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ARMOR CLASS: -6
MOVE: 15" (Sleipner:
24")
HIT POINTS: 400
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +3 or better weapon
to hit; also see below
MAGIC RESISTANCE: 85%
SIZE: M (6.5')
ALIGNMENT: Neutral good
WORSHIPPER'S ALIGNMENT: Good and neutral
beings
SYMBOL: Watching
blue eye
PLANE: Gladsheim (Valhalla)
CLERIC/DRUID: 30th level cleric (special)
(High Priest, 29: 999 999 7) <shaman> / 14th level druid (The Great
Druid: 666 654 3)
FIGHTER: 18th level ranger (Ranger Lord,
17: d222, mu22)
MAGIC-USER/ILLUSIONIST: 30th level magic-user
(Archmage, 29: 777 766 666)
THIEF/ASSASSIN: Nil
MONK/BARD: 15th level bard (Master Bard,
Cli: 333 33)
PSIONIC ABILITY: I
(5 minor, 2 major)
-
S: 25 | I: 25 | W: 25 |
D: 25 | C: 25 | CH: 25 |
Com: | - | - |
While Odin is supreme among the gods,
he has limitations that are dictated by
those that worship him.
He cannot raise the dead,
and healing
anyone forces him to sleep for 1-10 days.
otoh, he has great power
in the form of personal attributes.
His [telepathy] has a range of 300 miles,
he shape
changes at will,
and he inspires berserker rages in all
beings he chooses within 30 yards of his person.
Allies within
20 yards of him gain 4 levels of fighting ability
for a #number# of turns =equal= to the original #number# of levels each
of the individual beings had.
If Odin becomes angry, he can paralyze
<link> any non-divine creature he transfixes with his gaze (one being
per round, save vs. Paralysis at -4 applicable).
Gungnir:
Odin's spear
is called Gungnir;
it is a +5 weapon,
and in battle it points at the strongest
member of any enemy force (for Odin's personal attention).
Furthermore,
all adversaries within 20 yards when Odin
holds it aloft are stricken with fear (as the fear
symbol).
Those Odin allows to touch Gungnir (usually
in battle) will blessed with a double effect [prayer] for the duration
of the battle (but this takes one hit point away from the god per touch).
All enemies that dare touch Gungnir fare
much worse:
touchers of a different alignment from
Odin will be polymorphed <link> into normal ants (no save);
beings of the same alignment will suffer
loss of 50% of their original HP.
(NOTE: This works only when Odin is not
fighting with this weapon.)
<
Gungnir II
XP Value: 6,000
GP Value: 30,000
Legends & Lore
Odin's avatar carries Odin's
Spear,
a +5 weapon
with several special abilities:
in battle, it points at
the most powerful enemy;
when held aloft, all
enemies who can see it are
struck with fear; anyone
allowed to touch the spear
is blessed with a
double effect prayer;
anyone that touches the
weapon is polymorphed
into an ant (save to negate).
>
Odin's Bow is a +3 composite recurved bow and it can fire a total of 10 +3 arrows per melee round!
Odin's
Rune Wand: <font> is golden and etched with Norse Runes of
Power <font> on its surface.
It is an artifact and as such cannot be
detected by magical detection spells of any type.
Every time this wand is used,
the particular Rune <font> that represents
the power called within will shine.
The wand's powers are:
1. as a rod
of rulership
2. summons 1-4 elementals
of the All-Father's choice once per week
3. stores 12 spells
of Odin's choice
4. drains 6 energy levels
(alt) and 100 HP everytime it is grabbed
by any other being in the universe
5. causes instantaneous
death to any mortal touching it
Odin wears a +5 corselet of mail and a +5 helm in battle.
Draupnir: His ring Draupnir
is an item of great power.
It produces a non-magical twin to itself
worth 30,000 gold pieces every night,
if Odin desires.
Odin often gives these away to his faithful
servants,
the Einheriar
or those that please him greatly.
XP: 4,000
GP: 20,000
Odin has a pair of ravens,
a pair of wolves,
and a magical horse
that will be dealt with later in this section.
His halls and lodgings are numerous.
Among them are Valhalla (Odin's council
hall and the hall of many of the other gods),
Gladshelf, <image of a 1E shelf?>
and a palace Valaskialf,
Hlidskialf: where Hlidskialf,
his magical "all-seeing throne" is located
(treat as unlimited duration
crystal
ball with clairaudience).
He occasionally walks among men in the guise
of an old man riding a mangy horse. <light?, medium?, heavy?>
This is to find out how his cult is doing
on earth.
His curing power is rarely used,
and never on non-gods.
It forces him to go into a temporary coma
from which nothing can wake him.
During these times,
great mischief is often done by Loki
and others,
making Odin very reluctant to perform such
healings.
<shine>
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
authority; rulership | wolves, ravens | X | - | - | war helm | ring mail | sapphire | equinox | semiannually | burnt offering | temple hall |
Skills
Hunting
MU Spells
6.
death spell
death fog
9.
symbol of death
Freke and Gere (Odin's wolves)
FREQUENCY: Unique
NO. APPEARING: 2
ARMOR CLASS: 4
MOVE: 24"
HIT DICE/POINTS: 75 hp each
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-20
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 50%
INTELLIGENCE: Very
ALIGNMENT: Neutral
SIZE: L (10' at the shoulder)
LEVEL/X.P. VALUE: IX | 8875
These creatures are giant
black wolves <link?> with greying
muzzles.
They are able to travel about the planes
for Odin and tell him what is happening in the various
worlds.
They are able to teleport at will <link:
teleport without error> through the planes,
and they can see any hidden object and
sense all things magical. <link: locate object? & detect magic?>
Their bite does 2-20 points of damage and
they use it in the service of Odin.as punishers whenever
a human aids the giants <link> against the gods.
They attack as 16+ hit dice <HD> monsters.
<insert attack chart?>
Hugin and Munin (Odin's ravens) "Thought & Memory"
FREQUENCY: Unique
NO. APPEARING: 2
ARMOR CLASS: 2
MOVE: 1"/48"
HIT DICE/POINTS: 30 hp each
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Immune to magical control
MAGIC RESISTANCE: 75%
INTELLIGENCE: Very
ALIGNMENT: Neutral
SIZE: S (3')
LEVEL/X.P. VALUE: VI | 815
These ravens
are used for aerial reconaissance and are able to carry verbal messages
from Odin to those he wishes to communicate with.
They are immune to magical control of any
type and have the ability to teleport from plane to plane. <link: teleport
without error>
They attack as 7 hit dice <HD> monsters,
<include attack chart?>
doing 1-8 points of damage with shrewd
strikes from their beaks. <note: see "raven" in the MM2>
They are Odin's spies,
and he is able to see and hear through
them.
When the other gods are away from home,
these creatures may be used to warn them
of impending attacks,
which Odin may become
aware of by using his "all-seeing throne". <link>
Sleipner (Odin's eight-legged steed)
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: -1
MOVE: 24"
HIT DICE/POINTS:
200 hp
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-20/2-20/1-10
SPECIAL ATTACKS:
Nil
SPECIAL DEFENSES:
Nil
MAGIC RESISTANCE:
25%
INTELLIGENCE: Very
ALIGNMENT: Lawful
neutral
SIZE:
L (12' at the shoulder)
LEVEL/X.P. VALUE:
X | 20,600
This animal <link?>
won't usually let anyone but Odin ride it,
though it will at
all times take beings in xtreme need on one-ride trips to safety at Odin's
order.
Odin
was known to honor some xceptionally fine heroes in death by letting a
Valkyrie
pick up that hero on Sleipner.
In battle,
the creature moves
so FAST and with such agility that only one being can attack its rider
per round.
It also teleports
at will through all the planes <link: teleport
without error> and can be ridden in any medium (air, earth, water,
and the like).
Sleipner is gray in
color,
with its shank
section showing white
on each of its eight legs.
The creature can
pull almost any weight,
but will obey only
one master at a time.
It fights as a 16+
HD monster, <incl atk chart?>
biting for 1-10 points
and kicking with its fore-hooves for 2-20 points each.
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