20. Taskmasters' Chamber

This room once had windows in the east wall, but they have been
bricked up. A dwarf character has the usual chance to detect the
new stonework.<75%>
 
This darkened chamber reeks of sweat and filth. 2 braziers
brimming with glowing coals provide dim light.

A low stone slab sits near the north wall, and a heap of dirty
furs lies against the south wall. A collection of chains, manacles,
and leather straps hangs from the ceiling. A heavy wooden rack
that holds whips, prods, knives, and irons stands near the slab.

The pile of furs hides 2 leather pouches, each holding 100 gp.

Brubgrok had this chamber built to serve as a chapel for his elemental
cleric allies. The clerics preferred the depths of the quarry,
however, and now this room belongs to Snikscab and Nubgrod,
2 bugbears tasked with training and disciplining slaves. The
bugbears are present about 1/2 the time (roll 1d6; they are here
on a 1–3); otherwise, they are harassing the slaves in area 21.

Bugbears (2): AC 5; MV 9”; HD 3+1; hp 14 <17> each; #AT 1; D 2–8 <+1>;
SA surprise on a 1–3 on 1d6.
<THACO 16>
<Total XP 406>

Although the bugbears are stealthy and cunning, they have become
accustomed to making slaves cringe with little more than a
nasty look. In a fight, they try to focus on weak opponents that they
can defeat quickly and perhaps sow despair among the enemy.

Although the bugbears are stealthy and cunning, they have become
accustomed to making slaves cringe with little more than a
nasty look. In a fight, they try to focus on weak opponents that they
can defeat quickly and perhaps sow despair among the enemy.

Snikscab and Nubgrod are generally aware of what’s going on
around them. If they detect any disturbance on the upper level,
they go to guard the slaves in area 21. The bugbears have a set
of keys for all the manacles in the guardhouse, which one or the
other carries at all times.

>>21.