BULLYWUG
(Frog-man)
FREQUENCY: Rare ([Dungeon
Level I])
FREQUENCY: Rare ([Temperate Wilderness
Forest], [Temperate Wilderness Swamp])
FREQUENCY: Rare ([Tropical Wilderness
Swamp])
<chk above>
NO. APPEARING: 10-80
ARMOR CLASS: 6 (or better)
MOVE: 3" // 15"
HIT DICE: 1
% IN LAIR: 20%
TREASURE TYPE: [J], [K], [M], [Q] (x 5)
& [C] (magic only) in lair
NO. OF ATTACKS: 3 or 1
DAMAGE/ATTACK: 1-2/1-2/2-5 or by weapon
<default: spear? javelin?>
SPECIAL ATTACKS: Hop
SPECIAL DEFENSES: Camouflage
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to average
ALIGNMENT: Chaotic evil
SIZE: S to M
LEVEL/X.P. VALUE:
Regular = I | 18 +
1
Leader = II | 36 +
2
Shaman or Great Chief
= III | 80 + 3
SAVES: 14.15.16.17.17
The bullywugs are a batrachian race of
bipedal monsters which inhabit wet places
--
rainy forests, <rainforests: in WSG
terms, trofo, perhaps subtrofo, as well>
marshes,
damp caves
or virtually any other place which is shady
or dark and has water
nearby,
for bullywugs need to dampen their skins
from time to time.
Some types of these creatures are more
intelligent than others.
The intelligent groups tend to dwell in
caves || deserted human habitations,
and they will usually <(76%+)?> have
armour,
shields and various forms of weapons
(use the example of human bandits
for arms and armour).
d10 | Weapon/Armor | d% |
1 | chainmail & shield, sword | 10% |
2 | leather armor& shield, spear | 10% |
3 | leather armor, light crossbow | 10% |
4-7 | leather armor& shield, sword | 40% |
8 | leather armor, pole arm | 10% |
9 | leather armor, light crossbow | 10% |
0 | leather armor, short bow | 10% |
shield = large
shield, small shield, small
wooden shield
The less advanced bullywugs hate their
more intelligent fellows and war upon
them.
<UA: 2 seperate creatures, and stupid
bullys vs. smart bullys = TP (TARGET priority) 1>
Unless encumbered by armour and shield,
a bullywug is able to swim rapidly <(15")>.
Even with such encumbrance,
a bullywug can swim at 9" SPEED.
Likewise,
with or without adornment,
a bullywug can hop forward 3" or upwards
11/2".
In doing so,
the creature adds +1 to its 'to hit' die
rolls or rolls.
If it is using an impaling weapon,
the bullywug delivers double damage as
a result of a successful hopping attack.
The hopping attack with a weapon is their
normal means of melee.
However bullywugs without access to weapons,
or those which have been disarmed,
will still hop to the attack in which
case they use two claws (1-2 hit points <HP> of damage each) and a bite
(2-5 hit points <HP> of damage).
Camouflage:
Bullywugs have a chameleon<colour in, like camouflage? : do same with
link in SD, above?>-like power;
their skin colouration <colour?> can
be [grey], [green] or [brown] in light or dark shades. <do full colouring,
do not bold the camouflage heading, added, to keep it subtle>
Thus, if motionless and in an AREA which
allows the use of the camouflage <color> power,
a bullywug is 75% unlikely to be noticed
(this applies to [infravision] as well, as the colour <colour> alteration
also alters body heat).
When attacking unnoticed from camouflage
<colour> conditions,
the bullywug has a 3 in 6 chance of surprising
its victim (5 in 6 if it is hopping to the attack).
The major weakness of these creatures is
that unless they are employing long weapons,
their attacks always take place after
those of their opponents,
due to slow speed of movement or exposure
while hopping.
Note that a weapon can be set against
a hop just as against a charge (which, in effect, a hop is).
+ Bullywugs form organised bands and are always led by a large individual with a full 8 hit points.
+ If 30 or more of these creatures are
encountered,
there will be at least
5 large individuals and a leader of 10-13 hit points (effectively a 2-dice
monster) doing +1 damage on all attacks.
+ Those using armour, etc. will also have a 10% chance per ten <(10)> creatures in the group of having a tribal shaman of 11-14 hit points<HP>.
+ Groups of 60 or more will have a great chief of 16-19 hit points <HP> which does +2 damage on all attacks.
<+, space, added to above>
These creatures will readily serve chaotic
evil masters,
human or otherwise.
It is rumoured that bullywug-human crossbreeds
are viable and that certain degenerate humans dwell in mixed communities
with these monsters,
serving unnamed things from caverns deep
beneath the earth.
The bullywugs have their own,
rather primitive language and the more
intelligent ones can converse rather haltingly in the common tongue,
though their vocabulary is rather limited.
They are held in disdain by the [sahuagin],
who will occasionally raid a bullywug
lair for sport and out of sheer malice,
eating any captive alive.
Lizard
men will rarely associate with bullywugs,
though there is no open hostility towards
them.
by Gary Gygax and Luke Gygax
<Note: add belts (3 sp - 0.3#), to each bullywug's TREASURE, as a default>
<Note: See OSRIC.196, Batrachians. These would perhaps be the equivalent of bullywugs, and some of them might worship Cthulhu.>