Tyr (god of war and law)

Greater god
 

ARMOR CLASS: -5
MOVE: 18"
HIT POINTS: 380
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-20 (+12)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: +3 or better weapon to hit, and see below
MAGIC RESISTANCE: 25%
SIZE: M (6.5')
ALIGNMENT: LG
WORSHIPPER'S ALIGNMENT: All warriors
SYMBOL: Sword
PLANE: Gladsheim
CLERIC/DRUID: Druid (D13)
FIGHTER: Paladin (P25)
MAGIC-USER/ILLUSIONIST: Illusionist (I10)
THIEF/ASSASSIN: Master Thief (T15)
MONK/BARD: Master of the West Wind (M10) && Lorist of the College Doss (B10)
PSIONIC ABILITY: I


 
S: 24 I: 20 W: 20
D: 25 C: 25 CH: 24
Com: - -

Tyr appears as a powerful-looking bearded man who has lost his right hand.
It was the losing of his hand that firmly established Tyr as the god of law and trust.
When the dwarves finally forged a cord that could bind the Fenris Wolf,
the great monster would only consent to having the cord put upon it if one of the Aesir would place his hand in the Wolf's mouth.
Tyr, knowing what was planned,
placed his right hand in Fenris' mouth without hesitation.
When Fenris found that he was bound,
he bit off Tyr's hand,
but could not escape.
By honoring this contract,
Tyr became the god of law.

In his aspect as war god,
Tyr watches over the Valkyries and makes sure that only the most valiant mortal warriors are taken to Odin in Valhalla.


-
 

Tyr wields a +3 sword in his left hand that does 2-20 points of damage on a hit.
He automatically senses the presence of any thief who comes within 100" of him,
and he can see invisible objects.

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
war; law war horse X X - war helm black cloak gray new moon monthly crafted items temple hall


 


 
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