These double doors
are each 5 feet wide
&& 10 feet high. Beyond them is a corridor stretching as far as the eye can see. Every 10 feet there are statues in niches on both sides. These statues are lifelike carvings of orcs && gargoyles, set on 5- foot-high pedestals. They are in a series of orc-gargoyle, orc-gargoyle. Each orc carries a different weapon in an attack position, while the gargoyles are crouched, ready to spring at an unknown foe. All the statues are [clean] and look relatively new. |
A glyph
of warding has been CAST across
the 10-foot section of passageway marked
by the X. If stepped on without proper
precautions,
this glyph releases its energy at the
gargoyle statues to either side, causing
them
to be flung into the hallway. Characters
in
in the 2nd rank must SAVE
vs. paralyzation
|or| suffer full damage
from 1 of these <full damage = 12 points?>
statues. A successful save reduces damage
by 1/2. The statues make a great deal of
noise,
negating any chance for surprise
in
encounter area 18.
The statues are NOT animated in any way.
Room 17: +4 for attempting to find
trap.
Room 17: +8 for casting dispel
magick.
>>18.