BATTLESYSTEM:
Intermediate Scenario


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Scenario Book - - - BATTLESYSTEM

Intermediate Game Scenario
Battle of Lairn

Three days after the Battle at the Crossroads,
another powerful force of mosnters was discovered
sweeping into civilized lands. This force was the
forward wing of the main invasion body, heading
directly toward the peaceful town of Lairn.

Again, the steadfast dwarven nation sent aid to its
human allies, and dwarves and humans prepared to
defend Lairn against the forward wing. Dubbed the
"Army du' Lairn," this force was commanded by the
reknowned Baron Grange Rarrack of Lairn.

Scouts have reported that yet another body of
monsters follows in the wake of the forward wing.
The Baron knows that he must crush the initial force
before the two monster armies can link up.
Reinforcements, incl. a unit of skilled elven
warriors, may arrive in a week or so; but until then,
the Army du' Lairn is on its own.

The Baron has collected his force on the fields
before the town, since the town is in a weak defensive
position. The monsters delay their attack until near
sunset, thus preventing the goblin troops from having
to fight in bright light.

Use the accompanying map to set up the battlefield
and place terrain types. Both armies set up
simultaneously at the locations shown. Units may
begin in any allowable formation. The playing
surface should not be larger than 4 ft. by 8 ft.

The victor is the last player with at least one figure
remaining on the field--all enemy forces must have
been routed or killed. If the result is a tie (forces
annihilate each other), the Evil side wins.

All rules from the Basic and Intermediate Games
apply in this scenario. No Advanced Game rules may
be used.

ARMY NAME: Army du' Lairn
PLAYER NAME: Intermediate Scenario

NAME = Randar
CLASS/LEVEL = F 5
COMMAND RANK = Unit
S = 14
I = 11
W = 12
D = 14
C = 12
CH = 10
MR % = 0
RACE = Human
PPD = 11
P/P = 12
RSW = 13
BW = 13
SP = 14
HD = 5
HP = 24
AC = 7
THACO = 13
CB = 0
CR = 12"
MV = 24"
AR = 28
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Longsword +3 (1d8+3/1d12+3)
SPECIAL ABILITIES AND LIMITATIONS = Mounted on light warhorse
 

ARMY NAME: Army du' Lairn
PLAYER NAME: Intermediate Scenario

NAME = Eric of Lairn
CLASS/LEVEL = F 4
COMMAND RANK = Unit
S = 12
I = 9
W = 14
D = 16
C = 11
CH = 15
MR % = 0
RACE = Human
PPD = 13
P/P = 14
RSW = 15
BW = 16
SP = 16
HD = 4
HP = 18
AC = 8
THACO = 16
CB = +1
CR = 13"
MV = 12"
AR = 31
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Longsword +2 (1d8+2/1d12+2)
SPECIAL ABILITIES AND LIMITATIONS = -
 

ARMY NAME: Army du' Lairn
PLAYER NAME: Intermediate Scenario

NAME = Roderick of Lairn
CLASS/LEVEL = F 9
COMMAND RANK = Unit
S = 18/52
I = 11
W = 14
D = 9
C = 10
CH = 13
MR % = 0
RACE = Human
PPD = 8
P/P = 9
RSW = 10
BW = 9
SP = 11
HD = 9
HP = 40
AC = 4
THACO = 8
CB = 0
CR = 14"
MV = 9"
AR = 23
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = Longsword +2 (1d8+2/1d12+2)
SPECIAL ABILITIES AND LIMITATIONS = -

ARMY NAME = Forward Wing
PLAYER NAME = Intermediate Scenario
 
 

NAME = Horibb Roake

CLASS/LEVEL = F 10
COMMAND RANK = Army
S = 16
I = 12
W = 14
D = 10
C = 14
CH = 16
MR % = -
AC = 0
RACE = Human
PPD = 8
P/P = 9
RSW = 10
BW = 9
SP = 11
HD = 10
HP = 59
AC = 0
THACO = 10
CB = +1
CR = 16"
MV = 15"
AR = 25
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 2 Handed sword +2, 1d10+3/3d6+3
SPECIAL ABILITIES AND LIMITATIONS = Rides heavy warhorse
 

ARMY NAME: Forward Wing
PLAYER NAME: Intermediate Scenario

NAME = Snaggart
CLASS/LEVEL = /
COMMAND RANK = Unit
S = -
I = -
W = -
D = -
C = -
CH = -
MR % = 0
RACE = Ogre
PPD = 13
P/P = 14
RSW = 15
BW = 16
SP = 16
HD = 7
HP = 33
AC = 3
THACO = 13
CB = 0
CR = 6"
MV = 9"
AR = 28
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 2d6
SPECIAL ABILITIES AND LIMITATIONS = -
 

ARMY NAME: Forward Wing
PLAYER NAME: Intermediate Scenario

NAME = Trunk - foot
CLASS/LEVEL = /
COMMAND RANK = Hero
S = <19>
I = <x>
W = <x>
D = -
C = -
CH = -
MR % = 0
RACE = Hill giant
PPD = 10
P/P = 11
RSW = 12
BW = 12
SP = 13
HD = 8
HP = 40
AC = 4
THACO = 12
CB = /
CR = /
MV = 12"
AR = 27
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 2d8
SPECIAL ABILITIES AND LIMITATIONS = Hurl rocks; range 7/14/20", dmg 2d8
 

ARMY NAME: Forward Wing
PLAYER NAME: Intermediate Scenario

NAME = Club - nose
CLASS/LEVEL = /
COMMAND RANK = Hero
S = - <19>
I = - <x>
W = - <x>
D = -
C = -
CH = -
MR % = 0
RACE = Hill giant
PPD = 10
P/P = 11
RSW = 12
BW = 12
SP = 13
HD = 8
HP = 38
AC = 4
THACO = 12
CB = /
CR = /
MV = 12"
AR = 27
THACO/AR MODIFIERS = -
WEAPON/DAMAGE/#AT = 2d8
SPECIAL ABILITIES AND LIMITATIONS = Hurl rocks; range 7/14/20", dmg 2d8
 

Army Roster Sheet
PLAYER NAME: Intermediate Scenario
ARMY: Army du'Lairn
BRIGADE: -

UNIT NAME: Orcsmashers
UNIT TYPE: Regular Dwarves
AC: 4
#FIG: 26
UNIT COMMANDER/DEPUTY: Throckmorton - CR 13"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: Dwarf Fighter 1s
MV: 6"
SIZE: M
MR%: 0
PPD: 11
P/P: 12
RSW: 13
BW: 13
SP: 14
AR: 20
    AR Modifiers: -1 against goblins, orcs, hobgobs.
ML: 13
    ML Modifiers: -
DL: 14
    Wpn/Dmg: Axe 1d8/1d8
SPECIAL ABILITIES AND LIMITATIONS:
-4 to AC vs. ogres, trolls, giants

Army Roster Sheet
PLAYER NAME: Intermediate scenario
ARMY: Army du'Lairn
BRIGADE: -

UNIT NAME: Plainsriders
UNIT TYPE: Regular Cavalry
AC: 7
#FIG: 16
UNIT COMMANDER/DEPUTY: Rander
HD/fig: 20
RATIO: 10:1
LEVEL/RACE/CLASS: 1 Human fighters
MV: 24"
SIZE: L
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 20
    AR Modifiers: -2 when charging
ML: 13
    ML Modifiers: -
DL: 14
    Wpn/Dmg: 1d8/1d12 + 1d4 + 1d4
SPECIAL ABILITIES AND LIMITATIONS: -
 

Army Roster Sheet
PLAYER NAME: Intermediate scenario
ARMY: Army du'Lairn
BRIGADE: -

UNIT NAME: Archers of Lairn
UNIT TYPE: Regular Archers
AC: 8
#FIG: 20
UNIT COMMANDER/DEPUTY: Eric of Lairn
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: 1 Human fighters
MV: 12"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 20
    AR Modifiers: Range 7"/14"/21", 0/-2/-5
ML: 11
    ML Modifiers: -
DL: 12
    Wpn/Dmg: Longbow 1d6
SPECIAL ABILITIES AND LIMITATIONS:
2 Shots per Game Round
 

Army Roster Sheet
PLAYER NAME: Intermediate scenario
ARMY: Army du'Lairn
BRIGADE: -

UNIT NAME: Legion of Lairn
UNIT TYPE: Regular Swordsmen
AC: 6
#FIG: 24
UNIT COMMANDER/DEPUTY: Roderick of Lairn
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: 1 Human fighters (F1)
MV: 9"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 20
    AR Modifiers: -
ML: 12
    ML Modifiers: -
DL: 13
    Wpn/Dmg: Longswords (1d8/1d12)
SPECIAL ABILITIES AND LIMITATIONS:
Have large shields (can form shield wall)
 

Army Roster Sheet
PLAYER NAME: Intermediate scenario
ARMY: Forward Wing
BRIGADE: -

UNIT NAME: Red Club
UNIT TYPE: Ogre Regulars
AC: 5
#FIG: 12
UNIT COMMANDER/DEPUTY: Snaggart
HD/fig: 20
RATIO: 5:1
LEVEL/RACE/CLASS: Ogres
MV: 9"
SIZE: L
MR%: 0
PPD: 13
P/P: 14
RSW: 15
BW: 16
SP: 16
AR: 15
    AR Modifiers: -
ML: 13
    ML Modifiers: -
DL: 11
    Wpn/Dmg: 1d10
SPECIAL ABILITIES AND LIMITATIONS: -
 

Army Roster Sheet
PLAYER NAME: Intermediate scenario
ARMY: Forward Wing
BRIGADE: -

UNIT NAME: Twisted Claw
UNIT TYPE: Regular Goblins
AC: 6
#FIG: 18
UNIT COMMANDER/DEPUTY: Flat nose -- CR 4"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: Goblins
MV: 6"
SIZE: S
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 20
    AR Modifiers: +1 in daylight. Range 5"/10"/15", 0/-2/-5
ML: 10
    ML Modifiers: -
DL: 9
    Wpn/Dmg: Shortbows 1d6
SPECIAL ABILITIES AND LIMITATIONS:
Hate gnomes & elves
 
 

Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -

UNIT NAME: Vile Rune
UNIT TYPE: Orc regulars
AC: 6
#FIG: 30
UNIT COMMANDER/DEPUTY: Red Snout -- CR 6"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: Orc
MV: 9"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 19
    AR Modifiers: +1 in daylight
ML: 11
    ML Modifiers: -
DL: 10
    Wpn/Dmg: 1d8
SPECIAL ABILITIES AND LIMITATIONS:
Hate elves
 

Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -

UNIT NAME: Worgriders
UNIT TYPE: Regular goblin cavalry
AC: 6
#FIG: 14
UNIT COMMANDER/DEPUTY: Black Fang -- CR 12"
HD/fig: 30
RATIO: 10:1
LEVEL/RACE/CLASS: Goblins & worg wolves
MV: 18"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17 <^saves correct?^>
AR: 20
    AR Modifiers: -
ML: 13
    ML Modifiers: -
DL: 11
    Wpn/Dmg: 1d6 + 1d4 + 1d4 <damage correct?>
SPECIAL ABILITIES AND LIMITATIONS:
Hate gnomes & dwarves
 

Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -

UNIT NAME: Paw - Riders
UNIT TYPE: Regular Orc Cavalry
AC: 6
#FIG: 16
UNIT COMMANDER/DEPUTY: Black Leg -- CR 8"
HD/fig: 40
RATIO: 10:1
LEVEL/RACE/CLASS: Orc & giant boar
MV: 12"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 19
    AR Modifiers: +1 in daylight
ML: 14
    ML Modifiers: -
DL: 13
    Wpn/Dmg: 1d8 + 3d6
SPECIAL ABILITIES AND LIMITATIONS: -
 

Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -

UNIT NAME: Gaping Maw
UNIT TYPE: Regular Trolls
AC: 4
#FIG: 12
UNIT COMMANDER/DEPUTY: Gorath -- CR 8"
HD/fig: 35
RATIO: 5:1
LEVEL/RACE/CLASS: Trolls
MV: 12"
SIZE: L
MR%: 0
PPD: 10
P/P: 11
RSW: 12
BW: 12
SP: 13
AR: 13
    AR Modifiers: -
ML: 15
    ML Modifiers: -
DL: 14
    Wpn/Dmg: 2d4+8 + 2d6
SPECIAL ABILITIES AND LIMITATIONS:
Regeneration
 

Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -

UNIT NAME: Flaming Arrow
UNIT TYPE: Regular Orc Archers
AC: 6
#FIG: 24
UNIT COMMANDER/DEPUTY: Keen-Eye -- CR 6"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: Orc
MV: 9"
SIZE: M
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 19
    AR Modifiers: +1 in daylight
ML: 11
    ML Modifiers: -
DL: 10
    Wpn/Dmg: Shortbows (1d6)
SPECIAL ABILITIES AND LIMITATIONS:
Range 5/10/15"
 

Army Roster Sheet
PLAYER NAME: Advanced Scenario
ARMY: Landforce
BRIGADE: -

UNIT NAME: Long-Poles
UNIT TYPE: Regular Orc Pike
AC: 6
#FIG: 24
UNIT COMMANDER/DEPUTY: Croosh -- CR 6"
HD/fig: 10
RATIO: 10:1
LEVEL/RACE/CLASS: Orc
MV: 9"
SIZE: 10:1
MR%: 0
PPD: 14
P/P: 15
RSW: 16
BW: 17
SP: 17
AR: 19
    AR Modifiers: -
ML: 11
    ML Modifiers: -
DL: 10
    Wpn/Dmg: Pikes (1d6/1d12)
SPECIAL ABILITIES AND LIMITATIONS:
 
 



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Army Roster Sheet
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