This wooden
building is in gurd condition.
In it is a row of stalls for horses, 3 of which are occupied @ the moment. Tack hangs from the walls, and 3 saddles are piled near the double doors. Piles of hay line the walls opposite the stalls, and several open <large> sacks of grain are beside them. 4 humans are sitting on the sacks, their short swords <model 1832 foot artillery sword (x2), short sword, katzbalger> thrust into the hay. A ladder near the single door leads to a loft. |
The 4 humans
are actually half-orcs
who are assigned to work here as stable
hands and guards. 1 of the 4 has a
horn concealed under his cloak; at the
1st
sign of trouble he attempts to call for
help
by blowing on it. If the [alarm] is raised,
more
half-orcs (according
to the numbers found
under the random encounter tables) arrive
<link>
in 2-5 rounds.
The loft over the stables is filled with
loose
hay && more stacks of grain. Hiding
among these is a doppleganger. He will
pose
as a half-orc, orc, human merchant,
fighter,
|or| slave
according to the situation, and
attempt to JOIN any party that defeats
the
half-orcs, probably claiming to be an
escaped slave. If allowed to do so, he
will
attempt to lead a party member of the party
away
from the others, then slay that character
&& TAKE his |or| her place.
The half-orcs each carry 20
gp on their
persons. Otherwise there is nothing of
value
in the stables except for the horses and
the
saddles.
Half-orcs:
AC 7: MV 9”; HD 1: hp 8 each:
#AT 1; D by short
sword or 1-6
<cinquedea, gladius, baselard, model
1832 foot artillery sword>
THACO 20
XP 18x4 = 72
Doppleganger:
AC 5; MV 9”; HD 4; hp 20;
#AT 1; D 1-12; surprise
on 1-4; immune
to sleep
&& charm spells, saves as a 10th
level fighter
THACO 15
XP 410
>>7.