Heaven
<check>
"He it is who created
for you all that is in the earth.
Then turned He to the
heaven,
and fashioned it as seven
heavens.
And He is knower of all
things."
- al-Baqarah 2:25,29
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Heaven idealizes the
ultimate in goodness tempered by law && justice operating with
mercy. <alt>
They are also called the 7 Mountains
of Goodness && Law. <compare to: 7 hills of Lisboa>
The plane is pictured as ascending from
the <1st> layer to the <7th>.
The reason for this apparent ascendancy
is explained below;
as are the various layers and what is
known of them.
All of the layers of the plane of the 7
Heavens are bathed in a soft light of the
color
&& shade of the heaven itself. <>
Each of the layers is an ideal setting.
The gravity remains constant in these
heavenly planes,
so that a traveller is not made uncomfortable
by objects standing at right angles,
as they do on the plane of Nirvana.
There are seven planar layers to the Heavens.
The crossable barriers to ^higher^ layers
are found only at the highest physical point of each layer.
An individual at a barrier can breach
it as described in the general rules on the Outer Planes.
That brings the traveler to a deeper (higher)
layer of the Heavens, usu. at the lowest point of that layer.
A traveller from the Astral
would enter the 1st layer of the Seven Heavens,
climb the mountain to reach the barrier
on the 2nd layer,
and find himself at the bottom of another
mountain in the the 2nd layer.
For this reason,
the Seven Heavens have the illusion of
ascendancy,
that each planar layer is above the next,
just as the Hell
give the illusion of each plane descending deeper into a pit.
The names for the Seven Heavens come from
the Archon terminology for their layers.
Other inhabitants, mythoi, and pantheons
have their own names
(hobbits
call the Third Heaven The Green Fields and
call all the other layers of the Heavens by a native word that means "the
REST of the stuff").
1 = LUNIA (The Silver Heaven)
2 = MERCURIA (The Golden Heaven)
3 = VENYA (The Heaven of Pearls)
4 = SOLANIA (The Electrum Heaven)
5 = merTion (The Heaven of Platinum)
6 = Jovar (The Glittering Heaven)
7 = Chronias (The Illuminated Heaven) <theory: try to echo the art of illumination>
Portals: The
portals into Heaven are free-standing && permanent,
but as mentioned before, only exit into
the surf of the First Heaven, <alt>
which acts as holy
water. It is not possible to steer an astral viewing portal
onto
the island to make a {dry} landing, but
it is possible to raise
it far enough so that flying creatures
could enter the First Heaven without <alt>
getting wet.
Portals in Heaven resemble large
blocks of finished stones.
Those that touch the stone
are transported to either
Heaven is home to many
good and powerful
creatures, incl. planetars,
solars,
all manner of devas,
agathia,
foo creatures, hollyphants,
LG
visitors and pilgrims both human
&& otherwise, shedu,
lammasu,
ki-rin,
dragon
horses, and an occasional titan. Heaven is
also the home of the archons,
who are native to Heaven in
much the same way devils
are to Hell. <corrected>
Archons are the
common creatures of Heaven.
They joyously perform the duties called
upon them by their superiors
and the Greater Deities. Little is known
of archons, as their
activities usu. are more beneficial &&
subtle than the blunderings
of the lower plane races. There are five
types of Archons in
Heaven thus far identified:
Lanterns
are the lowest form of archons. They are the spirits of
the newly dead (the equivalents of larvae
in the Lower Planes). As <in Hades?>
the spirits of good && law, they
appear as soft bubbles of light
with dim awarenesses.
Hounds
are the first true archons. They serve as guardians,
watchmen, soldiers, and servants. They
appear to be perfectly
formed humans
with dogs' heads (they can shape
change at will
into dogs).
Wardens
appear to be bears with grasping hands,
sentient
eyes, and coats of golden
|| silvery fur. They are the watchmen
and observers. They have the power to
CAST any divination spell.
Swords
are the leaders of the hounds && wardens. They look
like radiant humans
with feathered wings and the heads of lions
and other great cats. They have prodigious
spell-casting abilities.
Tomes
are the most powerful of all known archons, though
their power does not match that of a deva
|| planetar. Tomes are
winged wih the heads of noble hawks
(in some cases owls).
Their power is knowledge;
they know much of secret weaknesses &&
unknown passages.
The connexion between
archons && devas, planetars,
and
solars
is unknown, though archons defer to the powers of the latter
creatures and follow their bidding. It
is unlikely that the planetars && solars
are ruling archons, but the issue is not
settled yet.
In any event, archons are only rarely
found outside of Heaven
and the neighboring planes of Arcadia
&& Paradise.
They do not actively seek out evil on
the PMPs,
though they battle evil where they encounter
it.
The Realms of Heaven
Yondalla (The Green Fields) | Arvoreen (The Green Fields) | Cyrrollalee (The Green Fields) | Moradin (4:Solania.Erackinar) | Berronar (4:Solania.Erackinar) |
Bahamut | Chung Kuel (4: Solania) | Kuan Yin (4: Solania) | Vishnu (2: Mercuria) | Surya (2: Mercuria) |
Ebisu (1: Lunia) | Girru (2: Mercuria) | - | - | - |
Yondalla
and the majority of the halfling mythos,
incl.
Arvoreen
and Cyrrollalee, inhabit a large realm
on the third layer
(known to halflings as the Green Fields).
Their domain is a combo
of burrowed households and small rustic
buildings of great
simplicity but much strength &&
warmth (most halflings believe it
is what is inside a house that counts).
Other deities of the halflings
visit this plane to seek advice and company,
and the demi-god
Brandobaris
often uses the Green Fields as a bolt hole when
he has angered some Great Power from another
plane. Yondalla
and her fellow deities are on good terms
with the archons. Often
very short incarnations of those creatures
(with halflign bodies
rather than human) appear to followers
of the halfling gods.
Moradin
and his spouse Berronar are the most
powerful god
&& goddess of the dwarven mythos.
They make their home
beneath the steep mountains of Solania,
which the dwarves call
Erackinar, the home of the Soul
Forge. The dwarven theologists
state with some conviction that it is
the heat of this forge, with
which Moradin tempers the spirits of his
people and their weapons,
that provides the warmth for this layer
of the Heavens. The
smoke from his foundry is siad to become
the mists that hang in
the vales. Moradin and Berronar are served
by dwarven spirits
similar to those in Clangeddin's
Host, with the xception that
their intended purpose is not battle,
but building and forging and
testing and bettering the race of dwarves.
Bahamut,
also called the Platinum Dragon and Draco Paladin,
is said to make his home in the Seven
Heavens, though there is
an equal chance that he makes his abode
in the plane of Air or a
Prime Material plane. Bahamut's
glittering palace has been
placed on separate occasions on the first,
second, third, and
fourth layers of the Seven Heavens. Either
the most powerful of
the good dragons maintains a number of
households, has found
a way to have his palace coexist on several
layers simultaneously,
or is capable of moving his celestial
abode from place to place at will.
The Chinese gods
Chung
Kuel and Kuan Yin make their
homes on the fourth layer, occupying adjacent
realms that span
the length of the mountaintops. Followers
of Chung Kuel seek out
the god of truth and testing for knowledge,
while those of Kuan Yin
for ask for peaceful mitigation of troubles
and blessing in
childbirth. These gods are served by archons
and spirit-folk.
The Indian mythos has two powerful beings
who occupy adjacent
realms in the second heaven: Vishnu,
the god of light && mercy,
and Surya, the god of the sun. Their realms
are huge expanses of
rich and fertile <rainforests> that
rise out of the planes. In these <rainforests> are
stone temples that detail the exploits
of the Lawful and good members
of the mythos over those considered evil
and chaotic. Common
to both of these realms is Garuda, king
of all birds.
Of the lesser powers, Ebisu
of the Japanese mythos, the deity
of good luck, is a native of Lunia
(the first heaven). He often
greets travelers in the guise of a poor
fisherman with a good
catch from the pier. (Ebisu also often
rescues those who are
foolish enough to drown in the ocean.)
Girru
of the Babylonian
mythos makes his abode in the second layer.
He leads a troop
of followers into battle with evil.
Both of these lesser gods are served by archons.
Regardless of the planar layer a deity
calls its home, it gains all
benefits for its home plane anywhere on
the plane.
(Notes)
Die Roll | Frequency |
2 | Very rare |
3 | Very rare |
4 | Very rare or rare |
5 | Rare |
6 | Rare |
7 | Uncommon* |
8 | Uncommon* |
9 | Common** |
10 | Common** |
11 | Common** |
12 | Common** |
13 | Common** |
14 | Uncommon* |
15 | Uncommon* |
16 | Rare |
17 | Rare |
18 | Very rare or rare |
19 | Very rare |
20 | Very rare |
* Alternately; choice of two very rare creatures.
** Alternately; choice of two rare creatures.
In Heaven:
The Germans schedule events.
The British greet you.
The French cook.
The Italians entertain.
In Hell:
The Italians schedule events.
The French greet you.
The British cook.
The Germans entertain.
Gary
On the subject, though,
I would prefer Heaven with the Italians cooking--my favorite cuisine,
then
Chinese,
then French (traditional
and provincial only).
<use Arabic font for the
opening quote>