SOCIAL CLASS AND RANK
- | - | Circumstances of Birth | - | - |
The Campaign | - | - | - | Unearthed Arcana |
The DM should determine the social class of each character
he or she has in the campaign. This is accomplished by use of
the Social Class Table given below. You will note that this
table does
not include any social or political information, but that guidelines
of
this sort are included in a reference immediately following the table.
This allows the DM to model the social class distinctions to the tenor
of his or her individual milieu.
Social Class Table <I added the 3rd column>
Dice roll | Social (/Economic Class) | Classes (Human) |
01-04 | Lower Lower Class (LLC) | T, A, Bar |
05-10 | Middle Lower Class (MLC) | F |
11-20 | Upper Lower Class (ULC) | D, R |
21-35 | Lower Middle Class (LMC) | MU, I |
36-55 | Middle Middle Class (MMC) | C |
56-87 | Upper Middle Class (UMC) | Cav*, P* |
88-96 | Lower Upper Class (LUC) | - |
97-99 | Middle Upper Class (MUC) | - |
00 | Upper Upper Class (UUC) | - |
Typical members of a class
LLC | Freed slaves, peasants, tinkers, vagabonds, beggars, criminals, low-level thieves, low-level and mid-level assassins |
MLC | Herdsmen, laborers, peddlers, actors, jugglers, men-at-arms, low-level barbarians, mid-level thieves, high-level assassins, low-level bards |
ULC | Freemen, tradesmen, petty officers, money-changers, fences, low-level fighters, high-level thieves |
LMC | Artisans, craftsmen, petty merchants, junior officers, bankers, landless knights, druids, rangers |
MMC | Landed gentry, merchants, petty officials, senior officers, landless petty nobles, mid-level fighters, low-level magic-users, low-level illusionists |
UMC | Guild masters, great merchants, military commanders, officials, landless nobles, lesser clerics, high-level fighters, mid-level magic-users, mid-level illusionists |
LUC | Great landed gentry, generals and marshals, greater officials, knights, mid-level clerics, cavaliers, paladins, high-level magic-users, high-level illusionists |
MUC | Knights, commanders, great clerics, nobles, high-level paladins, very
high-level magic-users and illusionists
|
UUC | Great nobles, sovereign nobility, royalty |
For PCs, initial social status has no effect on starting
money ? equipment, with the exception of cavaliers ? paladins.
Rules for starting gold ? equipment for those classes are detailed
under the "Money" heading in the Player's Section of this book. ?>
The various occupations and status positions can be adjusted as required
by the background of each milieu. The positioning of non-humans is
entirely dependent upon the individual milieu. As a general
rule, a human society would probably consider the non-humans as:
Dwarves -- MMC (they are reputed to have gold and
gems!)
Elves -- ULC (wood elves) to LUC (gray elves)
Halflings -- ULC (they are small ? rustic)
Half-elves -- Slightly above a human counterpart
Half-orcs -- LLC
Social Class ? Profession: As a general rule, any character must
have a social status of, at the lowest, one rank below that specified
for
his or her profession in the milieu. For instance, using the system
outlined
above, a character embarking on a career as a fighter must have a social
standing of no lower than Middle Lower Class, and conversely
a character with a standing lower than that cannot hope to
make his or her way in the fighter profession. At the lowest extreme,
this means that a character born to the Lower Lower Class can be
only a thief or assassin or barbarian. ?>
Richard wrote:
Gary, in your Unearthed
Arcana book for ADandD 1st edition, it is printed that social-class status
and PC adventurer-class can be adjusted to be in accord with the background
of the campaign-mileux. For ADandD 1st edition, what background history
of what campaign mileu allows magic spellcasting PCs and|or NPCs to be
lower-lower-class, middle-lower-class, or upper-lower-class?
Heh...
Who cares?
Okay, seriously, have a look at the Living Fantasy reference book from Troll Lord Games for a thorough discussion of Socio-Economic Classes in the fantasy milieu;)
Cheers,
Gary
Richard wrote:
Thanks for your effort to
answer, Gary. Is that Troll Lord Games Living Fantasy book compatible with
your 1st edition ADandD role-playing game?
Welcome.
The whole line of Gygaxian Fantasy world reference books are generic and usable for any fantasy RPG or for writing adventures or fiction.
Cheers,
Gary
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