Odin


Freke and Gere
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Hugin and Munin
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Sleipner
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-
Norse Mythos
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-

Greater god

ARMOR CLASS: -6
MOVE: 15" (Sleipner: 24")
HIT POINTS: 400
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +3 or better weapon to hit; also see below
MAGIC RESISTANCE: 85%
SIZE: M (6.5')
ALIGNMENT: Neutral good
WORSHIPPER'S ALIGNMENT: Good and neutral beings
SYMBOL: Watching blue eye
PLANE: Gladsheim (Valhalla)
CLERIC/DRUID: 30th level cleric (special) (High Priest, 29: 999 999 7) <shaman> / 14th level druid (The Great Druid: 666 654 3)
FIGHTER: 18th level ranger (Ranger Lord, 17: d222, mu22)
MAGIC-USER/ILLUSIONIST: 30th level magic-user (Archmage, 29: 777 766 666)
THIEF/ASSASSIN: Nil
MONK/BARD: 15th level bard (Master Bard, Cli: 333 33)
PSIONIC ABILITY: I (5 minor, 2 major)


-
 
S: 25 I: 25 W: 25
D: 25 C: 25 CH: 25
Com: - -

While Odin is supreme among the gods,
he has limitations that are dictated by those that worship him.

He cannot raise the dead,
and healing anyone forces him to sleep for 1-10 days.
otoh, he has great power in the form of personal attributes.
His [telepathy] has a range of 300 miles,
he shape changes at will,
and he inspires berserker rages in all beings he chooses within 30 yards of his person.
Allies within 20 yards of him gain 4 levels of fighting ability for a #number# of turns =equal= to the original #number# of levels each of the individual beings had.
If Odin becomes angry, he can paralyze <link> any non-divine creature he transfixes with his gaze (one being per round, save vs. Paralysis at -4 applicable).

Gungnir:

Odin's spear is called Gungnir;
it is a +5 weapon,
and in battle it points at the strongest member of any enemy force (for Odin's personal attention).
Furthermore,
all adversaries within 20 yards when Odin holds it aloft are stricken with fear (as the fear symbol).
Those Odin allows to touch Gungnir (usually in battle) will blessed with a double effect [prayer] for the duration of the battle (but this takes one hit point away from the god per touch).
All enemies that dare touch Gungnir fare much worse:
touchers of a different alignment from Odin will be polymorphed <link> into normal ants (no save);
beings of the same alignment will suffer loss of 50% of their original HP.
(NOTE: This works only when Odin is not fighting with this weapon.)

<
Gungnir II
XP Value: 6,000
GP Value: 30,000
Legends & Lore
Odin's avatar carries Odin's Spear, a +5 weapon
with several special abilities: in battle, it points at
the most powerful enemy; when held aloft, all
enemies who can see it are struck with fear; anyone
allowed to touch the spear is blessed with a
double effect prayer; anyone that touches the
weapon is polymorphed into an ant (save to negate).
>

Odin's Bow is a +3 composite recurved bow and it can fire a total of 10 +3 arrows per melee round!

Odin's Rune Wand: <font> is golden and etched with Norse Runes of Power <font> on its surface.
It is an artifact and as such cannot be detected by magical detection spells of any type.
Every time this wand is used,
the particular Rune <font> that represents the power called within will shine.
The wand's powers are:

    1. as a rod of rulership
    2. summons 1-4 elementals of the All-Father's choice once per week
    3. stores 12 spells of Odin's choice
    4. drains 6 energy levels (alt) and 100 HP everytime it is grabbed by any other being in the universe
    5. causes instantaneous death to any mortal touching it

Odin wears a +5 corselet of mail and a +5 helm in battle.

Draupnir: His ring Draupnir is an item of great power.
It produces a non-magical twin to itself worth 30,000 gold pieces every night,
if Odin desires.
Odin often gives these away to his faithful servants,
the Einheriar or those that please him greatly.
XP: 4,000
GP: 20,000

Odin has a pair of ravens,
a pair of wolves,
and a magical horse that will be dealt with later in this section.

His halls and lodgings are numerous.
Among them are Valhalla (Odin's council hall and the hall of many of the other gods),
Gladshelf, <image of a 1E shelf?>
and a palace Valaskialf,

Hlidskialf: where Hlidskialf,
his magical "all-seeing throne" is located (treat as unlimited duration crystal ball with clairaudience).

He occasionally walks among men in the guise of an old man riding a mangy horse. <light?, medium?, heavy?>
This is to find out how his cult is doing on earth.

His curing power is rarely used,
and never on non-gods.
It forces him to go into a temporary coma from which nothing can wake him.
During these times,
great mischief is often done by Loki and others,
making Odin very reluctant to perform such healings.
 

<shine>
 
 

                                                                          Clerics                       Raiment                                                                                                   Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
authority; rulership wolves, ravens X - - war helm ring mail sapphire equinox semiannually burnt offering temple hall


Skills
Hunting
 

MU Spells

6.
death spell
death fog

9.
symbol of death



 

Freke and Gere (Odin's wolves)

FREQUENCY: Unique
NO. APPEARING: 2
ARMOR CLASS: 4
MOVE: 24"
HIT DICE/POINTS: 75 hp each
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-20
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 50%
INTELLIGENCE: Very
ALIGNMENT: Neutral
SIZE: L (10' at the shoulder)
LEVEL/X.P. VALUE: IX | 8875

These creatures are giant black wolves <link?> with greying muzzles.
They are able to travel about the planes for Odin and tell him what is happening in the various worlds.
They are able to teleport at will <link: teleport without error> through the planes,
and they can see any hidden object and sense all things magical. <link: locate object? & detect magic?>
Their bite does 2-20 points of damage and they use it in the service of Odin.as punishers whenever a human aids the giants <link> against the gods.
They attack as 16+ hit dice <HD> monsters.
<insert attack chart?>

Hugin and Munin (Odin's ravens) "Thought & Memory"

FREQUENCY: Unique
NO. APPEARING: 2
ARMOR CLASS: 2
MOVE: 1"/48"
HIT DICE/POINTS: 30 hp each
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Immune to magical control
MAGIC RESISTANCE: 75%
INTELLIGENCE: Very
ALIGNMENT: Neutral
SIZE: S (3')
LEVEL/X.P. VALUE: VI | 815

These ravens are used for aerial reconaissance and are able to carry verbal messages from Odin to those he wishes to communicate with.
They are immune to magical control of any type and have the ability to teleport from plane to plane. <link: teleport without error>
They attack as 7 hit dice <HD> monsters, <include attack chart?>
doing 1-8 points of damage with shrewd strikes from their beaks. <note: see "raven" in the MM2>

They are Odin's spies,
and he is able to see and hear through them.
When the other gods are away from home,
these creatures may be used to warn them of impending attacks,
which Odin may become aware of by using his "all-seeing throne". <link>
 

Sleipner (Odin's eight-legged steed)

FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: -1
MOVE: 24"
HIT DICE/POINTS: 200 hp
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-20/2-20/1-10
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 25%
INTELLIGENCE: Very
ALIGNMENT: Lawful neutral
SIZE: L (12' at the shoulder)
LEVEL/X.P. VALUE: X | 20,600

This animal <link?> won't usually let anyone but Odin ride it,
though it will at all times take beings in xtreme need on one-ride trips to safety at Odin's order.
Odin was known to honor some xceptionally fine heroes in death by letting a Valkyrie pick up that hero on Sleipner.

In battle,
the creature moves so FAST and with such agility that only one being can attack its rider per round.
It also teleports at will through all the planes <link: teleport without error> and can be ridden in any medium (air, earth, water, and the like).


 

Sleipner is gray in color,
with its shank section showing white on each of its eight legs.
The creature can pull almost any weight,
but will obey only one master at a time.
It fights as a 16+ HD monster, <incl atk chart?>
biting for 1-10 points and kicking with its fore-hooves for 2-20 points each.


 
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