6. Stable
 
This wooden building is in gurd condition. 
In it is a row of stalls for horses
3 of which are occupied @ the 
moment. Tack hangs from the walls, and 
3 saddles are piled near the double 
doors. Piles of hay line the walls opposite 
the stalls, and several open <large> sacks of 
grain are beside them. 4 humans are 
sitting on the sacks, their short swords
<model 1832 foot artillery sword (x2), short sword, katzbalger>
thrust into the hay. A ladder near the 
single door leads to a loft. 

The 4 humans are actually half-orcs
who are assigned to work here as stable
hands and guards. 1 of the 4 has a
horn concealed under his cloak; at the 1st
sign of trouble he attempts to call for help
by blowing on it. If the [alarm] is raised, more
half-orcs (according to the numbers found
under the random encounter tables) arrive <link>
in 2-5 rounds.

The loft over the stables is filled with loose
hay && more stacks of grain. Hiding
among these is a doppleganger. He will pose
as a half-orc, orc, human merchant, fighter,
|or| slave according to the situation, and
attempt to JOIN any party that defeats the
half-orcs, probably claiming to be an
escaped slave. If allowed to do so, he will
attempt to lead a party member of the party away
from the others, then slay that character
&& TAKE his |or| her place.

The half-orcs each carry 20 gp on their
persons. Otherwise there is nothing of value
in the stables except for the horses and the
saddles.

Half-orcs: AC 7: MV 9”; HD 1: hp 8 each:
#AT 1; D by short sword or 1-6
<cinquedea, gladius, baselard, model 1832 foot artillery sword>
THACO 20
XP 18x4 = 72

Doppleganger: AC 5; MV 9”; HD 4; hp 20;
#AT 1; D 1-12; surprise on 1-4; immune
to sleep && charm spells, saves as a 10th
level fighter
THACO 15
XP 410

>>7.