CIRCUMSTANCES OF BIRTH
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By the nature of the topic, not much can
be offered in the way of
“rules” for ascertaining the origin &&
background of characters in
the campaign
milieu. Virtually all such decisions must be made by the
individual DM, so that the results fit
smoothly into the adventuring
environment that he or she has designed.
As a starting
point, however, the following tables will
suffice for those who wish to
determine what role fate has played with
regard to when and how a
character came into the world.
Dice Roll | Order of Birth |
01-05 | Only child |
06-10 | 1st child |
11-20 | 2nd child |
21-35 | 3rd child |
36-50 | 4th child |
51-65 | 5th child |
66-80 | 6th child |
81-85 | 7th child |
86-90 | 8th child |
91-94 | 9th child |
95-97 | 10th child |
98-99 | 11th child |
00 | 12th child |
Dice Roll | Marital Status |
01-80 | Parents legally married |
81-00 | Parents unmarried* |
* The child of unmarried parents is typically
one social class lower
than the social class of the father.
Dwarves, all | -15 to dice rolls on both tables |
Elves | Modify dice rolls on both tables as follows: |
Drow | -15 |
Gray | -30 |
High | -20 |
Wood | -10 |
All others | -15 |
Gnomes, all | -20 to dice rolls on both tables |
Half-elves | -10 to dice rolls on both tables |
Halflings, all | -10 to dice rolls on both tables |
Half-orcs | +10 to dice rolls on Birth Table,
+75 to dice rolls on Marital Status Table |
Humans | no modifiers to dice rolls |