of non-human creatures, keep alive the worship of the Great Old Ones and anxiously await their return to power.
Various evil magic-users && priests, desirous of superhuman powers, experiment with some of the forbidden books (such as The Necronomicon) and occasionally unleash
some horror on themselves or their surroundings. Merely speaking the name of one of the Old Ones results in a 5% chance that the god named will hear, for these
deities are quite attuned to the PMP. If the god does hear its name spoken, it will appear and attempt to kill the being so rash as to speak its name
(some of the greater gods will send minions to accomplish this).

SPECIAL NOTE:

All creatures of nature are very sensitive to the presence of all creatures of the Cthulhu Mythos.
They instinctively call out their warning sounds and flee if any of the Old Ones or their minions come within range of their senses.


 
CN Azathoth
CE Cthulhu, Azathoth, Cthuga, Hastur the Unspeakable, Ithaqua, Nyarlathotep, Shub-Niggurath, Yog-Sothoth


BIBLIOGRAPHY


 


 
 
 
 
 

<The Whisperer in Darkness, Youtube>

<

Lovecraft, H. P.
    <H.P. Lovecraft Omnibus, vol. I : At the Mountains of Madness>
    <H.P. Lovecraft Omnibus, vol. II : Dagon and Other Macabre Tales >
    <H.P. Lovecraft Omnibus, vol. III : The Haunter of the Dark>
        <The above 3, published by Grafton, should contain everything that he wrote that was published><check>
        <Grafton Books, A Division of the Collins Publishing Group>
    <H.P. Lovecraft : A Biography, by L. Sprague de Camp, Barnes & Noble Books - being written by LSDC, this one may be of interest>

HPL
    OMNIBUS: H.P. Lovecraft Omibus 1 (Grafton, 3 Volumes)
    SITE:
    MOV:
    RPG: Call of Cthulhu (product database: just hit Search Product Database)
    COMIC:
 

1. AT THE MOUNTAINS OF MADNESS
H.P. Lovecraft's Novels, by August Derleth
At the Mountains of Madness
The Case of Charles Dexter Ward


The Dreams in the Witch-House
The Statement of Randolph Carter

The Dream-Quest of Unknown Kadath

The Silver Key

Through the Gates of the Silver Key

2. DAGON AND OTHER MACABRE TALES
Introduction, by August Derleth
Dagon
The Tomb
Polaris
Beyond the Wall of Sleep
The Doom that Came to Sarnath

The White Ship

Arthur Jermyn

The Cats of Ulthar

Celephais
From Beyond
The Temple
The Tree
The Moon-bog
The Nameless City
The Other Gods
The Quest of Iranon
Herbert West - Reanimator

The Hound
Hypnos
The Festival

The Unnamable
Imprisoned with the Pharaohs
He
The Horror at Red Hook

The Strange High House in the Mist


In the Walls of Eryx
The Evil Clergyman
Early Tales
The Beast in the Cave
The Alchemist
Poetry and the Gods
The Street
The Transition of Juan Romero
Fragments
Azathoth
The Descendant
The Book
The Thing in the Moonlight
Supernatural Horror in Literature

3. THE HAUNTER OF THE DARK
Introduction
The Outsider
The Rats in the Walls

Pickman's Model

The Call of Cthulhu

The Dunwich Horror

The Whisperer in Darkness
The Colour Out of Space

The Haunter of the Dark
The Thing on the Doorstep
The Music of Erich Zann

The Lurking Fear
The Picture in the House
The Shadow Over Innsmouth

The Shadow Out of Time

 

BIBLIOGRAPHY \ GAMES (reference)


 
 
CALL OF CTHULHU CLASSIC CAMPAIGN CTHULHU BY GASLIGHT CTHULHU DREAMLANDS CTHULHU NOW
CTHULHU d20 PAGAN PUBLISHING UNSPEAKABLE OATH - Cthulu Mythos

CALL OF CTHULHU
Call of Cthulhu, 1st Ed. (Box set)
Call of Cthulhu, 2nd and 3rd Eds. (Box sets)
Call of Cthulhu, 2nd Ed.
Call of Cthulhu, 3rd Ed.
Call of Cthulu, 4th Ed.
Call of Cthulhu, 5th Ed.
Call of Cthulhu, 5.6 and 5.6.1. Ed.
Call of Cthulhu, 6th Ed.
Cthulhu Companion: Ghastly adventures and erudite lore
Keeper's Screen (1985 edition)
Fragments of Fear: The second Cthulhu companion
Keeper's Screen (1988 edition)
Keeper's Compendium: Blasphemous knowledge & forbidden secrets
Call of Cthulhu Keeper's Screen
Ye Book of Monstres
Ye Book of Monstres II
The Creature Companion
Keeper's Companion, Vol. I
The Keeper's Companion II
Cthulhu Dark Ages
Accessories
Arkham Horror: The boardgame for monster hunters
Cults Across America: The boardgame of Cthuloid domination
Hills Rise Wild! (Call of Cthulhu) (Box set)
Miskatonic University Graduate Kit
Petersen's Field Guide to Cthulhu Monsters
Cthulhu Covers: Replicas of famous tomes
Keeper's Kit
Fifth Edition Keeper's Kit
Dire Documents
Cthulhu for President 1996: Why settle for the lesser evil?
Challenge Magazine Index
Cthulhu Live
Cthulhu Live, Second Edition
Cthulhu Live, Player's Companion
Cthulhu Live: Shades of Gray
Cthulhu Live: Lost Souls
Cthulhu Live: Delta Green
Other
Ex Libris Miskatonica
Chessex Cthulhu Dragonskin Vinyl Bookcover
Encyclopedia Cthulhiana
The Encyclopedia Cthulhiana: A guide to Lovecraftian horror, expanded and revised second edition

BIBLIOGRAPHY \ GAMES \ CLASSIC CAMPAIGN (reference)
Shadows of Yog-Sothoth
The Fungi from Yuggoth: Desperate adventures against the Brotherhood
Curse of the Cthonians
Masks of Nyarlathotep, 1st Edition (Box set)
The Trail of Tsathogghua
Terror from the Stars
Spawn of Azathoth: Herald of the End of Time (Box set)
Terror Australis: Cthulhu Down Under: Australian background and adventures
Masks of Nyarlathotep: Adventures to thwart the dark god
Arkham Unveiled
Return to Dunwich
Horror on the Orient Express (Box set)
Kingsport: The city in the mists
Escape from Innsmouth
Investigator's Companion for the 1920s: Volume 1: Equipment and resources
Invesitgator's Companion for the 1920s: Volume 2: New occupations and skills
The Cairo Sourcebook
Miskatonic University: The University Guide Book
Taint of Madness: Insanity and dread within asylum walls
The Compact Arkham Unveiled
The London Guidebook
Arkham Sanitorium: A set of player aids for use with Call of Cthulhu
The New Orleans Guidebook
The 1920s Investigator's Companion
Escape from Innsmouth (2nd ed.: Expanded and revised)
Beyond the Mountains of Madness: The Starkweather-Moore expedition of 1933-1934
Anatartic Expedition Pack for Beyond the Mountains of Madness
No Man's Land: WWI Mythos Action with the Lost Battalion
H.P. Lovecraft's Dunwich
H.P. Lovecraft's Arkham: Unveiling the Legend-Haunted City

BIBLIOGRAPHY \ GAMES \ CTHULHU BY GASLIGHT (reference)
Cthulhu by Gaslight, 1st Edition [BOX SET]
Cthulhu by Gaslight, 2nd Edition
Dark Designs
Sacraments of Evil
The Golden Dawn

BIBLIOGRAPHY \ GAMES \ CTHULHU DREAMLANDS (reference)
H.P. Lovecraft's Dreamlands, 1st edition [BOX SET]
H.P. Lovecraft's Dreamlands, 2nd edition
Petersen's Field Guide to Creatures of the Dreamlands
H.P. Lovecraft's Dreamlands, 3rd edition
The Complete Dreamlands (4th edition)
The Dreaming Stone
H. P. Lovecraft's Dreamlands, 5th edition (Hardcover)

BIBLIOGRAPHY \ GAMES \ CTHULHU NOW (reference)
Cthulhu Now
At Your Door
Cthulhu Now, 2nd edition
The Stars are Right!
1990's Handbook
Utatti Asfet: The Eye of Wicked Sight
A Resection of Time
Secrets
The Bermuda Triangle
Last Rites
Unseen Masters: Modern Struggles Against Hidden Powers
Ramsay Campbell's Goatswood and Less Pleasant Places
The Stars Are Right! - Nine Disturbing Tales of Mankind's Corruption
Trail of the Loathsome Slime
GURPS CthulhuPunk: Ancient Horror Crawls into the Dark Future

BIBLIOGRAPHY \ GAMES \ CTHULHU d20 (reference)
Call of Cthulhu (D20)
D20 Call of Cthulhu Gamemasters Pack
Pulp Cthulhu: Reckless Adventures in the 1930's (D20)
Nocturnum
Nocturnum: Long Shades
Nocturnum: Hollow Winds
Nocturnum: Master Collection

BIBLIOGRAPHY \ GAMES \ PAGAN PUBLISHING (reference)
Alone on Halloween - a Solo Scenario Against the Children of the Night
Creatures & Cultists!: The Furiously Fuggly Card Game
Devil's Children
Walker in the Wastes
Coming Full Circle
The Golden Dawn
The Realm of Shadows
Mortal Coils
Delta Green
Delta Green: Countdown
Machinations of the Mi-Go (Delta Green Eyes Only, Vol. 1)
The Fate (Delta Green Eyes Only, Vol. 2)
Project Rainbow (Delta Green Eyes Only, Vol. 3)
Delta Green: Eyes Only
Delta Green: Alien Intelligence
Delta Green: The Rules of Engagement
Delta Green: Dark Theatres
Delta Green: Denied to the Enemy

BIBLIOGRAPHY \ GAMES \ UNSPEAKABLE OATH (reference)
Unspeakable Oath - Issues 1-17 (Call of Cthulhu)
Courting Madness
Grace Under Pressure (The Resurrected, Vol 1)
Of Keys & Gates (Call of Cthulhu: The Resurrected, Vol. 2)
 
 
 
 
 

<check>
Lovecraft: A Look Behind the Cthulhu mythos
(haven't read this one, but it might be of interest)
http://www.skwishmi.com/images/baf/23a.jpg

>



-
Issue #81 was great, but I take exception to an
article that I have always considered my favorite:
the game reviews. Ken Rolston is generally a
very good reviewer, but here I think he gave too
much away concerning the scenarios.

?"Call of Cthulhu" is a game which must have
almost complete secrecy. Things such as revealing
the deity (Cthulhu) or telling that there is an
exploding door and a shoggoth in scenario two
does not work well in this game system (or any
other, for that matter). Giving away important
facts takes away the horror from the scenarios.

"Ravenloft" was not such a giveaway, but I
still think some fun will be taken out of the sce-
nario. I know I won?t have as much fun as I
would have now that I?ve read the review.

In further issues, review either new games or
supplements ? but please don?t give away hints
like shoggoths and death traps. Reviews are
needed to express a writer?s opinion (a well
valued one); however, reviews should not give
away plots or hints. Ken Rolston is an excellent
writer ? but this time maybe he wrote just a bit
too much.

Jon Paulson
River Falls, Wis.
(Dragon #85)

Mr. Rolston's response:

Jon,
It?s difficult to make public judgments without
citing specific examples. I have to balance the
damage of revealing one or two plot elements
against the virtue of communicating and substan-
tiating my judgment for the reader.

I agree with you that where the element of
suspense is critical, details should not be revealed.
I even agree that the specific references in the
review of  Shadows of Yog-Sothoth  should have
been less explicit.

I propose one possible solution to this problem,
subject to the editor?s approval. In future adven-
ture reviews I will warn readers when I?m about
to discuss specific adventure details.  (?Warning:
The following explicit discussion of plot elements
may diminish a player?s pleasure if he anticipates
participating in this adventure.?) I also suggest
that such explicit discussions of plot elements be
printed in italics, to make it easier for the reader
to skip sections that he wants to avoid.  [Editor?s
note: Sounds like it?s worth a try]

Thank you for bringing this matter to my
attention. Review readers should regularly give
reviewers feedback on the usefulness of their
reviews. Writers address an invisible and inaudi-
ble audience as they sit typing their articles. To
see and hear what you have to say helps us di-
rectly address the needs of our reading audience.

Ken Rolston
Tabor, N. J.
(Dragon #85)



Julian Grimm wrote:
Gary,

In the suggested reaing of the 1e DMG H.P. Lovecraft is listed.
Being a longtime fan of his work I was wondering how much influence he has had on D&D and AD&D outside of the obvious Mind Flayers.
 


Howdy!

Actually, I had to reach a good deal to come up with the mind flayer, that being inspired by the paperback cover of Brian Lumly's The Burrowers Beneath, and its characteristics based on inferences in HPL's writing.
The ghouls of the D&D game were certainly inspired by HPL, and by association ghasts.
There was a spell/magic item or two likewise inspired, but I can not remember which after all these years.

Two of my favorite stories by Lovecraft are "Pickman's Model" and "The Lurking Fear.

Cheers,
Gary


 


Julian Grimm wrote:
From the above posts we can now agree all we thought was Lovecaftian wasn't and all that we thought wasn't was Lovecraftian. 
 


Whatever... 

For certain HPL and the other writers that added to his milieu were splendid!


Gary
 

Quote:
Originally posted by Geoffrey
Hi Gary!  I know that you like Lovecraft, but do you enjoy the thousands of stories written by his literary disciples? I own all 28 volumes of Chaosium's "Cthulhu fiction" and am having a blast reading those dread tomes of blasphemous lore.

And it all started back in 1980 when I (10 years old) purchased the unexpurgated AD&D Deities & Demigods and was quite taken with that exceedingly weird Cthulhu Mythos.
 


It has been many years since I've read the various HPL and associated stories, and I don't have the Chaosium collection, but I can say yes, I do generally enjoy the work of his "disciples."
Can't recall who wrote the King in Yellow (Chambers?),
http://www.myspace.com/not2benamed/blog/431320578
but from that work to those of Derleith, Lumley, Clark Ashton Smith, Bloch, etal. the many stories help to form a more interesting whole in my mind.
There is a long short story, "The Willows," whose author (whose name I've forgotten) was not a part of the HPL group that fits into the grand picture too.

Just off hand, my favorites of HPLs are "Pickman's Model." "Rats in the Walls," and "The Lurking Fear."

cheerio,
Gary
 


Just remembered!

Algernon Blackwood was the author of the story, "The Willows."

Heh,
Gary
 

Quote:
Originally Posted by Geoffrey
One of my favorite things in AD&D is the Cthulhu Mythos in the early printings of Deities & Demigods.
This, by the way, got me started being a Lovecraft nut. I have a three-foot shelf packed with stories by Lovecraft and by his literary disciples.

Gary, what are your thoughts on a campaign (whether D&D, AD&D, Mythus, or LA) set in early 14th-century England in which all the monsters and gods are Lovecraftian beasties, and all the spells and magic-items are Lovecraft-related? Could it work, or would it be stretching the game systems too far?


Indeed, and we agreed to remove the material from a second printing because we respected what Arkam House wished to do, retain the Cthulhu Mythos intact.
I too am a big fan of HPL and the associated authors writing in his mythos.

As for the suggested setting and scenario, I do believe that the LA game system could handle it, but the whole of Theurgy as written would have to be scrapped, and a new Ability and activations based on the actual religions of this world be written to replace it. A lot of undies would get bunched up over that, and not without some cause, I believe.

Setting it in a more contemporary period using a horror or even cyberpunk system would likely be a lot easier 

Cheers,
Gary
 

Quote:
Originally Posted by StupidSmurf
I get a kick out of finding out behind the scenes stuff like this. Thanks, Gary!

Incidentally, for the longest time, whenever I saw an illustration of a mind flayer, the phrase "Cthulhu fthgan" would run through my head 


Welcome

As a matter of fact I have been a fan of HPL and those who developed his mythos for some decades now, so you were on target <cool>

Cheers,
Gary
 


Indeed, Alan,

The circle of those who wrote in the mythos originated by HPL was generally close. Even those at the fringes seemed to have been careful to stay within bounds and not add anything that was antithetical to Lovecraft's vision.

Cheers,
Gary
 

Quote:
Originally Posted by StupidSmurf
I'm a big HPL fan as well.
And speaking of that circle of writers, I know that often times HP and friends would insert slightly altered versions of each other's names into their stories as the protagonists.
For instance, one of Lovecraft's stories has "Robert Blake". 
Naturally, I can't remember offhand which one it is.

I just about plotzed when the Deities and Demigods hardcover book came out with the AD&D stats for the Cthulhu mythos.
Every once in a while I just couldn't resist sticking in a Mythos creature in one of my AD&D adventures!


Robert Blake is none other than Robert Bloch, one great guy and a fine writer too who is missed by more persons than me alone.

Cheerio,
Gary
 


Quote:
Originally Posted by haakon1
Random insane babblings inspired by the idea of sanitarium inspiring D&D:
Hmmm, now I have a Metalicca song on the brain . . . which reminds me of them writing two songs about HP Lovecraft . . . which reminds me when I was living in Madison, somebody claimed Lovecraft was from Wisconsin . . . I figured Massachusetts or metro NY based on his settings. Why would a guy from Wisconsin right about coastal Massachusetts? On the other hand, he clearly wasn't from Antarctica, and he wrote about that too.


I do believe that HPL was from Down East, Massachusetts.
His cadre of fellows who picked up the themes of his work were from all over, however.

Quote:
Originally Posted by haakon1

If Lovecraft was from Madison or Lake Geneva or something, then southern Wisconsin would have to a be weirdness magnet (an old GURPS rule), and Wisconsin's just not that weird.


Arkham House, the publisher of the "Lovecraftian" books is in Wisconsin, it being begun by the renowned horror author August Derleith, a native of Wisconsin, unless I am mistaken.
Wisconsin is a weird place in many respects, a center for the Spiritualist movement of the early 1900s, and other unusual things.
For a most disconcerting experience read Wisconsin Death Trip.
 

Cheers,
Gary
 


Quote:
Originally Posted by Joël of the FoS
Yep, from Rhode Island.
He lived in New England all of his life, with a few trips outside this area (a few of them in Québec by the way).

Oh, and yes, I met him Summer of 2004. Here's the link to this memorial meeting: http://www.fraternityofshadows.com/S...PLovecraft.htm (see at the bottom, after a review of HPL's work).

Joël


Excellent Joel!

HPL departed the year before i was born BTW <paranoid>

Cheers,
Gary
 


Quote:
Originally Posted by haakon1
I'm sure you're not -- now it finally makes sense, how this mistaken theory got started.


Wisconsin took over from Arkham, having Arkham House not too distant from Gary's house 
 

Quote:
Originally Posted by tylerthehobo
Can you elaborate on the Lovecraftian influence on mindflayers? I mean, there is a connection to Cthulhu as hinted at in the original DMG, right? (or are all of us Lovecraft fanatics just reading too much into things?)


As one that enjoys the whole plethora of Lovecraftian yarns,
those written by HPL and those created by his cadre of followers,
I freely admit that the cover of Brian Lumely's paperback novel,
The Burrowers Beneath,
inspired me to create the D&D mind-flayer.

I hoped then that it would have been a monstrous creature that Lovecraft himself would have approved of 

Cheerio,
Gary
 

Quote:
Originally Posted by tylerthehobo
I guess in a way that makes you part of that group of folks who furthered the mythos after HPL's passing, then! 


A lot of the mythos begun by HPL was aithored by collaborative writers when he was alive.

At best any contribution I made was miniscule and marginal 

Cheerio,
Gary

Quote:
Originally Posted by ptolemy18
Hello,

Wow, this is amazing. Well, let me throw my coin in the wishing well... 

When I was really young and playing AD&D for the first time, one of the things I appreciated was the suggested reading list of fantasy authors. Anyhow, I was wondering, would you say there was any Clark Ashton Smith influence on D&D?

I always thought of Smith as sort of an enjoyable cross between Robert E. Howard and H.P. Lovecraft... there's a somewhat Howard-ish element of swords and sorcery, but the stories always degenerate into everyone being killed by horrible alien monsters... 

Thanks for your time, and much more,

Jason


Howdy Jason 

Yes indeed, I read all the authors associated with the Lovecraft mythos, including Clark Ashton Smith, August Derleith, Brian Lumley, Robert Bloch, etc. I recall having several nightmares after reading a collection of Lovecraft's yarns that included "Pickman's Model" and "Rats in the Wall."

You might enjoy "The Willows" by Algernon Blackwood.

Cheers,
Gary


Lovecraft, H. P.
    <H.P. Lovecraft Omnibux, vol. I : At the Mountains of Madness>
    <H.P. Lovecraft Omnibux, vol. II : Dagon and Other Macabre Tales >
    <H.P. Lovecraft Omnibux, vol. III : The Haunter of the Dark>
       <The above 3, published by Grafton, should contain everything that he wrote that was published><check>
    <H.P. Lovecraft : A Biography, by L. Sprague de Camp, Barnes & Noble Books - being written by LSDC, this one may be of interest>

http://cthulhufiles.com/cthabib.htm

LETTERS

The Cthulhu Mythos Revisited

Dear Editor,
Being an avid fan of Lovecraft, I was appalled by the article in
your February, 1978 edition of the Dragon concerning the Cthulhu
Mythos. Not only have I read Lovecraft, but also Augest Derleth,
Clark Ashton Smith, Robert Bloch, Robert E. Howard, etc, and I am
hooked on D&D. So I waited impatiently for any recognition of the
Mythos, only to be disappointed by a partial list, underrated aliens
(namely the Great Race), and your account of Alhazred’s death.

About Azathoth, according to Eibon — the great Hyperborean
wizard, it is Ubbo-Sathla, the Source and the End, that is the center of
the universe, not Azathoth, Ubbo Sathla’s twin.

Ubbo-Sathla’s spawn includes Zulchequon, Abhoth, Nygotha,
Yig, Atlacha-Nacha, Bytis, and dark Han. While Azathoth’s spawn
were Nyarlathotep, Yog-Shothoth, Cxaxukluth, and yet others.

From these were the Great Old Ones built.

According to the genealogical information, the following revisions
can be made.

First, the Elder Gods, after they defeated the Great Old Ones,
stripped Azathoth of a lot of his power, so his hits should be lowered to
200 to 225.

Cthulhu, first spawn of Yog-Shothoth, and the second most powerful
of the Great Old Ones, is underrated. His hits should be raised to
350. A major weapon of Cthulhlu to any who knows of him is to connect
the character’s mind with his dreams (of course there is a saving
throw). The results of Cthulhu’s dreams is insanity. The Mythos is scattered
with insane characters who have discovered too much; Justin
Geoffry (Robert Howard), Arthur Wilcox Hodgins* (Lin Carter), Dan
Harrop (Augest Derleth), and Gottfried Mulder (Lin Carter).

The Elder sign, also known as the five-pointer Mnarian starstone,
cannot control Cthulhu in R’lyeh, instead the seal of R’lyeh resembles
the symbol of Aquarious the water carrier, against a buried city with
the shape of an octopoid creature in the center.

One great misconception about Cthulhu is the statement made
about him retreating in the face of Hastur. No way, before making
statement read “The Return of Hastur” by Augest Derleth. A battle
will not only occur between the two, but a climatic one.

Hastur is underrated, he is the third most powerful Old One. His
hits should be raised to 325. He is the KING OF AIR! ! ! ! ! ! ! !

Shub-Niggurath is not connected with Abhoth or Ubbo-Sathla, it
is a separate entity. It is worshipped by people that live in more damp
places where Shub-Niggurath likes to roam. Shub-Niggurath mated
with Hastur to produce Ithaqua, Lliogor, and Zhar, entities of the
wind. These three are very powerful.

If Alhazred was eaten alive in Damascus what is he doing in the
Nameless city as an intact zombie that tells Dr. Shrewsberry where
R'lyeh is? An Arabic volume of the Necronomicon, called Al Azif does
exist. The Celaeno fragments, the Book of Eibon, and the Pnaknotic
Manuscripts are equal if not superior to the Necronomicon.

Cthugha is fourth on the list of Great Old Ones, his hits should be
raised to 300, and Nyarlathotep raised to 295.

If you’re wondering who is number one — YOG-SHOTHOTH his
hits should be raised to 400. You can say that is rather powerful; you’re
damn right. The Great Old Ones are so powerful, that the total power
of the Elder Gods could not destroy them; only imprison them.

As far as your Byakhee, there is no evidence for a 100 hit bird;
maybe fifty. The Shantaks, a mountain of a bird, could be classified as
a 100 hit creature.

The Deep Ones can actually progress in levels as a magic-user.
The Great Race of Yith only 30? If so the universe would be controlled
by the Great Old Ones themselves!!!! They are more like 100
hits apiece.

Try Primordial Ones instead of Old Ones from the Mountains of
Madness. Using Old Ones twice is not only redundant of another creature
(the Great Old Ones), but confusing.

Instead of Shaggoths, these creatures are known as Shoggoths.

These may seem trivial, but if Howard Phillips Lovecraft, Augest
Derleth, or Robert Howard saw your use, they’d roll over in their
graves not once but at least ten times.

Sincerely Yours,
The High Priest of the Great Old Ones
In the Service of Nyarlathotep
Gerald Guinn
(The Dragon #14)

*Arthur Wilcox Hodgins is actually in an institute for the criminally insane, after killing a
nightguard who tried to stop him from destroying a statue of one of Cthulhu’s spawn,
Zoth-Ommog.

*    *    *    *

Letters to the Editor

A Rebuttal to
“The Cthulhu Mythos Revisited”
by Gerald Guinn

Well, when one gets into religious controversy the first thing one discovers is
that the scriptures are themselves self-contradictory or are subject to varying interpretations.
Now here is Gerald Guinn, self styled High Priest in the Service of
Nyarlathotep objecting to the interpretation given to the Cthulhu Mythos in
D&D (The Dragon, May 1978, page 22).

Mr. Guinn makes a number of specific complaints, and readers should refer
to his letter for his entire argument, but I am happy to comment on some of his
allegations, as summarized below.

    Guinn claims:
    1. That Ubbo-Sathla, not Azathoth, is the center of the Universe. And yet:

    “Til neither time nor matter stretched before me But only Chaos, without
    form or place. Here the vast Lord of All in darkness muttered Things he had
    dreamed but could not understand.”
    “Azathoth,” from The Fungi from Yuggoth

    and
    “the boundless daemon Sultan Azathoth, . . . which blasphemes and bubbles
    at the centre of all infinity . . .”
    from “Dream Quest of Unknown
    Kadath”

    It is true that Clark Ashton Smith’s Hyperborean sorcerer Eibon makes
    some contradictory statements about Ubbo-Sathla, but with all due respect to
    MU Eibon, he must be considered a secondary source.

Many of Lovecraft’s friends wrote stories using the Cthulhu Mythos and as
a result there are various versions of the more important events therein. Our article
draws most heavily on Lovecraft’s own works and the work of Mythos
Scholars Frances T. Laney, “The Cthulhu Mythology: A Glossary,” published
in Beyond the Wall of Sleep, and Lin Carter, “H.P. Lovecraft: The Gods” published
in The Shuttered Room and Other Pieces. Both of these books from Arkham
House.

    2. A major power of Cthulhu is the projection to sensitive minds of nightmare
    and madness. Certainly true, I would hope anyone using the god in his
    game would read “The Call of Cthulhu” and get some idea how fearsome he
    really is. In an early version of “the Gods” I said “if Cthulhu breaks out of
    R’lyeh, everyone in the world must make a saving throw or go insane.” I later reduced
    this as being a bit too gross.

    3. Guinn objects to the various hit point assignments given to the Lovecraftian
    Gods and races. This is too arbitrary a subject to justify serious contention
    Any appropriate hit point assignment can be used by the DM. One of my
    concerns in writing up the gods was that players encountering them in a game
    might well want to call upon Zeus or Thor or Ra for help and the gods should be
    scaled to make this a reasonable confrontation.

    4. Guinn maintains “the Elder Sign . . . cannot control Cthulhu in
    R’lyeh.” I quote the Necronomicon. “In the land of Yhe as in great R’lyeh . . .
    it shall have power, but even as the stars wane . . . so wanes the power . . . of
    the five pointed star stone.” Derleth’s “The House on Curwen Street”

    5. “If Alhazred was eaten alive in Damascus what is he doing in the Nameless
    city as an intact zombie . . .?”

    My description of Alhazred’s fate is taken from H.P. Lovecraft’s “History
    and Chronology of the Necronomicon.” I know Derleth had him reappear in a
    later story, but Lovecraft’s account is probably the definitive one. Prof. Shrewsbury
    (in Derleth’s story) says “Legend has it that he was snatched by an invisible
    monster in broad daylight and devoured horribly before a great audience; this is
    the story of the twelfth century biographer Ebn Khallikan, hands down; but it is
    more than possible that the devouring was an illusion . . .” in “The Keeper of
    the Key,” the story referred to by Guinn above. Ah, in a dispute like this, who is
    to know what is illusion and what is reality?

    6. “An Arabic volume of the Necronomicon . . . does exist.” I know various
    authors have reported so, but again, to quote Lovecraft’s “History and
    Chronology of the Necronomicon” “1050 . . . Arabic text now lost.”

    7. “Try Primordial Ones instead of Old Ones from the Mountains of
    Madness. Using Old Ones twice is not only redundant of another creature (the
    Great Old Ones) but confusing.” I agree, but Lovecraft uses Old Ones throughout
    most of the story.

    8. “Instead of Shaggoths, these creatures are known as Shoggoths.” You
    are right, Mr. Guinn, although Laney’s “Cthulhu Mythology: A Glossary,”
    gives both spellings. If you are going to complain about how to spell words not
    intended (in the first place) for the human tongue, may I point out that in your
    letter you have consistently misspelled August Derleth’s first name?

    9. “If. . . Lovecraft . . . Derleth . . . or Howard saw your use, they’d
    roll over in their graves.” If you listen very carefully over HPL’s grave, Mr.
    Guinn, the sound you hear is not rolling, it is hearty laughter!

Sincerely,
J. Eric Holmes
(The Dragon #16)

Ed. Note: J. Eric Holmes, an author in his own right (Mahars of Pellucidar is my
favorite Pellucidar noval -- written by J. E. H.), was co-author of the original
article.
 

*    *    *    *

Lovecraft buffs take note
Dear Editor:
I think that this letter will be of much interest to
the people who play D&D and especially those
who like the works of H.P. Lovecraft. Read the
following very carefully because what I am about to
say may shock you.

One evening a friend and I went to a far away
bookstore to look for some hard to get works by
Moorcock and I stumbled across a section of books
devoted entirely to Lovecraft. I looked over the
books and found that I already had all of them,
when I ran across a book entitled The Necronomicon,
the book of dead names! I was stunned, wiped
out, and slightly shocked. This is impossible, there
is no book called the Necronomicon! But here it
was. I grabbed it and started to look through it. It
turned out to be a book searching for the Necronomicon.

The book is edited by George Hay, introduced
by Colin Wilson, and researched by Robert Turner
and David Langford. Inside they explain that there
is no one book called the Necronomicon, but several
under different names. One of the most startling
is a cryptogram by a man named John Dee.
The cryptogram mentions such gods as Yugsoggoth
or Jogshothoth, Haystir or H’stre, and
Cethulhv. Sound familiar? The book is a very
comprehensive (at least in my opinion) work and
shows the Elder Sign, invocation ceremony, and
diagrams on the circle of invocation.

The book was published in Great Britain in
1978 by Neville Spearman (Jersey) Ltd., P.O. Box 
75, Normandy House, St. Helier, Jersey Channel
Islands. I think it was about 13.50, not too expensive
for a hardcore Lovecraft fan. It makes a great
D&D book and is needed to complete your Lovecraft
library.

Gary Braswell—Richmond, VA
(The Dragon #29)


Do you get a royalty on these? Seriously, tho,
thanks for the tip. I’m sure our Lovecraft fans will
be delighted. 

—Editor
(Tim Kask
(The Dragon #29)




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