ARMOR CLASS: 2
MOVE: 18"/36"
HIT POINTS: 400 <(wings)>
NO. OF ATTACKS: 30
DAMAGE/ATTACK: 1-10 (x30)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Immune to magical control, +2 or better weapon to
hit, regeneration
MAGIC RESISTANCE: 80%
SIZE: L (100' tall)
ALIGNMENT: Chaotic evil
WORSHIPER'S ALIGN: Chaotic evil
SYMBOL: Image of
PLANE: PMP
CLERIC/DRUID: Nil
FIGHTER: As 16+ HD monster
MAGIC-USER/ILLUSIONIST: Arch-mage (M20: 55555 4332)
MAGIC-USER/ILLUSIONIST: Wu Jen (WJ20: 666 554 33) <Wu
Jen with a specialization in water spells>
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: I
STORY: The Call of Cthulhu, by H.P. Lovecraft <>
S: 25 | I: 20 (96%, 12) | W: 23 |
D: 20 | C: 25 | CH: -7 |
Com: | - | - |
is a bloated humanoid form
100 feet high with an octopoid head and a face of tentacle-like cilia.
It<x> has scaly, rubbery skin, and prodigious hands and feet with
curved talons.
A pair of folded bat-like wings protrude from between its shoulders.
usually attacks both physically
&& psionically.
He can regenerate 10 HP per melee round.
He teleports up to one-half mile at will and is totally immune to the
effects of water, cold, and vacuum.
He can call up from the sea 10-100 of the Deep
Ones.
He will retreat into his lair if confronted with an intact Elder
Sign, another of the Old Ones (such as Hastur),
or some natural catastrophe, such as the re-sinking of the city of R'lyeh
into the sea.
Clerics Raiment Sacrifice/Propitiation
Sphere of Control | Animal | M | F | N-H | Head | Body | Color(s) | Holy Days | Frequency | Form | Place of Worship |
water | n/a | X | X | X | bare | n/a | yellow-gray | summer solstice | annually | human | underwater caverns <sea caves> |
is served by the Deep
Ones as well as his human worshipers, who often interbreed with fish-men.
's cult is usually hidden
&& secret, and is dedicated to bringing about 's
return and conquest of the world.
"Ph'nglui mglw'nafh R'lyeh
wagh'nagl fhtagn." -- "In his house in R'lyeh dead
waits dreaming."
R'lyeh is a great sunken city of non-Euclidian geometry hidden somewhere
beneath the ocean.
So bizarre is its construction that anyone entering the city (which
occasionally rises above the waves) must make saving throws at +4 against
fear and insanity.
lies in a huge stone structure
sealed with the Elder Sign (q.v.).
If the seal is broken and the god released, everyone (and/or everything)
in a radius of 100 miles must make a saving throw against death or go insane.
This insanity lasts for a number
of months equal to the creature's INT.
Created By H.P. Lovecraft
Cthulhu Mythos | - | The Call of Cthulhu (full text) | - | DDG |
(M20: 55555 4332)
1st:
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:
(WJ20: 666 554 33)
(-1 save to all water spells: they do +1 damage)
(Cthulhu has a +1 on all saves vs. water spells)
1st: still water, swim, water protection
2nd: amimate water, ice knife,
3rd: cloudburst
4th: dream vision
5th: cone of cold, conjure elemental,
water to poison
6th: lower water, part water
7th: ice blight, reanimation
taboo1=?
taboo6=?
taboo11=?
taboo16=?