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Evard's Black Tentacles
(Conjuration/Summoning)
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Effect: By means of this spell the
caster creates many rubbery,
black tentacles in the AREA of effect
of the dweomer.
These waving members seem to spring forth
from the earth,
floor,
or whatever surface is underfoot -- including
water.
Each tentacle is 10' long,
AC4,
and takes as many points of damage as
the magic-user who cast the spell has levels
of experience.
Furthermore,
there will be one such tentacle for each
of the levels of experience of the spell caster.
Any creature within range of the writhing
tentacles is subject to attack.
If more than one target is within range
of a tentacle,
the probability of attack on each is determined
and the result found by die roll.
A victim of a tentacle attack must make
a saving throw versus spell.
If this succeeds,
the victim takes 1-4 points of damage
from initial contact with the tentacle,
and it is then destroyed.
Failure to save indicates that the damage
inflicted will be 2-8 points,
the ebon member is wrapped around its
victim,
and damage will be 3-12 points on the
second and succeeding rounds.
Since these tentacles have no intelligence
to guide them,
there is the possibility that they will
entwine any object -- a tree, post, pillar --
or continue to squeeze a dead opponent.
Once grasped,
a tentacle remains wrapped around its
chosen TARGET until the tentacle is destroyed by some form of attack or
it disappears due to the expiration of the dweomer's duration.
MC: A piece of tentacle from a giant octopus || giant squid.
"Also some of the spells
and magic items found in the game were inspired from one or another of
Jack Vance’s works.
Notable are the Imprisonment
and Evard’s Black Tentacles spells.
The latter was devised
after reading the short story, “The Bagful of Dreams” in FLASHING SWORDS
#4 published in 1977 —
not in time for my work
on the Player’s Handbook but added to it later in the Unearthed Arcana
supplement." - Gary Gygax, Jack Vance and the D&D game
Evard is an NPC of
the Greyhawk campaign. - D68.24
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