The Missing Dragons
Filling in the tints of
the color wheel
by Richard Alan Lloyd
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Yellow Dragon | Orange Dragon | Purple Dragon | General Information | Dragons |
In the section on dragons
in the
AD&D™
Monster
Manual, there are colors
not mentioned that could
be those of
additional evil dragons.
Consider the
“color wheel” of primary
and secondary
pigments known to all painters:
The three primary colors
are red, blue,
and yellow. Pairs of these
colors can be
combined to form the three
secondary
colors, purple (red + blue),
green (blue +
yellow), and orange (yellow
+ red). Excluding
black and white dragons
(the
former a mixture of every
pigment, the
latter the absence of any
pigment), only
three types of dragons whose
scales
have pigments of the color
wheel are
mentioned in the Monster
Manual: red,
blue, and green. They, and
the three
missing colors (purple,
orange, and yellow)
together form the main part
of the
chromatic dragon overspecies.
The origin of dragons is
a subject in
which can be found conflicting
statements.
According to the Monster
Manual,
Tiamat “spawns all of evil
dragonkind.”
Yet, dragons can be found
in mated
pairs of the same color,
with young
and eggs. Therefore, it
seems that dragons
can come from two sources:
from
Tiamat, or from others of
their kind.
Why not a third source?
In the ancient
past, the secondary-color
dragons could
have been the product of
matings between
two different primary-color
dragons.
Most of these matings would
likely
be the result of wizards’
experiments
since dragons, being intelligent,
would
probably see only their
own red, blue, or
yellow species as beautiful
or handsome.
Nearly all such matings
would produce
no eggs, or unhatchable
eggs, due to
genetic problems. However,
certain pairings
together with sorcerous
potions
and spells would result
in crossbreeds
that were not only viable
but able to
breed true with each other,
thus starting
the secondary-pigment branches
of the
dragon overspecies.
According to the color-wheel
theory,
the green dragon’s parents
many generations
ago were blue and yellow
dragons.
The blue dragon is well
documented;
despite being rare, it is
abundant
enough to have been seen
by villagers
and adventurers alike. Yellow
dragons,
however, are very rare (or
perhaps nonexistent)
on the continent where most
AD&D adventures take
place; few, if any,
have ever been seen.
Since no yellow dragon has
been captured
locally for study, the characteristics
of yellow dragons have been
deduced
by sages asking, “If a green
dragon
is the product of a blue
and a yellow
dragon, then what kind of
dragon, mated
with a blue one, could produce
a green
dragon?” A green dragon
has the same
armor class as a blue, so
the yellow’s AC
would be the same or only
slightly better.
A yellow dragon would be
much smaller
than a blue, however, since
a green
dragon is a full six feet
shorter than the
blue parent.
Q: In "The Missing
Dragons" (issue #65),
which describes the "color-wheel"
theory
of dragonkind, it was said
that mating a
blue and yellow dragon will
produce a
green one. Doesn't this
contradict the
AD&D rules, where it
is said that Tiamat
spawns all of evil dragonkind?
A: If the "color-wheel"
theory is used, one
could assume there are three
ways to
create green dragons: two
adult green
dragons can mate and have
young, an
adult blue and an adult
yellow dragon
could mate and produce green
young, or
Tiamat could give birth
to green young
and drop them off on the
Prime Material
Plane. All three methods
could work
simultaneously. This would
also work in
a related fashion for the
orange and purple
dragons described in the
same article.
Remember, once again, that
this article
was unofficial and does
not have to be
used in a campaign, but
can be adopted if
a DM so desires.
(79.15)
In a similar deductive fashion,
the intelligence,
magic-using capability,
and
other attributes of the
yellow dragon
have been narrowed down
to a set of
likely statistics:
Yellow
Dragon
FREQUENCY:
Very rare
NO.
APPEARING: 1-5
ARMOR
CLASS: 1
MOVE:
9”/24”
HIT
DICE: 6-8
%
IN LAIR: 30%
TREASURE
TYPE: H
NO.
OF ATTACKS: 3
DAMAGE/ATTACK:
1-6/1-6/2-16
SPECIAL
ATTACKS: Breath weapon
and
possible magic use
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: Standard
INTELLIGENCE:
Average
ALIGNMENT:
Lawful evil
SIZE:
L (30’ long)
PSIONIC
ABILITY: Nil
Attack/Defense
Modes: Nil
CHANCE
OF:
Speaking:
30%
Magic
Use: 10%
Sleeping:
50%
Yellow
dragons tend to lair in seashore
cave
complexes or narrow gorges, or
(less
often) near high-salinity pools in
inland
salt flats created by long-dried
oceans.
Their coloring blends in with the
yellows
and whites of sun-bleached,
salt-encrusted
rock and sand.
A
yellow dragon will either attack with
its
claw/claw/bite routine or by its breath
weapon
— a cone of sodium chloride
(salt)
crystals 7” long and 2” wide at its
base.
The salt particles — byproducts of
the
creature’s diet — spray over anyone
in
its area of effect.
was
in the act of turning aside and/or
trying
to cover his or her face, so the
victim
only suffers blindness for a number
of
melee rounds equal to the hit dice
of
the dragon. Due to the caustic nature
of
salt in the eyes, any victim with a constitution
of
10 or less must also save vs.
poison
or faint with pain for 3 or 4 (onehalf
the
hit dice of the dragon, rounded
up)
melee rounds. For each two points of
damage
that such a victim has previously
taken,
the faint is prolonged for one
additional
round.
Yellow
dragons are intelligent enough
to
keep track of who has been blinded,
and
will choose to go after still-sighted
members
of the party, returning in several
melee
rounds to try to finish off
blinded
ones before they recover.
Failing
to save vs. breath weapon
means
the victim was struck by the salt
cone
while unprepared and, in addition
to
the above effects, is also coughing
and
choking on salt in the nose, mouth,
and
lungs (or gills, if an amphibious or
aquatic
NPC is involved). A victim so afflicted
will
fall unconscious from lack of
air
in 1-3 melee rounds and will die in
another
3-5 rounds thereafter. The choking
person
is helpless, but a comrade
can
perform artificial respiration, forcing
out
enough salt in one round’s time to
prevent
death. It will take another 3 or 4
(one-half
the hit dice of the dragon,
rounded
up) rounds to clear the salt
completely.
The victim may still be blinded
after
this time until his or her eyes are
cleansed
of salt by tears and/or water.
Spells
such as Transmute rock to mud
will
not affect the salt since it is a crystal,
not
a stone. The salt is neither a curse
nor
a disease; therefore, spells countering
such
afflictions are of no use. Ordinary
water
or any other harmless fluid
will
dissolve the salt in 2 or 3 (one-third
the
hit dice of the dragon, rounded up)
melee
rounds.
Yellow
dragons able to use magic gain
a
1st-level spell at each of the first four
age
brackets, and gain a 2nd-level spell
at
each of the remaining four age brackets,
in
the same manner as green dragons,
with
the spells selected randomly.
Yellow
dragons save at +2 vs. metallic
poisons
such as sodium or arsenic and
vs.
chlorine or other poisonous gases.
Mating a yellow dragon with
a red produces
an orange dragon. Orange
dragons
are also very rare (or perhaps
nonexistent)
on the continent where most
AD&D adventures occur.
The armor
class, size, and many other
qualities of
an orange dragon would be
a hybrid of
the attributes of the red
and the yellow:
Orange
Dragon
FREQUENCY:
Very rare
NO.
APPEARING: 1-4
ARMOR
CLASS: 0
MOVE:
9”/24”
HIT
DICE: 7-9
%
IN LAIR: 45%
TREASURE
TYPE: H, S
NO.
OF ATTACKS: 3
DAMAGE/ATTACK:
2-7/2-7/2-23
SPECIAL
ATTACKS: Breath weapon
and
possible magic use
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: Standard
INTELLIGENCE:
Very to high
ALIGNMENT:
Neutral evil
SIZE:
L (39’ long)
PSIONIC
ABILITY: Nil
Attack/Defense
Modes: Nil
CHANCE
OF:
Speaking:
50%
Magic
Use: 25%
Sleeping:
35%
Orange
dragons lair in swamp, river,
or
lake areas, frequently living in caves
that
either open near water or perhaps
have
an underground stream running
through
them. They tend to keep to the
shadows,
since their brilliant coloration
would
make hiding in normal vegetation
very
difficult, and often begin their day’s
hunting
at dusk.
An
orange dragon will either attack
with
its claw/claw/bite routine (bite is
3d8-1)
or with its breath weapon, liquid
sodium
which is expelled in a stream ½”
wide
and 6” long in a straight-line direction
from
the dragon’s head, in the manner
of
black dragons. The dull silvercolored
stream
of sodium oxidizes rapidly
when
exposed to air; the oily saliva of
the
dragon serves to prevent premature
ignition
in the mouth of the dragon. The
sodium
itself is stored in the digestive
tract
in a nearly solid state, and is not
liquefied
until powerful gastric and esophagal
contractions
bring it up to the
mouth.
Victims
hit by the sodium stream are
drenched,
and as the saliva runs off and
the
sodium is exposed to the air, a victim
will
be engulfed in napalm-like flame, doing
damage
equal to the hit points of the
dragon.
This damage is halved if the victim
makes
a saving throw vs. breath
weapon.
The sodium will ignite in 1-3 (10
minus
the hit dice of the dragon) melee
rounds
after covering the target.
Sodium
explodes when it comes in
contact
with water, so if well-meaning
friends
of the victim try to wash the substance
off,
the resulting blast will do
damage
to everyone in a 1½” radius
equal
to the points the target alone
would
have lost in fire damage. The only
practical
way to prevent a victim from
catching
fire is to drench him or her in oil
to
prevent the sodium from contacting
the
air. All clothing and armor must then
be
removed and cleaned of sodium while
the
objects are still oil-covered, which
takes
7, 8, or 9 (hit dice of dragon) turns.
There
is, of course, an element of risk in
the
pouring of oil, should the sodium
ignite
just as the oil hits the victim.
A
favorite attack mode of orange
dragons
is to expel sodium into a river or
lake
directly adjacent to a camped party
(or
a boatload) of adventurers. An average-
sized
adult dragon would spit a
stream
of sodium “worth” 40 points fire
damage
into the water, and the explosion
would
cause this much damage to
everyone
within a 1½” radius— probably
leaving
most party members hurt, and
overturning
or destroying boats.
An
orange dragon able to speak and
employ
spells gains a 1st-level spell at
each
of the first three age brackets, a
2nd-level
spell at each of the fourth and
fifth
ages, and a 3rd-level spell at each of
the
last three ages. An ancient orange
dragon
would therefore know three 1stlevel,
two
2nd-level, and three 3rd-level
spells,
selected randomly. Orange dragons
save
vs. metallic poisons such as
sodium
or arsenic at +4 and vs. fire (regular
and
magical) at +2.
The third very rarely seen
dragon type
is the purple. Two well
documented
dragons, the red and the
blue, may mate
to produce a purple dragon.
This is the
strongest of the three missing
dragon
types, since its parents
are the largest
and most intelligent evil
dragons.
FREQUENCY:
Very rare
NO.
APPEARING: 1-4
ARMOR
CLASS: 1
MOVE:
9”/24”
HIT
DICE: 8-10
%
IN LAIR: 55%
TREASURE
TYPE: H, T
NO.
OF ATTACKS: 3
DAMAGE/ATTACK:
2-7/2-7/5-27
SPECIAL
ATTACKS: Breath weapon
and
possible magic use
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: Standard
INTELLIGENCE:
High
ALIGNMENT:
Neutral evil
SIZE:
L (45’ long)
PSIONIC
ABILITY: Nil
Attack/Defense
Modes: Nil
CHANCE
OF:
Speaking:
65%
Magic
Use: 35%
Sleeping:
25%
Purple
dragons can lair in almost any
climate,
but a lair will always be a deep
complex
of underground caves, free from
any
natural light sources. The breath
weapon
of a purple dragon is at its most
startling
in utter darkness.
A
purple dragon will either attack with
its
claw/claw/bite routine (bite is 2d12 +
3)
or by its breath weapon, generating a
bolt
of energy in a straight line 1/10”
wide
and 10” long, similar to that of a
blue
dragon, but narrower. The bolt is a
high-energy
lance, a merging of the
lightning
and fire from the dragon’s blue
and
red parents. Victims take damage
equal
to the dragon’s hit points from being
fully
struck; victims who make a save
vs.
breath weapon are only struck a
glancing
blow and take half damage.
Both
the victim and anyone else standing
in
a 120° arc in front of the dragon’s
head
are struck blind for 8-10 (hit dice of
dragon)
melee rounds due to the eyesearing
brightness
of the beam. The
blindness
is of half duration outside in
daylight,
and of three-quarters duration
(round
fractions up in both cases) in a
torch-lit
room underground.
Magic-using
purple dragons gain a
1st-level
spell at each of the first three
stages
of growth; a 2nd-level spell at the
fourth
and fifth stages; a 3rd-level spell
at
the sixth and seventh stages; and a
4th-level
spell at the final stage. A magicusing
ancient
purple dragon would know
random
spells consisting of three 1stlevel,
two
2nd-level, two 3rd-level, and
one
4th-level incantation. Purple dragons
take
half damage from lightning and
fire
attacks (regular and magical).
General
information
To augment the attack-effectiveness
table on page 30 of the
Monster Manual,
attacking a yellow, orange
or purple
dragon is subject to these
penalties and
bonuses:
Attack by:
Dragon’s
Breath |
A | E | F | W | El |
Salt | +1 | — | — | + 1 | — |
S o d i u m | — | -1 | — | — | — |
E n e r g y | — | +1 | -1 | — | -1 |
A = Air; E = Earth; F = Fire;
W = Water; El = Electricity.
While the frequencies of
the missing
dragons are all listed as
very rare, this
could simply imply that
dungeon adventurers
are staying close to home.
On another
continent or atop a nearly
inaccessible
plateau, the frequency of
each
should be rare, so that
conventional encounter
tables for dragons can be
used.
Descriptions of these three
dragons
now complete the evil dragon
overspecies.
A sage can easily trace
the biology
of the most distinctive
dragon characteristic,
the breath weapon. The fire
of the
red dragon breaks apart
the sodium
chloride (salt) of the yellow
dragon, giving
sodium as a breath weapon
for the
orange dragon. The electricity-generating
effect of the blue dragon
breaks the
sodium chloride of the yellow
dragon
apart to form the chlorine
breath of the
green dragon. And the weapons
of the
red and blue combine to
yield the energy
lance of the purple dragon.
Dragon Magazine | Monster Manual III | Dragons | Redefining the Dragon | Dragon #38 |
Orange Dragon | Yellow Dragon | Purple Dragon | The Missing Dragons | Dragon #65 |
Dear Editor:
DRAGON #65 contained an article on “The
Missing Dragons.” I would like to point out a
few common errors in this type of article
which, if they were cleared up, would improve
the game and the monster in question. Writers
tend to make the monster shrouded in myth.
They do this by ascribing information to
sages, bards, long-dead wizards, etc. Frankly,
this is just trite. The monsters in the Bestiary,
et al, are meant as part of text on the subject of
monsters. Thus, the monsters’s stats and history
should not be vague. [Just say that] The
monster came from some locale, has such
and such attacks, etc., and leave out the
mystery.
These dragons have very powerful attack
forms when one looks at the consequences of
their breath weapons. Imagine, however, how
it would be to have a red or a black dragon
breathe in your face. This would be like being
directly exposed to a flame thrower or a mixture
of nitric and sulfuric acids. However, the
red and black dragons simply do damage and
do not blind or melt the face of the target.
The point is that the AD&D system
is not a
simulation, it is a game. Certainly we can look
at our current knowledge of chemistry and
biology and know the consequences of sodium
chloride fired into someone’s face. We
would also know how to give artificial respiration,
as is suggested in the article. But alas,
medieval man did not know these things.
Further, the attacks of the Yellow, Orange,
and Purple Dragons’ breath weapons provide
hit location specifics that are not part of general
AD&D rules.
Even though these monsters are not “official,”
many readers take DRAGON Magazine
articles as gospel. Inclusion of vague histories,
suppositions, and hit location attack
forms makes the game more difficult to play
and in fact breaks some of the general rules
that created the game.
Lenard Lakofka
Chicago, III.
(Dragon #67)
In retrospect, I can appreciate Len’s criticisms
and most of his points of view. In defense
of what we do (and in defense of the
author of the maligned article), I must point
out that it is neither possible nor desirable for
all the material in DRAGON™ Magazine
to be
of “official” quality. And we’ve made the point
often enough that the words we print are not
to be taken “as gospel.” In one way or another,
every issue of this magazine is an experiment,
and a lot of the articles are experimental
and speculative in nature. If you like an idea,
use it and enjoy it. If you don’t, there’ll be
more ideas to choose from next month.
— KM
(Dragon #67)