26. Armorer’s Smithy
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A large furnace against the south corner
is aglow as 2 orcs pump bellows on
either side of it. The smith appears
human and is presently working on a
<broad> sword. The room is filled with weapons
(many of which are broken) and armorer’s tools.
<broken weapons: voulge, horseman's flail (x2), hook fauchard, khopesh, lucern hammer>

The smith is a retired half-orc 3d level <The Smith, Best of Dragon IV>
fighter (Swordsman). He is wearing a long leather apron.
The 2 orcs are his assistants. The smith
only cares about his work. If the party
doesn’t bother him (or his wife in the next
room), he won’t bother the party. If he is
attacked, he will send the 2 orcs off to
room 29 to raise the alarm while he fights
with his back to the furnace so he cannot be
taken from behind. The total value of the
weapons and tools in this room is 300 gp, if
the party can manage to load them onto animals for resale. <Encumbrance and Movement for Land-Based Animals, WSG>
    <2 cutlass (30 gp), 2 Bills ("English Pole Knife") (10 gp), godentag (5 gp), partisan (10 gp), xiphos (8 gp), 2 khopesha (20 gp), 2 javelins (1 gp), 2 long swords (30 gp),
   katzbalger (8 gp), 30 caltrops (3 gp), guisarme ("Pruning Hook")(10 gp), dagger (2 gp), awl pike (3 gp), horseman's mace (4 gp), harpoon (5 gp), hammer (1 gp), halberd (9 gp),
   bohemian ear spoon ("boarspear")(10 gp), military horseman's pick (5 gp), 2 bec de corbin ("pole can opener") (12 gp), scimitar (15 gp), footman's flail (3 gp), voulge (2 gp)>
    <total: 206 gp in weapons>
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The smith has no treasure but
wears a small key on a chain around his
neck. This key fits the iron box in his quarters.

Smith (Swordsman): AC 8; MV 9”;
HD 3; hp 20; #AT 1; D 1-8 (long sword)
THACO 18
XP 140

2 Orc assistants: AC8; MV 9”; HD 1; hp 5
each; #AT 1; D 1-8 (long sword)
THACO 19
XP 15 each


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>>27.