This room contains
a bed and several
folding cots. Sitting at a desk, writing, is a gray-bearded man wearing a drab gray cloak. He looks up as the you open the door and asks what he can do for you. |
This is Estelrath
Tancred, a slave..merchant,
He is currently waiting
for his selec-
tion of slaves to
be prepared for the drive to
market, and is getting
bored with the delay.
Beneath his cloak
he wears chain mail and a
long
sword. He will be willing to listen to
the party, believing
them to be mercenaries
until they prove
by ignorance to be otherwise.
Then he will waste
time until his 2
guards return from
the kitchen with the <link>
meal he ordered.
Estelrath‘s 2 guards
are a pair of cavelings <link>
created especially
for him by Markessa,
the director of this
slaving operation. The
two cavelings were
once olvenfolk, but no
longer bear any resemblance
to that <species>.
They are called Cari
and Filch, and respond
only to Estelrath‘s
simple verbal commands.
Both have gray
scaly hides, which gives
them a 90% chance
to hide in shadows naturally.
They have large,
bulbous eyes, infravision
to 90 feet, and clawed,
padded feet
with which they may
climb like cats
and
move
silently with an 80% chance of success.
Thus, they surprise
on a roll of 1-5 on
1d6.
Cari and Filch return
5 rounds after the
party enters the
room. If the door is closed
they listen
at the door first. Then they
knock and
Cari will hide beside the door
while Filch tries
to draw the intruders out of
the room. Neither
can talk.
Estelrath has a leather
chest under his
bed. In the chest
are 600 gp, 20
pp, and 5
amethysts
worth 50 gp each. There are also
papers detailing
the slave route and these
can be used to lead
the party to the next
stage of the adventure.
On the desk, where <link>
Estelrath was working,
is a thin wand of
wood. This is a springerie
or a wand of
opening. When
struck against a locked or
bound object the
object will be opened, similar
to the effect of
a knock spell. The wand
has 12 charges left.
Both Cari and Filch
wear loin cloths and
belts, but nothing
else.
Estelrath Tancred:
<AC 5; MV 9"; Swashbuckler; hp 29;
<alternate: 5th level merchant>
#AT 2; D 1-8+3 by
military fork>
THACO 13
XP 349
Cari: AC 6; MV 15";
HD 2; hp 17; #AT 2;
D <1-6 by long
bow> and 2-7; S 16, I 4, W 4, D 16,
Con 16, Cha 5
THACO 16
XP 62
Cari has enlarged
hands and a tail with a
stinger (save
vs. Poison or START to itch).
Characters itching
are unable to CAST spells
and fight at -2 to
hit. Cari’s favorite tactic is
to sneak up on a
character and trip him or
her with a successful
to hit roll at +4. and
then sting the character
at +4 to hit.
Filch: AC 6; MV 15";
HD 2; hp 9; #AT 2;
D <1-4 by dagger>;
S12, I 15, W 4; D 16; Con 11,
Cha 4
THACO 16
XP 46
Filch has a prehensile,
gripping tail and
long thin fingers
with which he can pick
pockets
with a 75% chance of success. Filch
also likes to attack
from behind at +4 to hit,
if attacking with
surprise. Filchs favorite
tactic is to jump
on the back of his victim
and lock his legs
around the character’s
chest. Then he stabs
the character with 2
daggers,
1 held in his hand, the other in
his tail.
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>>32.