GALLTRIT (Gremlin)

<image needs wings>

FREQUENCY: Very rare ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level II])

NO. APPEARING: 1-4
ARMOR CLASS: 2
MOVE: 3" / 18" (MC: B)
HIT DICE: 2 HP
% IN LAIR: 20%
TREASURE TYPE: 1-3 gems
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-2
SPECIAL ATTACKS: Blood drain; anti-coagulant; anaesthesis
SPECIAL DEFENSES: Nil
INTELLIGENCE: Average
ALIGNMENT: Chaotic evil
SIZE: S (1/2' tall)
LEVEL/X.P. VALUE: II | 32

The galltrit is a small (1/2' tall) winged gremlin with a nasty disposition.
It is coloured a stone grey, which combined with its small size makes
it difficult to detect -- humans and most demi-humans detect them 1 chance in 8, elves 1 chance in 6.

A galltrit will be found in areas containing dung, carrion or offal. It
will attack if disturbed (e.g. by noise) by flying onto a victim -
preferably unnoticed - and biting for 1-2 hit points of damage,
locking i t s teeth into the victim's skin. If the galltrit gains surprise
prior to attacking, this initial attack will be at +3 hit probability.

The saliva of the galltrit has an anaesthetic effect, deadening the
nerves and skin local to the bite for a full turn, during which the
galltrit sucks blood at the rate of one hit point of damage per melee
round. Every four melee rounds the anti-coagulant in the saliva
reduces the victim's constitution by one point for as many days as the
number of hit points drained (e.g. after 10 melee rounds the galltrit
has drained 10 points of blood and the victim has lost two points of
constitution which will be restored after 10 days).

A galltrit will rarely remain in contact with a victim for more than
one full turn even if not noticed, and will try to flee as soon as its
presence is detected (note that, if the creature is not noticed in its
initial attack, it will not be noticed by the victim of that attack
thereafter because of the anaesthesis; the victim will sense the loss of
blood after a time and will feel his constitution waning, but only then
will he be conscious enough of the effects of the attack to consider
searching for the cause).

If a victim loses three constitution points (albeit temporarily) he will
collapse and the galltrit's presence is almost certain to be revealed at
that time. After collapse the victim will take two full turns td recover
(and 12 days to regain the lost constitution).
 

        by Trevor Graver