1. Guardian Area
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This roughly hexagonal room was obviously
once part of the city’s sewer system.
The carved ceiling, 20 feet high, is
coated with a smooth deposit of limestone,
and moisture clings to every surface
in the area. In the center of the room
stands a giant humanoid figure. The
room’s dim light, supplied by a feebly
burning torch, gleams off the creature’s
metallic hide.

The chamber’s guardian is actually a
poorly made flesh golem with hundreds of
polished iron plates attached to its flesh,
giving the creature an improved AC and
more fearsome aspect.

When the party enters the area the golem
will raise its arms in a warning gesture and
shout in a garbled voice, “FLEE Now, or I
shall breathe poison..death upon you all!” If
the party remains in the AREA longer than
1 turn (or attacks the unmoving golem)
the golem will engage the party in melee,
selecting his targets randomly. Once the
golem has begun to attack it will pursue the
party to the death. The door on the west
wall is concealed behind a thin layer of limestone
but can be found by any party member
SEARCHING for a door.

Golem: AC 4; MV 8”; HD 9; hp 35; #AT 2;
D 1-10; immune to all spells except fire or
cold, which slow the golem to 1/2-SPEED
for 2-12 rounds; non-magickal weapons
may strike the golem for 1/2 damage,
due to its poor construction.

>>2.