Hatching is only the beginning...
Raising a baby dragon? Watch out for tantrums!
by Colleen A. Bishop


 
I. Chance of Hatching II. Size and appearance of the newborn dragon III. Imprinting IV. Abilities of Baby Dragons V. Care
VI. Feeding - - - VII. Behavior of Baby Dragons
Dragon Monsters Dragons Best of Dragon, Vol. III Dragon 50

All right, so your party has obtained a dragon egg. What are
they going to do with it? (Chorus: Sell it in the city!)
Disposing of an egg in such a fashion is a fine choice, especially if the city is only a day or two away. But if travel time will be
a week or more, that egg just might hatch enroute . . .

I. Chance of Hatching: The chance of a dragon egg hatching
depends first on the age of the egg. This is fairly easy to
determine:

Table I
 
Die 
roll
Age of egg Condition of eggshell Base chance to hatch
1 Newly laid (1-2 wks) Soft, rubbery 0%
2 Young egg (3-5 wks) Somewhat soft 20%
3 Developing (6-8 wks) Medium hard 50%
4 Mature egg (9-10 wks) Hard, leathery 80%

Of course, jostling an egg (such as during travel) may affect
its date of hatching. To reflect this, add a 5% chance per week
(cumulative) to the base chance of hatching given in the above
table. Also add to the base chance a 10% chance of hatching per
week (cumulative) due to aging which has taken place since the
egg was encountered. For example, a developing egg (6-8
weeks old, 50% base chance of hatching) will have a 65% chance
of hatching after being transported for one week (50% plus 10%
for additional aging plus 5% for being transported), an 80%
chance of hatching after two weeks on the road, and a 95%
chance after three weeks.

Hatching of the egg, once it is determined that it is time for the
blessed event to occur, takes approximately one hour. The egg
will begin to quiver, and as the emergence of the dragon becomes more imminent, the egg will violently rock back and forth
and from side to side. At the end of the hour, the shell will
suddenly part, and out will tumble a baby dragon. Note: any
dragon egg subjected to cold temperatures (exception: White
Dragon eggs) for longer than a few minutes, or kept in vacuum
or stasis (such as inside a Bag of Holding) for any length of time
at all, will be destroyed, becoming hard and shriveled up, and
the creature inside will die (with no possibility of revival or
resurrection).


 

II. Size and appearance of the newborn dragon: Dragons
hatching from relatively immature eggs will tend to be smaller
than those hatching from more mature eggs. Immature newborns also have a higher mortality rate:

Table 2
Age of egg at hatching Chance of survival Size of baby dragon
1-2 wks 30% Small
3-5 wks 70% Small
6-8 wks 85% Average
9-10 wks 99% Huge

Hit dice of the baby dragon are calculated as in the Monster
Manual, starting as a very young (1-5 years old) dragon. It will
“graduate” to a young dragon on its 6th birthday, to a sub-adult
on its 16th birthday, and so on.

Dragons will, of course, be of the same type (color) as their
parents.

III. Imprinting: Newborn dragons, like most relatively intelligent creatures, go through a period of “imprinting” shortly after
birth. The newborn dragon will become very attached to the first
creature it sees after hatching. It will, not knowing any better,
consider this creature to be “mother,” and will follow its “mother” around to the best of its ability for its entire first year of life.
The baby dragon will also attempt to copy the actions of its
“mother” as closely as possible. Note: It is just as likely for a
male character to be “mother” as it is for a female character. It all
depends on whom the dragon saw first.

IV. Abilities of Baby Dragons: During their first year, baby
dragons must learn to use the various special abilities which
they may possess, such as speaking, magic use, flight, and
breath weapon. The normal attack mode of claw/claw/bite is
instinctive and does not need to be learned.

Speech: There is a bonus of 35% to the chance of speaking
listed for the dragon type in the Monster Manual if “mother” is
capable of speech. If a baby dragon is capable of speech, it will
begin speaking after three weeks of life. If the dragon does begin
to speak, there is a 20% chance of learning a second language
(generally the racial tongue of “mother”). Baby dragons will not
speak or understand any dragon language unless it is taught to
them by “mother” (and they are of sufficient intelligence to learn
it).

Magic use: This obviously applies to speaking dragons only,
since dragons’ spells have no somatic or material components.
There are certain bonuses (see Table 3) to the chance of spell
use, depending on the character class of “mother.”

Table 3
Character class of mother* Bonus to chance of spell use
Magic-User 35%
Illusionist 35%
Druid 25%
Cleric 20%
Spell-using  Paladin 15%
Spell-using  Ranger 15%

* — If “mother” is a multi-classed character falling into mare
than one category, only one bonus (the highest of those which
apply) is gained.

If a dragon is capable of spell use, it will be able to begin
attempting such action at 6 weeks of age. The chance of successfully attempting a spell improves with practice:

Table 4
Age of dragon Chance of successfully attempting spell
6-10 wks 10%
11-20 wks 20%
21-30 wks 40%
31-40 wks 60%
41-52 wks 80%
Over 1 year 100%

Even if a spell is successfully cast, applicable saving throws
may still prevent it from taking effect. Note: A dragon’s possible
spells are rolled randomly, unless “mother” is a Magic-User and
is attempting to teach certain spells to the dragon. Spell use
remains as described in the Monster Manual.

Flight: All dragons possess the capability of flight, but the skill
must be learned before the end of the 10th week of life. The
dragon must first be given the right idea. One of the most
effective ways to do this is to jump up and down, flapping one’s
arms. There is a 30% chance of the baby dragon catching on to
the idea of flight (this chance should be checked after each
attempt by “mother” to give the idea, until the dragon is determined to have caught on).
Once the baby dragon learns that it can fly, it must be encouraged to practice. Baby dragons will be reluctant to practice (75%
chance of refusing to practice when encouraged to do so; each
practice-session attempt must take place no less than 6 hours
after the previous one, and only two such attempts can be made
per day).

If a dragon does not practice flying 25 times before the end of
its 10th week of life, it will always remain a “clumsy flyer.” Such
animals will fly only to remove themselves from danger. They
may fly into walls (15% chance whenever such an act is possible), cannot usually brake in mid-flight (25% chance of doing
so), and cannot turn in flight (25% chance of doing so). They
must rest for 4 hours after an hour of flight, and are unable to
engage in normal activities (certainly not fighting) during this
rest period.

In contrast, normal flyers (non-clumsy) are only required to
rest for 1 hour after 20 hours of flight (cumulative) and may
engage in all normal activities (but still not including combat)
during the rest period. All dragons brought up by other dragons
will be normal flyers.

Breath weapon: A dragon gains the capability of using its
breath weapon at the age of 3 months. Again, the dragon must
be given the idea. The method of achieving this is up to the DM’s
discretion, and may prove to be the funniest part of an adventure. The dragon has a 30% chance of getting the idea, and
successfully using its breath weapon, on each attempt made by
the teacher (“mother”). Such attempts may be made once a
week by the teacher until a successful discharge of the breath
weapon is accomplished.

Once a dragon has used its breath weapon, it must remember
how to do the same thing on each subsequent occasion (Table
5). Some dragons of more intelligent types will have a better
chance of remembering (Table 6). There is also a bonus of 1% to
the chance of remembering for each time the dragon has previously been successful, as well as a 5% bonus on any such
attempt if “mother” is trying to help the dragon remember (by
coughing, sneezing, or another such method).

Table 5
Age of dragon Base chance of remembering breath weapon technique Effect of weapon if successful
3 months 15% 1/8 effect
4-6 months 40% 1/4 effect
7-9 months 60% 1/2 effect
10-12 months 80% full effect
Over 1 year 100% full effect

Table 6
Race Bonus
Black --
Blue +05%
Brass +05%
Bronze +10%
Copper +05%
Gold +10%
Green --
Red +10%
Silver +10%
White -05%

Any dragon under 1 year of age will attempt to use its breath
weapon in any situation which seems threatening to them. Such
occasions would include loud noises, people tripping, monsters
appearing (but not necessarily attacking), and so forth. “Mother” is the only one who can curb this tendency in a baby dragon.
After reaching 1 year of age, a dragon will have discovered that
the use of its breath weapon should usually be limited to really
dangerous situations, and needs no further reminders of this
fact.


 

V. Care: Baby dragons must be kept scrupulously clean or a
distinctive musky odor will linger in the air around the dragon
and in its wake. This odor will not vanish for 2 days, and enables
almost any creature with a nose to track the dragon and those
who might be accompanying it. This odor will also spook most
horses and mules (90% chance of such an occurrence the first
time a particular scent is encountered).

VI. Feeding:

A baby dragon will eat voraciously for the first 6
months of its life. If “mother” does not provide food, the baby
dragon will instinctively go hunting. If restrained from hunting,
it will cry piteously with hunger and otherwise attempt to lure
food to itself.

Food is not difficult to obtain since dragons are omnivores
and can and will eat almost anything. Dead monsters make fine
dragon food. In a wilderness area, dragons will eat leaves and
branches from trees, uproot grass and shrubs, and dig for truffles. (DM’s take note: This foraging may leave a trail for others to
follow.)

VII. Behavior of Baby Dragons:

A dragon, if well treated during its first year, will remain loyal to “mother” for the rest of its
life. If “mother” dies, the dragon will continue to follow the
member of the party most like the dragon in alignment until it
reaches adulthood. If more than one character fits this description, the one most similar to “mother” in abilities and characteristics will be followed.
Upon reaching adulthood, a “domesticated” dragon will go to
the wilds if “mother” is no longer alive. There it will establish a
lair and otherwise act like a dragon of its type.


 
 

If a dragon was not well treated during its infancy, it will
attempt to slay “mother” during its second year of life, and if
possible afterwards (whether or not the attempt succeeds) it will
escape to the wilds. In any future encounters with humanoids, it
will have an automatic -33% modifier on its reaction roll. If more
than half of the humanoids in any given encounter are of the
same race or abilities as “mother,” was, the reaction roll will be
at a modifier of -50%.


 

When not under “mother’s” influence (which means acting in
the same alignment behavior as “mother”), a dragon will revert
to its instinctive alignment. This includes looking for (and attempting to collect) treasure, as well as reactions to any wandering passers-by. A chaotic evil dragon will attempt to slay all beings within reach, lawful evil dragons will loudly criticize all
beings nearby, neutral and chaotic good dragons will play harmless and sometimes seemingly purposeless practical jokes, and
lawful good dragons will converse or play with all beings who
seem friendly and of a similar alignment.


 

Top Image: Trust, by Robert Pritchard.
This is an 'epilogue' for Birth of the Blues, the cover of Dragon 103.
 



Q. If a dragon is captured at a very young
age can it be tamed as a mount, and if 
so will its alignment be the same as 
the characters who trained it, or will 
it stay the same as detailed in the rules?
A. Yes it is possible to capture and train 
a dragon.  This is a long and risky 
business.  To begin with dragons are 
hard to subdue, and even harder to 
keep subdued.  There are rules in the 
D&D Basic rulebook and AD&D 
Monster Manual to cover this. 
<Update: subdual is covered in UA>
Secondly, dragons take a long time to
mature, and a very young dragon can 
take 20 years or more to reach 
adulthood.  We doubt that any PC 
would have the time to
devote to a task like this.
    Even if a dragon was successfully 
captured & trained it would retain 
the alignment of its birth. 
(Imagine #5)