The door
opens to reveal a 5-foot-wide
tunnel running to the south and out of sight. |
This ESCAPE tunnel is trapped with a covered
pit. The trapdoor
is 20 feet long and
will fall open once someone runs across
it.
The cover however, has a safety catch on
it
and is normally safe to walk across. If
Markessa
is pursued down this corridor, she
will step on a stone
trigger on the south side
of the pit, activating the trap once she
has
crossed it. Any character stepping on the
trap should roll a d6. On a roll of 1-3
the <Stopping a Fall, WSG>
character will fall; on a roll of 4-5 the
character
will manage to catch hold of the edge
and hang on. Hanging individuals must be
rescued in 1-3 rounds or they too will
fall.
On a roll of 6 the character managed to
leap
to safety.
Those characters who fall take 2-12
points of damage,
and fall 40 feet into an <Surface:
Water, DSG>
underground river
(THE RIVER cushions their <Flowing
Water, DSG>
fall). Victims will be carried out of sight
in
less than 1 round by the swift flowing
current. <Flow Rate = x>
-
Characters may swim,
but party members
in metallic armor (chain,
plate,
banded,
etc.) have a 25% chance of drowning;
characters in leather
armor have a 10%
chance of drowning, while characters in
no
armor or magickal
armor have 5% chance of
drowning.
Any one who survives will be
carried out of the
dungeon with the river,
emerging in a lake
within sight of a cave
which is the tunnel exit from the dungeon.
>>37.