FREQUENCY: Rare ([Temperate Wilderness Forest], [Temperate Wilderness Swamp])
FREQUENCY: Rare ([Tropical Wilderness Forest],
[Tropical Wilderness Swamp])
FREQUENCY: Rare ([Dungeon Level I])
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 3"
HIT DICE: 1
% IN LAIR: 10%
TREASURE TYPE: Nil
NO. OF ATTACKS: Nil
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low-average
ALIGNMENT: Neutral with chaotic tendencies
SIZE: S (3' long)
LEVEL/X.P. VALUE: I | 14 + 1
SAVES: 14.15.16.17.17
This small creature
is similar to an armadillo with an 'armoured' upper
surface of small interlocking
'plates' of tough leathery skin. It feeds
xclusively on leaves && small
insects and is rarely found outside
such areas (such as woodland
&& marshland) where there is a
copious
supply of such food.
Its upper surface armouring is attractively
patterned in shades of brown white while
its underbody is light grey flecked with small
green patches.
Set in its head, immediately above its
eyes, is a large ruby.
This is actually part of the animal and
if the beast dies the ruby will shatter into worthless dust.
The creature may, however, be coaxed into
giving up its ruby by a wizard (or anyone of equal status) who are uses
a <MU11, prb>
charm
monster || charm animal ability.
The gem is usu. (70%)
500 gp value though rare specimens (25%)
have a 1,000 gp gems and
there is a 5% chance that a carbuncle
will have a 5,000 gp gem. If
successfully removed a carbuncle's gem
will regrow at the rate of
100 gp per month. The value of the gem
may change each time it
regrows.
The creature has empathy
and telepathy, communicating
via the latter,
and also slight powers of prophecy concerning
the immediate future.
Its power of empathy enables it
to understand the character of
each person it encounters and now what
that person knows, though
its intelligence does not permit it to
formulate more than very basic concepts.
If attacked, it puts up no resistance and
is easily captured. It can will
itself to die, however -- it has no fear
or conception of death and will
give up its life if placed under duress.
It will usually approach a party
of adventurers and communicate the value
of its gem to them,
seeking to accompany the party. When this
objective has been
achieved, however, and it has gained the
confidence of the party, its
malicious nature will lead it to try to
cause disruption within the group,
using selective telepathy and prophecies,
true and false, to breed
hostility, suspicion, and even fighting
between party members.
Alternatively -- but rarely -- it may
communicate secretly with
nearby monsters to enrage them into attacking
the party. Its motives
in spreading such dissidence are not entirely
clear, but it is the belief
of certain sages
that the carbuncle's inability to comprehend death
makes it fascinated by combat and particularly
by death, to the extent
that it will do its utmost to promote
such events.
Having achieved its objective, the carbuncle
will watch the events in
morbid fascination then, choosing an opportune
moment, it will
quietly slip away.
by Albie Fiore