FREQUENCY: Rare
NO. APPEARING: 1-18
ARMOR CLASS: 1
MOVE: 6”/8”//9”
HIT DICE: 5+6
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-12,
3-18 (constriction), or
1-4 per mouth
SPECIAL ATTACKS: Drain
blood
SPECIAL DEFENSES: See
below
MAGIC RESISTANCE:
Standard
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: L (14-21’ long)
PSIONIC ABILITY: 21-120
Attack Defense Modes:
A,B,D,E/F,I,J
Also known as “spirals,”
these strange creatures are found underwater or “dancing” in mid-air. When
moving, they resemble
spinning, rotating springs
or corkscrews. Unless underwater, Lythlyx
usually dance in a particular
place for years at a time. It is not known
what attracts them to such
locations, but they are found only in
remote areas, and seem to
favor hilltop cairns, rocky islets, and
secluded forest or jungle
pools. Solitary Lythlyx are always of maximum strength.
Lythlyx are aggressive,
but attack apparently at whim, sometimes ignoring easy prey and then going
after far stronger or more
numerous creatures. They
attack by using their bodies as whips,
dropping their coils about
prey with lightning speed and constricting,
or by draining blood. A
Lythlyx may employ only one of these attack
modes per round, although
(size and circumstances permitting) it
may attack more than one
opponent.
There are 20 sucker mouths
along the body of a Lythlyx, and
each can drain 1-4 HP of
blood per round. When using these, the
Lythlyx wraps itself around
its victim(s), and all of the mouths may
not make contact. Lythlyx
reach satiation when they have absorbed
double their HP worth of
blood. Blood taken in is converted to
energy within 2 rounds,
and Lythlyx can use this at will to heal
themselves, regaining lost
HP at the ratio of 1 per 4 HP worth of
blood. (More blood can then
be taken in.) Lythlyx often explode
when killed, spraying blood
about in a 1” radius area. They cannot
be subdued.
Lythlyx do not speak, and
will use their psionic abilities only if
psionic powers are used
within 9” of them, or if they lose over half
their hit points. (Roll
d100 and add 20 to find the psionic ability of a
Lythlyx.) They are immune
to Charm, Command, Fear, Hold Monster, and Sleep. Lythlyx have no distinct
head or eyes, but see (9”
infravision)
from numerous sensitive areas about their bodies. They
seem unaffected by pressure
extremes (such as those found at great
ocean depths or high in
the atmosphere)
Not found on the ground by
choice, Lythlyx will thrash about
constantly when forced to
earth. In the air, they are approximately
Flight Class A, turning
360° as much as 50 times per round as they
rotate. Horizontal movement
of the spinning creature is slow (8”) for
Class A, but Lythlyx can
fall (dive) at twice this speed. They can hold
a steady position in mid-air,
but will keep spinning. If this movement
is ever entirely stopped
(i.e. Paralyzation), Lythlyx fall to the ground
helpless. Air resistance
will turn them and slow their descent, so that
upon striking the ground
they will suffer only 1 HP of damage per 1”
fallen.
Lythlyx have long, worm-like
bodies about as thick as a human
thigh. Their skin is rubbery
and flexible (it flattens and twists constantly so as to move the creature
through air or water), and is
mottled green and black.
The flesh of Lythlyx is oily, and this oil is
useful in the manufacture
of certain magical inks.
Created by Ed Greenwood
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