Greater god
ARMOR CLASS: -5
MOVE: 18"
HIT POINTS: 380
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-20 (+12)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: +3 or better weapon to
hit, and see below
MAGIC RESISTANCE: 25%
SIZE: M (6.5')
ALIGNMENT: LG
WORSHIPPER'S ALIGNMENT: All warriors
SYMBOL: Sword
PLANE: Gladsheim
CLERIC/DRUID: Druid (D13)
FIGHTER: Paladin (P25)
MAGIC-USER/ILLUSIONIST: Illusionist (I10)
THIEF/ASSASSIN: Master Thief (T15)
MONK/BARD: Master of the West Wind (M10)
&& Lorist of the College Doss (B10)
PSIONIC ABILITY: I
S: 24 | I: 20 | W: 20 |
D: 25 | C: 25 | CH: 24 |
Com: | - | - |
Tyr appears as a powerful-looking bearded
man who has lost his right hand.
It was the losing of his hand that firmly
established Tyr as the god of law and trust.
When the dwarves
finally forged a cord that could bind the Fenris
Wolf,
the great monster
would only consent to having the cord put upon it if one of the Aesir would
place his hand in the Wolf's mouth.
Tyr, knowing what was planned,
placed his right hand in Fenris'
mouth without hesitation.
When Fenris
found that he was bound,
he bit off Tyr's hand,
but could not escape.
By honoring this contract,
Tyr became the god of law.
In his aspect as war god,
Tyr watches over the Valkyries
and makes sure that only the most valiant mortal warriors are taken to
Odin in Valhalla.
-
Tyr wields a +3 sword in his left
hand that does 2-20 points of damage on a hit.
He automatically senses the presence of
any thief who comes within 100" of him,
and he can see invisible objects.
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
war; law | war horse | X | X | - | war helm | black cloak | gray | new moon | monthly | crafted items | temple hall |
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