PHANTOM
FREQUENCY: Very rare
([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness
Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Dungeon Level III])
NO. APPEARING: 1
ARMOR CLASS: Nil
MOVE: 9"
HIT DICE: Nil
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: Nil
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: Fear
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Nil
ALIGNMENT: Any
SIZE: M
LEVEL/X.P. VALUE: Nil | nil
Phantoms are
soulless shells left behind by a particularly strong death
trauma.
Phantoms
are merely images and have no power to directly cause {harm}
and cannot themselves be harmed.
Fear: Because of the superstitious
<{awe}> they inspire, however, anyone who gazes on the translucent form
of a phantom must save
vs. Spells at -2 or
immediately panic && run
away as if under the effects of a fear spell.
Phantoms are
like a 3D motion picture image filmed at the time of a character's
death
in the AREA where he || she died.
They have no INT
and neither are they alive || undead. <alt>
A phantom
often records the death of the character
or the images of what was foremost in the character's mind when he || she
died.
Phantoms are
often mistaken for ghosts, haunts,
or groaning spirits, but they may
not
be turned as undead.
The clerical spell xorcism
will dispel a phantom.
<note: that image may technically be a ghost, not a phantom. get it right. Post-Traumatic-Stress-Disorder.>
<make a morale check at
death?
if failed, a phantom is created?>
<general idea: needs
to be refined>
<use
some kind of a background image?>