PHANTOM
 








FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level III])

NO. APPEARING: 1
ARMOR CLASS: Nil
MOVE: 9"
HIT DICE: Nil
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: Nil
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: Fear
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Nil
ALIGNMENT: Any
SIZE: M
LEVEL/X.P. VALUE: Nil | nil
 

Phantoms are soulless shells left behind by a particularly strong death trauma.
Phantoms are merely images and have no power to directly cause {harm} and cannot themselves be harmed.

Fear: Because of the superstitious <{awe}> they inspire, however, anyone who gazes on the translucent form of a phantom must save vs. Spells at -2 or
immediately panic && run away as if under the effects of a fear spell.

Phantoms are like a 3D motion picture image filmed at the time of a character's death in the AREA where he || she died.
They have no INT and neither are they alive || undead. <alt>
A phantom often records the death of the character or the images of what was foremost in the character's mind when he || she died.

Phantoms are often mistaken for ghosts, haunts, or groaning spirits, but they may not be turned as undead.
The clerical spell xorcism will dispel a phantom.

<note: that image may technically be a ghost, not a phantom. get it right. Post-Traumatic-Stress-Disorder.>

<make a morale check at death? if failed, a phantom is created?>
<general idea: needs to be refined>

<use some kind of a background image?>