This roughly hexagonal room was obviously
once part of the city’s sewer system. The carved ceiling, 20 feet high, is coated with a smooth deposit of limestone, and moisture clings to every surface in the area. In the center of the room stands a giant humanoid figure. The room’s dim light, supplied by a feebly burning torch, gleams off the creature’s metallic hide. |
The chamber’s guardian is actually a
poorly made flesh
golem with hundreds of
polished iron plates
attached to its flesh,
giving the creature an improved AC and
more fearsome aspect.
When the party enters the area the golem
will raise its arms in a warning gesture
and
shout in a garbled voice, “FLEE
Now, or I
shall breathe poison..death
upon you all!” If
the party remains in the AREA longer than
1 turn (or attacks the unmoving golem)
the golem will engage the party in melee,
selecting his targets randomly. Once the
golem has begun to attack it will pursue
the
party to the death. The door
on the west
wall is concealed behind a thin layer of
limestone
but can be found by any party member
SEARCHING for a door.
Golem:
AC 4; MV 8”; HD 9; hp 35; #AT 2;
D 1-10; immune to all spells except fire
or
cold, which
slow
the golem to 1/2-SPEED
for 2-12 rounds; non-magickal weapons
may strike the golem for 1/2 damage,
due to its poor construction.
>>2.