Dragonlance Scenario:
    Battle of Qualinost



 
 
 
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Scenario Book
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BATTLESYSTEM

The armies of the evil Dragon Highlords are
sweeping across the face of Krynn. All who resisted
their inexorable march have been destroyed.

The elves of the ancient kingdom of Qualinesti
know that they do not possess enough strength to halt
the onrushing hordes of dragons and their allies, and
have reluctantly decided to abandon the ancient elven
homeland and retreat to safer shores.

But even this evacuation is threatened by the swift
advance of the dragon armies. Three evil armies
menace the elven kingdom, and may soon block
off all hope of safety.

A party of brave heroes have set forth on a perilous
mission to mighty Pax Tharkas (see DL2 DRAGONS OF FLAME).
This mission, if successful, should
distract one of the dragon armies. The other two
thrusts are coming from the north, however, and the
small Qualinesti Army must be divided into the First
and Second Armies in an attempt to delay the
advance of the dragonarmies so that their people can
escape.

The Dragonarmy Red Wing Four's advance has
been delayed, so the elves have a chance. Red Wing
One, the largest of the invading armies, is driving
straight for the elven capital, Qualinost. Only the
Second Qualinesti Army stands in the way.

This is the battle that will determine the fate of the
Qualinesti elves. Porthios Guildleaf, son of the ruler
of the Qualinesti, is commanding the elven army.
Verminaard, Dragon Highmaster of the Red Wing, is
determined to see the race of elves wiped from the
face of Krynn.

This battlefield has several elevations, and is mostly
forest. Use the 3-D ADVENTURE FOLD-UP
figures and the suggestions in THE ART OF THREE-DIMENSIONAL GAMING to
create the battlefield. Since the field is mostly forest, you may
decide to mark only the clearings, and not the forest.
Set the Second Qualinesti army up first, followed by
REd Wing ONe. Units can begin in any allowable
formation. Spells can be precast, and flying creatures
may start the battle in the air. This battle takes place
during the daytime.

You will need to record the passage of Game
Rounds in this battle to determine victory conditions.

The Second Qualinesti Army wins the battle if,
after twelve Game Rounds, no more than twelve
enemy figures have moved off the south end of the table.

Red Wing One wins the battle if,
after twelve Game Rounds, at least twenty friendly figures have
moved off the south end of the table.

Any other result is a draw.

This battle uses all BATTLESYSTEM Basic,
Intermediate, and Advanced Game rules.

Special Rule 1: To MOVE figs off the field, they
must first be moved to the southern edge of the
battlefield during their Movement Phase and stop
there, even if they have additional movement
remaining. On any following Movement Phase, the
owning player declares that the figures are leaving the
table. Set aside such figures until the end of the battle,
then count them to determine the victor.

Routed evil figures cannot leave the table by the
south edge.

Special Rule 2: Kapak Draconians have the ability
to poison their swords with their venomous saliva.
The unit of kapaks can envenom their swords by
spending one complete Game Round without moving
or fighting. The draconians can be attacked by magic
or missile fire without preventing the envenoming;
however, if the unit routs, the weapons cannot be
poisoned during that Game Round. The kapak poison
paralyzes its victims for 2-12 rounds. The swords,
once envenomed, stay  poisoned for three Game
Rounds, even if they are used in melee.

Special Rule 3: Both types of draconians can take
their weapons in their mouths and drop to all four
limbs while charging. This is the 15" movement rate
shown on the rosters. Draconians can gain normal
charge bonus in addition to this movement, and can
attack normally after completing a charge.
 
 

ARMY NAME: Red Wing One
PLAYER NAME: Dragonlance Scenario

NAME = Verminaard
CLASS/LEVEL = C8
COMMAND RANK = Army
S = 14
I = 12
W = 16
D = 10
C = 15
CH = 18
MR % = 0
RACE = Human
PPD = 7
P/P = 10
RSW = 11
BW = 13
SP = 12
HD = 8
HP = 50
AC = 0
THACO = 13
CB = +2
CR = 13"
MV = 12"
AR = 28
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Mace +3 (1d6+4/1d6+3) <>
SPECIAL ABILITIES AND LIMITATIONS =
Rides Ember
Spells by level:
    4 - Cause serious wds; cure serious wd.
    3 - Ani. dead; cause disease; prayer
    2 - Hold person  (x2); spir. ham. (x3)
    1 - Det. magic; cure light wounds (x4)
 
 

ARMY NAME: Red Wing One
PLAYER NAME: Dragonlance Scenario

NAME = Ember
CLASS/LEVEL = -/-
COMMAND RANK = Hero
S = -
I = -
W = -
D = -
C = -
CH = -
MR % = 0
RACE = Red Dragon
PPD = 7
P/P = 8
RSW = 7
BW = 8
SP = 8
HD = 11
HP = 88
AC = -1
THACO =
CB = /
CR = /
MV = 9" / 24"
AR =
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 2d8+3d10 or breath
SPECIAL ABILITIES AND LIMITATIONS =
Spells by level:
    4 - Poly. self; wall of fire
    3 - Haste; slow
    2 - Web; mirror image
    1 - Sleep; det. magic

ARMY NAME: Red Wing One
PLAYER NAME: Coal

NAME = Coal
CLASS/LEVEL = /
COMMAND RANK = Hero
S = -
I = -
W = -
D = -
C = -
CH = -
MR % = 0
RACE = Red Dragon
PPD = 8
P/P = 9
RSW = 10
BW = 9
SP = 11
HD = 10
HP = 50
AC = -1
THACO = 10
CB = /
CR = /
MV = 9"/24"
AR = 25
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = -
SPECIAL ABILITIES AND LIMITATIONS = -
 

ARMY NAME: Red Wing One
PLAYER NAME: Dragonlance Scenario

NAME = Firewall
CLASS/LEVEL = /
COMMAND RANK = Hero
S = -
I = -
W = -
D = -
C = -
CH = -
MR % = 0
RACE = Red Dragon
PPD = 8
P/P = 9
RSW = 10
BW = 9
SP = 11
HD = 10
HP = 50
AC = -1
THACO = 10
CB = /
CR = /
MV = 9" / 24"
AR = 25
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT =
SPECIAL ABILITIES AND LIMITATIONS = -
 

ARMY NAME: Red Wing One
PLAYER NAME: Dragonlance Scenario

NAME = Parrall Deighth
CLASS/LEVEL = C5 <Evil priest>
COMMAND RANK = Unit
S = 12
I = 9
W = 15
D = 14
C = 17
CH = 16
MR % = 0
RACE = Human
PPD = 9
P/P = 12
RSW = 13
BW = 15
SP = 14
HD = 5
HP = 22
AC = 5
THACO = 17
CB = +1
CR = 11"
MV = 18" <?>
AR = 32
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Mace +1 (1d6+2/1d6+1)
SPECIAL ABILITIES AND LIMITATIONS =
Spells by level:
    3 - Dispel magic
    2 - Hold person; sp. hammer (x2)
    1 - Det. magic; cure light wound, protection from good
 

ARMY NAME: Red Wing One
PLAYER NAME: Dragonlance Scenario

NAME = Gangek Ooll
CLASS/LEVEL = C7 <Evil priest>
COMMAND RANK = Unit
S = 14
I = 8
W = 14
D = 13
C = 12
CH = 18
MR % = 0
RACE = Human
PPD = 7
P/P = 10
RSW = 11
BW = 13
SP = 12
HD = 7
HP = 33
AC = 5
THACO = 14
CB = +2
CR =  13"
MV = <?>
AR = 29
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = <Footman's> Mace +2 (1d6+3/1d6+2)
SPECIAL ABILITIES AND LIMITATIONS =
Spells by level:
    4 - Cure serious wounds
    3 - Dispel magic; power <?>
    2 - Spir. hammer; hold person (x2)
    1 - Cure light wounds (x3)
 

ARMY NAME: Red Wing One
PLAYER NAME: Dragonlance Scenario

NAME = Fewmaster Toede
CLASS/LEVEL = F4
COMMAND RANK = Unit
S = 16
I = 8
W = 11
D = 10
C = 16
CH = 6
MR % = 0
RACE = hobgob.
PPD = 13
P/P = 14
RSW = 15
BW = 16
SP = 16
HD = 4
HP = 22
AC = 4
THACO = 18
CB = +1
CR = 8"
MV = 12" <move should not be 12" if he is wearing either banded or splint>
AR = 33
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Short sword (1d6/1d8) <there should be a +1 damage bonus>
SPECIAL ABILITIES AND LIMITATIONS = -
 

ARMY NAME: Red Wing One
PLAYER NAME: Dragonlance Scenario

NAME = Small Villagebane
CLASS/LEVEL = F14
COMMAND RANK = Hero
S = 18/10
I = 8
W = 7
D = 16
C = 12
CH = 5
MR % = 0
RACE = Human
PPD = 5
P/P = 6
RSW = 7
BW = 5
SP = 8
HD = 14
HP = 74
AC = -3
THACO = 3
CB = /
CR = /
MV = 9"
AR = 18
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 2 handed sword +4 (1d10+7/1d10+7), 2 att./round
SPECIAL ABILITIES AND LIMITATIONS = -
 
 

ARMY NAME: Second Qualinesti
PLAYER NAME: Dragonlance Scenario

NAME = Porthios
CLASS/LEVEL = F/MU 7/7 <white magician?>
COMMAND RANK = Army
S = 15
I = 14
W = 11
D = 17
C = 9
CH = 16
MR % = 0
RACE = Elf <(Qualinesti)>
PPD = 10
P/P = 11
RSW = 9
BW = 12
SP = 10
HD = 7
HP = 27
AC = 2
THACO = 10
CB = +1
CR = 15"
MV = 9"
AR = 25
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Longsword +3 (1d8+3/1d12+3)
SPECIAL ABILITIES AND LIMITATIONS =
Spells by level:
    4 - Wall of fire
    3 - Haste; fireball
    2 - Mirror image; stink. cloud (x2)
    1 - Magic missile; jump; charm person; sleep
 

ARMY NAME: Second Qualinesti
PLAYER NAME: Dragonlance Scenario

NAME = Laren Laugh
CLASS/LEVEL = F/MU 6/5
COMMAND RANK = Dep. army
S = 14
I = 16
W = 9
D = 15
C = 12
CH = 15
MR % = 0
RACE = Elf <(Qualinesti)>
PPD = 11
P/P = 12
RSW = 11
BW = 13
SP = 12
HD = 6
HP = 22
AC = 2
THACO = 13
CB = +1
CR = 14"
MV = 9"
AR = 28
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Longsword +2 (1d8+3/1d12+3)
SPECIAL ABILITIES AND LIMITATIONS =
Spells by level:
    3 - Fireball
    2 - Mirror image; invisibility
    1 - Sleep (x2); charm person; det. magic
 

ARMY NAME: Second Qualinesti
PLAYER NAME: Dragonlance Scenario

NAME = Stoutlimb
CLASS/LEVEL = /
COMMAND RANK = Hero
S = -
I = -
W = -
D = -
C = -
CH = -
MR % = 0
RACE = Treant <()>
PPD = 7
P/P = 8
RSW = 9
BW = 8
SP = 10
HD = 12
HP = 57
AC = 0
THACO = 9
CB = /
CR = /
MV = 12"
AR = 24
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 4d6
SPECIAL ABILITIES AND LIMITATIONS =
Can cause 2 trees to MOVE (3") and attack as treant
-4 to saves vs. fire
 

ARMY NAME: Second Qualinesti
PLAYER NAME: Dragonlance Scenario

NAME = Gnarrack Cleanblade
CLASS/LEVEL = F16
COMMAND RANK = Hero
S = 18/40
I = 9
W = 11
D = 12
C = 16
CH = 10
MR % = 0
RACE = Human
PPD = 4
P/P = 5
RSW = 6
BW = 4
SP = 7
HD = 16 <?>
HP = 91
AC = -2
THACO = 1
CB = /
CR = /
MV = 9"
AR = 16
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 2 handed sword +4 (1d10+7/1d10+7)
SPECIAL ABILITIES AND LIMITATIONS =
    Potion of speed

ARMY NAME: Second Qualinesti
PLAYER NAME: Dragonlance Scenario

NAME = Warrell of Que-Shu
CLASS/LEVEL = F10
COMMAND RANK = Unit
S = 17
I = 14
W = 13
D = 10
C = 16
CH = 18
MR % = 0
RACE = Human
PPD = 6
P/P = 7
RSW = 8
BW = 7
SP = 9
HD = 10 <?>
HP = 57
AC = 0
THACO = 8
CB = +2
CR = 17"
MV = 9"
AR = 23
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Longsword +3 (1d8+4/1d12+4)
SPECIAL ABILITIES AND LIMITATIONS =
    Ring of protection +2

ARMY NAME: Second Qualinesti
PLAYER NAME: Dragonlance Scenario

NAME = Par-Salian
CLASS/LEVEL = MU12 <(White Magician)>
COMMAND RANK = Hero
S = 7
I = 16
W = 12
D = 14
C = 9
CH = 9
MR % = 0
RACE = Human
PPD = 11
P/P = 9
RSW = 7
BW = 11
SP = 8
HD = 12 <?>
HP = 30
AC = 5
THACO =
CB = /
CR = /
MV = 12"
AR = 32
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = -
SPECIAL ABILITIES AND LIMITATIONS =
Spells by level: <>
    6 - Disintegrate
    5 - Cloudkill (x2); Hold mons. (x2)
    4 - Dig (x2); charm mons. (x2)
    3 - Fly; fireball (x3)
    2 - Invis. (x2); mirror image (x2)
    1 - Magic missile (x4)
 

ARMY NAME: Second Qualinesti
PLAYER NAME: Dragonlance Scenario

NAME = Beryl Oakfriend
CLASS/LEVEL = F/MU 7/6 <White Magician? Red Magician?>
COMMAND RANK = Hero
S = 12
I = 15
W = 10
D = 17
C = 10
CH = 11
MR % = 0
RACE = Elf <(Qualinesti)>
PPD = 10
P/P = 11
RSW = 9
BW = 12
SP = 10
HD = 7
HP = 24
AC = 1
THACO = 12
CB = /
CR = /
MV = 9"
AR = 27
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Longsword +2 (1d8+2/1d12+2)
SPECIAL ABILITIES AND LIMITATIONS =
Spells by level: <>
    3 - Haste; fireball
    2 - Invisibility; mirror image
    1 - Magic missile; sleep; charm person; detect magic
 

ARMY NAME: Second Qualinesti
PLAYER NAME: Dragonlance Scenario

NAME = Soryl Oakfriend
CLASS/LEVEL = F/MU 7/6 <White Magician? Red Magician?>
COMMAND RANK = Hero
S = 16
I = 12
W = 11
D = 14
C = 9
CH = 11
MR % = 0
RACE = Elf <(Qualinesti)>
PPD = 10
P/P = 11
RSW = 9
BW = 12
SP = 10
HD = 7
HP = 26
AC = 1
THACO = 11
CB = /
CR = /
MV = 9" <6"?>
AR = 26
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Longsword +3 (1d8+4/1d12+4)
SPECIAL ABILITIES AND LIMITATIONS =
Spells by Level: <>
    3 - Haste; lightning bolt
    2 - Invisibility; mirror image
    1 - Sleep (x2); detect magic; magic missile
 

PLAYER NAME: Dragonlance scenario
ARMY: Second Qualinesti
BRIGADE: -

UNIT NAME: First Qualinost
UNIT TYPE: Regular elven
AC: 3
#FIG: 12
UNIT COMMANDER/DEPUTY: Gairn Wraithbane--CR 12"
HD/fig: 30
RATIO: 10:1
LEVEL/RACE/CLASS: 3/3 elf <(Qualinesti)> F/MU <(White Magician?)>
MV: 9"
SIZE: M
MR%: 0
PPD: 13
P/P: 13
RSW: 11
BW: 15
SP: 12
AR: 17
    AR Modifiers: -
ML: 15
    ML Modifiers: -
DL: 15
    Wpn/Dmg: <Long> Sword (1d8/1d12) or bow (d6, Range: 7"/14"/21")
SPECIAL ABILITIES AND LIMITATIONS:
Spells by level:
    1 - Magic missile (x2)
    2 - Levitate
 

PLAYER NAME: Dragonlance scenario
ARMY: Second Qualinesti
BRIGADE: -

UNIT NAME: Second Qualinost
UNIT TYPE: Regular elven
AC: 5
#FIG: 16
UNIT COMMANDER/DEPUTY: Warrel Greens--CR 11"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: 1 <Qualinesti> elf F/MU <White Magician?>
MV: 12"
SIZE: M
MR%: 0
PPD: 14
P/P: 13
RSW: 11
BW: 15
SP 12
AR: 19
    AR Modifiers: -
ML: 14
    ML Modifiers: -
DL: 14
    Wpn/Dmg: <Long> Sword (1d8/1d12) or bow (d6, Range: 7"/14"/21")
SPECIAL ABILITIES AND LIMITATIONS:
Spells by Level:
    1 - Magic missile
 

PLAYER NAME: Dragonlance Scenario
ARMY: Second Qualinesti
BRIGADE: -
 
 

UNIT NAME: Borderguard
UNIT TYPE: Regular elven
AC: 5
#FIG: 12
UNIT COMMANDER/DEPUTY: Daryl Cliffscaler--CR 12"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: 1 elf F/MU <Qualinesti elf> <White magicians?>
MV: 12"
SIZE: M
MR%: 0
PPD: 14
P/P: 13
RSW: 11
BW: 15
SP: 12
AR: 19
    AR Modifiers: -
ML: 14
    ML Modifiers: -
DL: 14
    Wpn/Dmg: Sword (1d8/1d12) or <Long> bow (1d6: 7"/14"/21")
SPECIAL ABILITIES AND LIMITATIONS:
    Spell: magic missile
 

PLAYER NAME: Dragonlance Scenario
ARMY: Second Qualinesti
BRIGADE: -

UNIT NAME: Plainsmen legion
UNIT TYPE: Regular swordsmen
AC: 3
#FIG: 26
UNIT COMMANDER/DEPUTY: Warrell of Que-Shu
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: 1 Human fighter <1 Human barbarian>
MV: 9"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 20
    AR Modifiers:
ML: 13
    ML Modifiers:
DL: 14
    Wpn/Dmg: 1d8/1d12
SPECIAL ABILITIES AND LIMITATIONS:
Large shields; can form shield wall
 

PLAYER NAME: Dragonlance Scenario
ARMY: Red Wing One
BRIGADE: -

UNIT NAME: 23rd Draconian
UNIT TYPE: Regular
AC: 4
#FIG: 12
UNIT COMMANDER/DEPUTY: Parrall Deighth
HD/fig: 20
RATIO: 10:1
LEVEL/RACE/CLASS: Baaz Draconian
MV: *
SIZE: M
MR%: 20%
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP 17
AR: 16
    AR Modifiers: -
ML: 13
    ML Modifiers: -
DL: 14
    Wpn/Dmg: 2d4
SPECIAL ABILITIES AND LIMITATIONS:
* MV 6" / 15" / 18"
 

PLAYER NAME: Dragonlance Scenario
ARMY: Red Wing One
BRIGADE: -

UNIT NAME: 41st Draconian
UNIT TYPE: Regular
AC: 4
#FIG: 12
UNIT COMMANDER/DEPUTY: Gangek Oll
HD/fig: 30
RATIO: 10:1
LEVEL/RACE/CLASS: Kapak Draconian
MV: *
SIZE: M
MR%: 20%
PPD: 13
P/P: 14
RSW: 15
BW: 16
SP 16
AR: 16
    AR Modifiers: -
ML: 14
    ML Modifiers: -
DL: 14
    Wpn/Dmg: 1d8 + poison
SPECIAL ABILITIES AND LIMITATIONS:
Poison blades for 3 rounds after 1 round envenoming (no move, no combat)
* MV 6" / 15" / 18"
 

PLAYER NAME: Dragonlance Scenario
ARMY: Red Wing One
BRIGADE: -

UNIT NAME: Tearing Ears
UNIT TYPE: Regular
AC: 5
#FIG: 30
UNIT COMMANDER/DEPUTY: Fewmaster Toede
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: Hobgoblin
MV: 9"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP 17
AR: 18
    AR Modifiers: -
ML: 12
    ML Modifiers: -
DL: 13
    Wpn/Dmg: 1d8
SPECIAL ABILITIES AND LIMITATIONS:
Hate elves
 

PLAYER NAME: Dragonlance Scenario
ARMY: Red Wing One
BRIGADE: -

UNIT NAME: Black Legion
UNIT TYPE: Regular Swordsmen
AC: 5
#FIG: 24
UNIT COMMANDER/DEPUTY: Xakkan Ruthlyss -- CR 12"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: Human Fighter 1
MV: 9"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 20
    AR Modifiers: -
ML: 12
    ML Modifiers: -
DL: 12
    Wpn/Dmg: Longsword 1d8/1d12
SPECIAL ABILITIES AND LIMITATIONS:
 


NAME =
CLASS/LEVEL =
COMMAND RANK =
S =
I =
W =
D =
C =
CH =
MR % =
RACE =
PPD =
P/P =
RSW =
BW =
SP =
HD =
HP =
AC =
THACO =
CB =
CR =
MV =
AR =
THACO/AR MODIFIERS =
WEAPON/DAMAGE/#AT =
SPECIAL ABILITIES AND LIMITATIONS =
 

PLAYER NAME:
ARMY:
BRIGADE:

UNIT NAME:
UNIT TYPE:
AC:
#FIG:
UNIT COMMANDER/DEPUTY:
HD/fig:
RATIO:
LEVEL/RACE/CLASS:
MV:
SIZE:
MR%:
PPD:
P/P:
RSW:
BW:
SP:
AR:
    AR Modifiers:
ML:
    ML Modifiers:
DL:
    Wpn/Dmg:
SPECIAL ABILITIES AND LIMITATIONS:
 
 



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